Amazon.com Customer Reviews
Don't go near this game. - Review written on July 15, 2008
Rating: 1 out of 5
2 customers found this review helpful, 1 did not.
ok, so, theres not much i can say about this game. mainly because it wont start up! i have all the system requirements. i'm running windows XP media center edition. i'm on patch #5 already and it still won't start up. unfortunately, i didn't read the other reviews about this game before i got it and i'm sad that I didn't. and their tech support is no help whatsoever. they have nothing in there about this error. trust me, i checked everywhere. and it won't uninstall. well, thats spelling out *Virus like Software!* right there. i heard theres alot of other bugs with this game. so i'm sure that evem if i do just happen to get it running, something else is bound to happen. so, basically, i really can't recommend this game at all.
A Hybrid with little depth of play but fun for new gamers - Review written on July 05, 2008
Rating: 3 out of 5
1 customer found this review helpful, 1 did not.
I have played Sim City and The Sims and liked the idea of building a city based on community values. But this is more of a pretty construction set than a challenging game. First there is no depth to that promised value system. You can put in lots of temples and churches, Orwellian interrogation sites or get heavy into high rises, but you the game play does not differ significantly from one value system to the next. Buildings give or take away points and you are forced to do silly things like insert a ridiculous number of fountains or Real estate offices in order to get enough Prosperity points to build seemingly unrelated items like golf courses, restuarants and hair salons. Adding three fountains to build a hair salon isn't very challenging.
I was hoping that you could stipulate a series of values and let them determine how the people reacted, rather than just building pretty cities. As mentioned in another review, as long as the power is on, you can build a huge city with no water treatment plant, sewerage system or garbage collection. The idea behind the game is a good one but I think combining that idea with the Sim City format was not. The game concept would work much better as an interactive adventure where you play a character and interact directly with citizens to learn how to navigate in their society.
The game ran pretty well on my system but the auto saves were annoying as they occur often and completely halt game play while the program writes to disk. I also found the road tool to be problematic as it seldom correctly reads a simple turn, creating instead a small maze of roadways.
I bought the game yesterday, played it for about 4 hours and the result of that is a medium sized city, lots of medals that don't mean much and a crew of happy citizens. I used the tutorial to start and then built the majority on my own using the "normal" level of difficulty. Since I don't have gigs to burn on my hard drive, I will probably take this game off by tomorrow and end up passing it on to a family member. If you are new to gaming and want to have some fun I highly recommend it as it is much easier to do well in this game than either Sims or Sim City. You can even use it to teach your young kids about living "green," showing them firsthand the effects of pollution and overcrowding.
If you are a serious gamer not into teaching children, you will likely get bored very quickly and should probably skip this one.
So-So Effort, but not a true Sim City - Review written on June 27, 2008
Rating: 2 out of 5
2 customers found this review helpful, 1 did not.
The game is probably good for people coming from The Sims line of games who want to try out Sim City for the first time. However, for someone like me that has played the Sim City series from the beginning, it is a huge letdown. If Maxis were still designing the game, they would never have let it fall so far. The game is semi-entertaining for the first 2 or 3 times you play it, but after that it will get very dusty on the shelf.
Technical issues / complaints:
RESOURCE HOG! If your machine has less RAM than a server, and/or a graphics card that is more than a week old, it is probably too weak to really handle this game.
Play DVD. Even with the registration code, you still need to have the DVD in the drive to play the game. This is beyond annoying if you're taking it along on your laptop as a little downtime diversion.
Graphics can get jumpy, and can also develop lines going across the screen.
Even with the latest update, the game still likes to blow up every so often. So, save your city often!
Pretty Good - Review written on June 26, 2008
Rating: 4 out of 5
I like this game, which should be obvious because I gave it four stars. The biggest complaint I heard from reading the reviews is that its too easy. I'm not a big gamer, I like the easy stuff so this is right up my alley. I liked Sim City 4 but I could never figure it out, I always wanted skyscrapers but I never could get them and I could rarely go very long without going bankrupt but with SimCity Societies I can play with little limitations. I can play where I have unlimited money and where all building are unlocked and I can build the exact type of building I want. The only thing is where you have to try to keep Authority, Prosperity, Creativity, Knowledge, Productivity and Spirituality over 0, or in the green. You do this by creating buildings that "provide" these things, but some also "consume" these things. It's kind of confusing to explain, you have to see it.
Another thing I've read about is problems with it using/needing too many system requirements, so make sure you check those before you buy it.
And some people complain that its too different from Sim City 4 these are the only big differences I see, and some of them are good
- there are no more zones
-you don't NEED to put in water and garbage
-you get to manually put each building in
-less road choices! this is kind of annoying, all there is are dirt (country) road and roads (in Sim City 4 it is referred to as avenues)
-you can't drive through your town! I hate that this is no longer an option, I loved driving through
-your only transit opinion are bus stops and subways (I'm okay with this, in Sim City 4 my citizens never used any transit stations I put in anyway atleast now they use them!)
-you have your choice of workplaces, homes, decorations, and venues. You need to have enough venues so that people can stay happy and keep going to work
-a million people don't live in one house like Sim City 4! this used to annoy me so much, now its much more realistic
So I really liked this game, but it's not right for people who aren't for those easy simulation games
Patch #5 and still not working correctly - Review written on June 13, 2008
Rating: 1 out of 5
2 customers found this review helpful, 1 did not.
There's not much I can add to what has already been said about this game. It is very easy to play and looks good, but other than that I can't recommend it. Not to mention the fact that we are now up to patch #5 and it STILL doesn't work right. I have a brand new, fully loaded for gaming computer. In the past I could play for about an hour, then it would crash to the desktop. With the latest patch I get about 30 minutes and the game freezes for no apparent reason. It doesn't seem to matter what I'm doing. In fact, it has frozen when I wasn't even touching the mouse. At least before it crashed to the desktop, but with the freezing it is a little more complicated to get out of it without restarting the computer, but it can be done through the Task Manager.
Overall, I personally feel that this game is a total ripoff. They keep trying to add new features with each patch to make it more fun, but I see little or no improvement in the playbility even if it didn't crash/freeze constantly. Pass this one up.
If you liked the previous releases....stay away from this one - Review written on May 11, 2008
Rating: 1 out of 5
2 customers found this review helpful, 1 did not.
I have to agree with the previous posters. I had read about this fifth iteration of the game and was not at all happy with what I was reading. But of an afternoon, I found myself at Target, saw that it cost $[...] (badder sign, I thought) and said, what the heck.
The heck indeed.
I had not heard about all the bugginess - so I assumed it was a fault of the brand spanking new Dell mobile workstation that had been delivered. The machine has monstrous specs for a laptop, is all I will say, runs everything Adobe simultaneously and begs for more. SCS ground the system to a complete halt.
I managed to get through the tutorial, and what can I say: even in free play, the fun of the game for me was...building things. Making the city grow. Balancing its capitalist imperatives with my own aesthetic of urban design. Or in SC4, the regional option was great to juxtapose different cities with 'bedroom communities', industrial wastelands, etc. And transit - again, SC4 allowed regional transport systems, and if you played well, it worked.
I could care less about promoting societal values. It seems like some sort of awfully academic attempt to remake the SC franchise in some Gen-Y friendly way, it's awfully post-modern. If you think "the Sims" games are fun, you'll probably like this one. Me, coudn't abide it.
Underrated and therapeutic - Review written on May 04, 2008
Rating: 4 out of 5
5 customers found this review helpful, 1 did not.
I am aware of the negative press accorded this game (good ideas let down by poor or convoluted logic driving it).
Having played it for an hour, I realized something -- the background music and the freedom to create and adjust a custom built city was fun, relaxing, and therapeutic. I also enjoyed clicking on individual sims and how they responded to their immediate environment.
I also enjoyed the updated interface; once getting used to it, it was easy to navigate around the city.
The game does have different pre-set challenges, including a free reign mode when you can create and enhance your city at any time, to have unlimited funds but otherwise abide by the game's rules, or work within limited funds and work up. I am content with the "free money mode" and working within the rules, and thinking within their logic behind how the game works.
My computer is running Vista Ultimate (64-bit edition), Intel Q6600 CPU, nVidia 8800 GTS video (640MB RAM), 300GB HD, Sound Blaster Audigy Fatal1ty, et al. It's a fairly new rig. When starting SimCity Societies (SCS), I was told about Microsoft's knowledge base article 940105. My system is already patched. I have had no crashes or other anomalies. Yet.
While existing reviews criticizing the game's downsides are correct, the changes put into this new version make it a nice complement to SimCity 4. On those days when I want to micromanage til I puke, I start SC4. If I want to relax, SCS is where it's at. Definitely underrated.
P.S.: The key disc concept is a bit annoying. Be sure to have the disc in your PC when you start the game. Having the legal serial install code isn't enough. :(
Fun game, but too many crashes - Review written on April 06, 2008
Rating: 3 out of 5
Having been a SimCity player since the beginning, I enjoyed playing the game, and don't miss some of the chores of SimCity, such as routing your water pipes or subway tubes. I enjoy the new concepts with venues and other buildings developing authority, spirituality, etc. The graphics look good. I wish I could find my rogue sims more easily, and determine why they are unhappy.
My biggest complaint though, is not the game design, it's the system crashes. I can only play for about 30-40 minutes at a time before the screen freezes, I need to hit ctrl-alt-del and end the game and reboot it. I have 3 GB of memory and an NVIDIA 8500 graphics card, so there should not be a problem like this, unless there is some kind of a memory leak or graphics issue in the game itself. I don't have problems like this with any other games or other programs. A good patch might take care of this, but I have the latest.
Fun and replayable - Review written on February 28, 2008
Rating: 5 out of 5
I highly recommend SimCity Societies. I needed a good videocard and lots of ram to play it, however. But, when played on a good PC this game is a dream for any SimCity lover. The city is so intuitive and customizable. For example, if you build a city with lots of cafes and villas, it will become a "Romantic City," which will cause the music, the look of buildings, the types of people, and even the signs around town to change to fit the theme. Other theme types include: Authoritarian (jails, correctional facilities, and state housing blocks), CyberPunk (sleep tubes, space elevators, and punk rockers), Fun (clowns, cottages, and arcades). I've replayed this game nearly a hundred times and I never get board of it because the cities change so much every time you play.
Does not deserve to be in the SimCity family - Review written on February 11, 2008
Rating: 1 out of 5
8 customers found this review helpful, 3 did not.
This is not SimCity. This game resembles the late 90's game "Constructor" more than it does any of the previous SimCity games. People come back to the SimCity franchise because of consistency, you are rewarded for laying down the infrastructure and planning well. This game takes that completely out of the mix. Instead of random buildings generated according to the mix of factors present in previous SimCities, this game forces you to place each building individually, which to me is more of a chore than laying electical wires, water pipes, or subway tubes. This game completely missed the mark, and it is just not as enjoyable or engrossing as the other versions of this game... even the Nintendo DS version of SimCity is more playable and addicting than Societies. I take no pleasure in writing this review, I was genuinely excited about getting my hands on Societies, and was amazed I was able to hold off doing so until it was bought for me as a present for Christmas. After an hour or two of playing though, it was clear that this was a dud. Just don't tell my mom, I don't want her to think she got me a crappy present!
A highly innovative title that merits a look - Review written on January 07, 2008
Rating: 4 out of 5
17 customers found this review helpful, 2 did not.
It is unfortunate to see that this page of reviews is plagued with people merely complaining, "OMG, this isn't SimCity... I've been a fan for years and I am SOOOO disappointed." What these overly critical reviewers do not realize is that this is not supposed to be the next big SimCity game (as they say, SimCity 5). This SimCity game is made for those of us that don't enjoy lying down overly tedious power lines and sewer systems, but to focus on creating a beautiful and unique society that appeals to our interests and tastes. This was the intent of Tilted Mill and EA.
The focus of the game relies heavily on what the box states (and a lot of people seem to overlook the "Societies" part of the title): Your city affects every individual life in your city. You can actually see all your workers moving about the city when zooming in close. You can check their status and their inventory, their problems and their job, etc. Every building you place in your city has a major effect on the lives of your citizens. The more of one type of building you place (from the range of six cultural values that the game capitalizes on), the more your society changes. Eventually, the entire city will change to reflect the major decisions that you made. I, for example, created an authoritarian city, in which my city was plagued with secret police, security cameras lining the streets, mind controlling facilities, etc. The music, streets, and atmosphere change with your decisions.
When original SimCity fans look for the same features of the previous titles, they are instantly confused and frustrated, and simply look over the complex system that Tilted Mill developed: Every building interacts with each other, and how they interact, reflects in the Sims that live in your society. If you play the game all the way zoomed out, you will not notice anything spectacular. However, if you zoom in close and watch the interactions on the streets and around your buildings, the complexity of the game is apparent.
This game is for people who'd rather be creative and focus on creating a beautiful city of their dreams. They have the ability to decorate, and build their city in any manner that they desire. That was the objective of the game designers. It is for those people who always couldn't stand SimCity because of all the tedious micromanagement and always thought when placing city-zoning that "I'd rather be placing the buildings themselves." It is meant to be a creative experience.
In this case, it is true that the player has to remain motivated himself/herself to continue building his/her city. The game is purely open-ended, and while you do receive rewards, they are rather easy to get. The "full-strategy" mode that is included in-box is actually relatively easy and the rewards come fast (but, let's keep in mind that this was not the original game designer's intent). To our benefit, the developers have released a patch that includes a new gaming mode (they are obviously listening to the complaints of consumers about the lack of strategy) that is labeled as "Strategy mode." This mode makes the game a bit more of a challenge to handle: building maintenance costs are introduced, citizens work more play less (making them harder to please), and other more "micro-management" aspects. This mode gives that extra edge for those of us that need the "extra-motivation" to keep building. It's a nice addition, and will simmer some of the overly critical complaints of the game.
Overall, this game is fantastic. I have yet to experience any crashes or bugs. The game does begin to lag when cities become massive (which is, no doubt, from the complex interaction of all citizens and buildings). I say that if you are not a fan of the regular SimCity, then you'll enjoy this game. If you are looking for SimCity 5, then realize that this is NOT what this game is supposed to be, and move on. This game deserves MUCH MORE credit than what it has been given.