Amazon.com Customer Reviews
More of the same - Review written on August 11, 2008
Rating: 1 out of 5
2 customers found this review helpful, 3 did not.
The quests are the same, the objectives are the same, and the ultimate aim of playing is the same. I thought that the expansion would revitalize my interest in this game after going quite some time without playing it regularly, and it failed, miserably.
It still requires an unreasonable amount of time to get ahead in the game once you're max level, which is the very same problem I had with WoW before the expansion. I quit playing because I didn't have time to raid. Sure, I had plenty of time to level characters (which you can reasonably do with 1-2 hours of play per night), but I knew that I would hit the exact same brick wall I did when I hit 60.
If you don't have the time or energy to raid 6-8 hours every night, you're not going to get ahead in this game.
Addictive, fun and costly - Review written on August 09, 2008
Rating: 4 out of 5
WoW has set the bar for all MMORPG's period. This is the one only expansion to the game since it first came out (Nov '05.) BC has brought in 2 new playable races, new lands, dungeons and creatures and a whole host of quests and tweaks/refinements. Blizzard has done a remarkable job of keeping content fresh and balanced (although for the last few months, since May '08 really, the veterans are getting edgy for lack of new material.) You know they are close to the mark when the voices behind the pros and cons of a change or addition are fairly equal in nature. Blizzard has also done a very good job of policing it's community. That in itself hands them a 10 out of 10 in my book. Play is easy to master, the world is boundless (at least for the first year or so) and just about every individual fantasy desire is accommodated: individual play against the environment (PvE), player vs player (PvP), community guilds, special events, team or group play and of course it's quests, dungeons, creatures and landscapes. Enough content for the casual as well as the hardcore player. The players behind the characters are from all over the world, another plus. Their graphics engine is getting dated and it is showing, compared to say LoTR and the more recent Connan, but with BC Blizzard has done a adequate job of giving the game a quasi new look and feel. OK - NOW, everyone needs to be aware that the game is HIGHLY addictive and without parental or personal boundaries it could become a very negative issue in ones real life. Plus it is very expensive! $15 a month per account is steep by any measure. At 10 million players world wide, that is a quite a revenue base. Addictive behavior is a personal issue, but the cost, while not prohibitive, is a real nuisance especially when things go south and you can't play the game in the time frame you've allowed yourself, or you're allowed, to play within.
Stick up the butt! - Review written on April 29, 2008
Rating: 5 out of 5
1 customer found this review not to be helpful.
Before I get into the meat of this review let me explain the title. Early on, after getting the game me and my brother began playing the game as Draeni. We were excited about the new race mainly because they spoke with a Russian accent. After a half hour or so of playing our blue skinned giants my bro commented that they ran like they had a stick up their butt. I can only assume that means they run with a very erect carriage, in other words very stiff. We stopped playing the Draeni and have not picked them up since.
The main addition in this game is the introduction of the outland and the raising of the level cap to level 70. The outland is a pretty interesting place with different types of terrain. Marshes, plains, desolate burning steepes like plateaus and forests abound. The only thing missing is a snowy realm. (Though I'm sure if you want snow you'll get plenty in the next expansion) With the new levels come an increase in gear. The green or common items(technically uncommon if you read the manual) are often better than the epic gear you got before the expansion. Not the high end stuff but the more easy to get epics(not that any epics are easy to get but some are easier.) Even though the gear is good you may have reservations about dropping your hard earned epics for random greens that look like crap. I have a dwarf warrior that I started early on and got to 60. He is still at 60 because I don't feel like replacing his pvp gear so I rolled an orc warlock for the expansion and now he is 70 and saddled with his own set of 70 pvp epics ('welfare epics' is a slang term for these reasonably easy to obtain items) will I roll another new character for the next expansion? Maybe but who knows?
The second addition is the two new races. As I eluded to earlier these are the Draeni and the blood elves. The Draeni, aside from their uncomfortable looking movement, seem the more hastily slapped together of the two races. They have a weird backstory involving spaceships and demonic corruption. The blood elves, on the other hand, are the more well known race. They were an integral part of the early warcraft games (as the high elves) so they are more familiar (if generic) to gamers. I personally think that the inclusion of the blood elves has shifted the balance of power towards the horde side. When I journey in the wild I seem to see a lot more horde about but that's just my opinion. Things obviously vary from server to server but no one can deny that the inclusion of the blood elves has boosted the horde population. The people like those pretty, pretty elves. The butt ugly horde have a new poster boy.
With the new world to explore there are also some new dungeons. Though I have not explored the harder more epic dungeons I am aware that there are no longer any 40 man epic dungeons. The cap is set at 25 which is a more realistic crew to assemble. I don't have a whole lot to say about that topic.
Anyway, this game is a great addition to the series. I can't wait for the next expansion. Too bad there aren't any plans for new races. I have a hankering for some ogre action. "Arrgh!Me smash (fill in character race)!
You roll greed, I roll need, you cry like a baby, poor baby :) - Review written on April 07, 2008
Rating: 3 out of 5
1 customer found this review helpful, 6 did not.
WOW took the Unreal Tournament 1st person shooter type engine and put orcs in it. However, it is still a 32 foot horsefly splattered across the road by a Mac truck going 90mph. A beautiful mess. Where else can you get the most epic of epic weapons, find friends, sell your own stuff you craft, and then have some idiot punch 'NEED' and steal the best loot in the game and ruin months worth of work in a second? Then the jerk can go change is name, so he can do it again. Obviously, my comment on WOW is their looting policy. It is a deep rich game. However, by not allowing buffs to stack anymore (food, alcohol, regional, etc), and forcing people to stay in areas and then forcing them to turn to battlegrounds for gear it has become increasingly more linear. I've heard complaints that they ruined Star Wars Galaxies in a similar way. I've hear that EQ is 'exclusive' in the same way. Unless you are hanging out with your friends, and even then....you'll find out if they are your friends after that super level mega damage once in a life time drop comes up, and they ninja the heck out of it and log off. Happens day after day, instance after instance. Then in town you'll hear, "Poor baby. Get over it," and it'll happen again. :( I won't whine about the usless reputation grind for factions with not yet-built out rewards because I like crafting and just having fun, but looting sucks and should be fixed el pronto. Is 3 years enough?
Complete letdown considering how great the original was. Its become a monotonous gear race. - Review written on April 06, 2008
Rating: 3 out of 5
2 customers found this review helpful, 5 did not.
I was really excited about this, I even had it pre-ordered. When i first started it up after the long install process I made a blood elf to check out the new Silvermoon area. I actually thought it was quite beautiful, the art design for it reminded me a lot of Fable. I goofed around on my Blood Elf mage until level 12 then went onto my troll priest to start the grind to 70. The leveling process wasn't as painful as i was worried it would be, and actually went by rather quickly. The new environments were pretty cool looking, my favorites being Nagrand and Zangarmarsh. The rest were actually pretty bland. The brief time I spent leveling managed to make me feel like a lone hero again, but that feeling soon went away as I hit 70 and began raiding and saving money for my epic mount. Eye of the storm was a disappointment and the rest of the battlegrounds were overrun with idiots who just spent all day AFK to get honor points. I soon noticed it became extraordinarily easy to get epic pieces of gear. There was no more challenge, in the original if you saw someone with epics you knew they accomplished something, in BC, if you saw someone without epics they either just hit 70 or are completely incompetent at playing their class. The flying mounts were neat but you couldn't even use them in Azeroth. Oh and of course the raid bosses are as boring and robotic as ever, they don't even have the epic feeling the ones from the original had. So here I am, a level 70 troll shadow priest with a netherdrake, full frozen shadoweave and other epics from kara, and my raid group is on High Astromancer Solarion. Its everyone's dream right? Wrong, I was having less fun being on top of the world in BC than I was being in the middle in the original. This is an expansion with nothing but more of the same but without any of the epic feel to it. It doesn't feel special like the original. I have now quit the game because its just become a monotonous gear race.
Same Quests different titles - Review written on March 09, 2008
Rating: 1 out of 5
6 customers found this review helpful, 7 did not.
I started off playing World of Warcraft at release only to quit a year later do to the lack of end game content for the casual gamer. Spending 30hrs a week in Molten Core or Black Wing Lair just was not my idea of fun. After some friends told me all the great things about the expansion I decided to reactivate my account and give it a try.
To make this review short. The type of quests are the exact same that were prior to the release of this expansion. Go to this area, kill 200 of this monster to collect 6 pieces of certain item, rinse and repeat.
The addition of 10man raid groups was a pleasant surprise, but even this still makes the end game fall short. The 10 man dungeons in this game have pretty much no impact on the main story line and are just stepping stones to the larger 25man main story dungeons. So pretty much what this means is unless you are in a hard core raiding guild it will take you at least a year, if ever, to see the main boss in this expansion.
World of Warcraft does have some positive attributes to it, but I have never been the type to want to grind out dungeons repeatedly in the hope of the one item I needed from there would drop, and like I said unless you plan to spend every seven days a week, 5hrs a day raiding you will never see the end game content, or have the best items for your class.
So to sum up, you pay for a game that you can never complete do to the hard core raiding atmosphere, the pvp system with the institution of resilence makes any button clicker able to kill you, and be prepared to enjoy the grind fest either in dungeons or in battlegrounds to get any items that may be helpful to your character.
Blizzard could have done better - Review written on March 06, 2008
Rating: 3 out of 5
1 customer found this review helpful, 2 did not.
I've played WOW for almost 2 years now and have to say that BC was not all that it could have been. Blizzard added much needed content and two new playable races (Blood Elves & Draeni), some additional quests (very cookie cutter quests, limmited in playability), new spells/talents from lvl 60-70 and Arenas. Cutting to the chase: Blizzard has desigend the game around gear & gold. Other players will judge you based on this (Uber gear/lots of gold - increases your charisma among players, cr@ppy gear and broke, players will ignore you and not want you involved in their end game content / Arena games. Arenas & End game content is great, but you need the gear/gold to get there. The item rewards from Arenas are better then anything a player can craft (the mats for crafting are outrageous, you will be grinding for hours, maybe days) so whats the point ? PVP is fun, but again, its all about gear. Fighting someone with better gear is a complete loss (prepare to get pwned). I play a 70 Priest w/almost all season 3 Arena gear, and can kill any other player, regardless of skill if my gear is better then theirs - Seems that Blizzard promotes this with resiliance (decreases the chance enemies can score a crit, decreases damage from crits. Prior to BC, if you got a purple item, it meant something. Now, purples are all too common from battlegrounds / arenas and instances. In the end, once you hit 70, you can't get any further in the game unless you are part of a progression guild (anything less, you will be wiping for hours in instances and wasting gold on repairs) or have a great arena team. WOW is just a time passer until Warhammer comes out :)
Pretty good, but replayability is very limited. - Review written on February 18, 2008
Rating: 3 out of 5
1 customer found this review not to be helpful.
For those of you who haven't played WoW, let me say that your first run through will be a blast. 1-70 is great, but after you max your level, the game will begin to become stale, yes, there are vast quantities of 'endgame' content, but it simply lacks the fun of the goal setting experience of MMO's. Your subsequent play throughs will be nearly identical to the first, aside from a select few side quests pertaining to your race, class, or allegiance. In summary, this game is quite fun and addictive, it has something for everyone, but it does stale fast upon completion, as the end-game content isn't nearly fun enough, or rewarding enough to warrant sticking with it for long after 70.
It's not what it's cracked up to be - Review written on February 15, 2008
Rating: 3 out of 5
1 customer found this review helpful, 3 did not.
I've been playing wow now for around 2 years. Have 3 70's and it's been very hard to get these toons to this level. I enjoy wow's graphics and music and different areas in the game but it has some serious problems that can and will get to you over time.
One, Unless you have got a group of really good buddies forget about end game instances. People over time have gotten so self serving that even your casual friends won't help at times cause they want the stuff.
Everything is about what you have in this game, gold, armor, weapons etc. If you don't have it you don't do high level raids and nobody is gonna help you get it unless there just plain bored or really nice people (not common).
It's all about grinding, there are no really good quests, not very creative. It's an I want I want game which is fun in the beginning but gets very old later. And the quests that are there if you so choose to do them will never give you rewards like arenas or instances. In fact they have made the arena and instances rewards so much better than what any person can make in their profession that it is really rather discouraging.
Wow is a good short term game for graphics and to keep you busy till something better comes out. I also have a problem with the fact that Blizzard is this multi-million dollar company collecting tons for money for subscriptions and still has to take the servers down weekly for upgrades, fixes or patches. How noobie can you get with the bucks there pullin down they should have back up servers to kick over while they fix the primarys. There should be no interuption in service.
I have seven toons on GW, its good game, GW and WOW are actually very similar in lots of ways. The down side to both of them is that both games are all based on war of one kind or another. GW is free and don't believe it has a down time, it's been a while. Neither are perfect they are both fun for a while but i think both games need to work out systems and questing where if your willing to do the work you should have equal rewards versus fighting all the time. Don't make the games group dependent make it optional. This way if people are willing to put in the time they can get good stuff to. Good Luck to all :)
........ - Review written on January 09, 2008
Rating: 4 out of 5
1 customer found this review helpful, 8 did not.
i like this game, blizzard did a good job, but theres a problem. i got an incredible windows vista computer for christmas, its brand new, high speed, and fast. the thing is, its slow as hell when i play wow. i e-mailed them only 100 times, did what the support sight said, and still, its terrible. it's always lagging. i cant play the game anymore. i now believe that the people that work for blizzard dont care about the players. all they care about is their stupid money. over 9 million players are logged on to wow, and blizzard gets billions of dollars anually. they dont care for the game. they care about their wealth. i bet they dont even have a phone support line. you cant ever contact a GM, it's all a scam. i just wanna play.
Very convenient design of Outland - Review written on January 08, 2008
Rating: 5 out of 5
2 customers found this review helpful.
With 139 other reviews, I didn't see a need to add my 2 cents, but after reading some, I noticed that no one really mentioned the design of Outland.
One issue I had with the original lands of WoW (Kalimdor and the Eastern Kingdoms) was the travel time from place to place. If you were Alliance, and ever had to travel to Tanaris or Un'Goro Crater, you're talking about 5 full minutes just to fly there (about 20 minutes by land) from any of the main cities (Ironforge, Stormwind, and Darnassus). And setting a hometown just to be closer to Tanaris would mean taking a long time to reach any Eastern Kingdom land, so that wasn't a viable option either.
With the expansion, however, Outland is designed such that the main city, Shattrath, is pretty much in the center of the entire continent, so that travelling from one area to another is much easier. Add to that epic flying mounts, and then traveling from one corner to another is much faster. Additionally, in Outland, each dungeon area was actually a dungeon portal in that there were actually 3 or 4 dungeons right next to each other, so that they're easily accessible (geographically, at least, since some required certain quests and levels to unlock). This meant that you had over a dozen dungeons for 5-man groups, as well as half a dozen or so raid instances added with this expansion.
A second feature that wasn't really mentioned is the reputation rewards. You now really have three ways to get very good equipment. One way is to join big groups (raids), and hit the big areas and get the big loot. Another way is to do lots of PVP (battle grounds and arenas) and get PVP based equipment rewards. A new, third viable way is to repeatedly do solo and/or small group (5-man) adventures and grind your way toward epic reputation rewards. (There's of course a 4th way, where you buy, swindle, or flirt your way to a lot of gold and buy epic equipment, but that's of course heavily discouraged and may get you in trouble if the transactions are illegal.)
Again, very good expansion. If you own WoW and are still playing it, buying this expansion is a must. Highly recommended.
Horrible community ruins a really fun game - Review written on October 21, 2007
Rating: 3 out of 5
7 customers found this review helpful, 1 did not.
After playing WOW for well over a year, I was looking forward to BC breathing new life into the game. The grind to 70 was alot of fun on all my characters. I enjoyed the very distinct (and VERY thrillingly hostile) zones and I found the atmosphere really immersing. Outland itself was quite challenging, got some great gear, and had some fun times, but once I hit 70 on my characters, I simply started losing interest. The thought of waiting an hour to get a raid organized and then trudging through a raid instance no longer held interest.
I thought the graphics in the expansion were excellent. No, not as detailed as some other games out there, but it never crashed, play was fluid, and everything just worked (unlike the endless hours of 'tweaking' in LOTRO, which ultimately caused me to throw that game in the bin.)
Overall, it wasn't the game itself that lost it for me, but the childish and hostile community. I enjoyed the PvP aspect of the game, but the merit-based PvP system really just led to alot of people standing around waiting to get their merits, alot of name-calling, people railing on each other about their equipment...pretty much an elementary school playground. I rarely found the community friendly or helpful and guilds were pretty much the same. If you want to get an idea of the community, take a read on the WoW website forums. THOSE are the people you'll be playing with. Very sad that a really fun game was ruined by such a negative community.
You can solo from levels 1-70 if you'd rather not deal with the community or just prefer to adventure around on your own for a bit, though that does tend to get rather boring. Yes, many argue that you should play an MMORPG to group; well, the choice is yours in this game. If a game this large were available offline, I certainly would enjoy it.
Having taken a 6-month break from the game, I was missing it a bit, so I went back to the forums. Then I remembered why I'd left.
Solid expansion pack and MMO - Review written on September 27, 2007
Rating: 4 out of 5
1 customer found this review helpful.
This is the first expansion pack to the incredibly popular online game "World of Warcraft", or "WoW", which is required to use this product. As far as MMO expansion packs go, Blizzard really focuses on quality, not quantity, which is great, both in terms of making the game experience enjoyable, as well as not trying to get as much money from their customers as possible.
This expansion introduced many substantial changes in the mechanics of WoW, so if you quit the game before BC (Burning Crusade) was released and are looking to return, quite a bit will be different. Many of these changes were for the better; for example, the introduction of competitive pvp arenas has revitalized and greatly increased the quality of pvp (there are even some WoW pvp tournaments for money now). Like any MMO, the very end-game content is still often bugged, unbalanced, or improperly tuned, but these problems are really only experienced by less than 1% of the player base. What makes WoW and BC so great is the sheer variety of polished content there is to experience. The properly tested content is lots of fun, and many people will tell you that this game, like many MMOs, is very addictive. Whether that's good or bad I'll leave for you to decide.
So why only four stars, instead of five? For me, the greatest drawback of this game is the dramatic shift in the style of this game when you reach the maximum level (currently, level 70). Up until level 70, it's possible to enjoy all the content by yourself, or casually in pick up groups of five. But at level 70, content becomes very group-oriented, which can come as a surprise to many people, and finding a regular group of reasonably skilled and dedicated players becomes more important. If you want to experience the end-game raid content (for groups of 10 or 25 players), then this becomes absolutely essential. Unfortunately, Blizzard does not offer great guild support, either in-game or on its websites, which can make experiencing end-game raid content difficult and possibly even frustrating for many people. As a result, the depth of gameplay which you can only experience in organized, large groups, can be unnecessarily difficult for many players to see first-hand.
Nevertheless, there's still plenty to do and enjoy in this game. If you're new to WoW, odds are it will take you anywhere from 300 - 700 hours of gameplay to reach the maximum level, so it's probably still worth the money to buy WoW/BC if you're new. World of Warcraft will keep you plenty busy, and it'll give you the chance to spend lots of quality time with your friends, or give you the chance to meet many new friends online.
wonderful if you are a highlvl ok if you are a lowlvl - Review written on September 15, 2007
Rating: 4 out of 5
2 customers found this review helpful, 3 did not.
This expansion opens up 2 new classes to the franchise, which I may add was done really well. If you are a low lvl 1-30 thats all you will really experience till your atleast lvl 40 and up. And the real fun really doesnt begin untill you are like 58. Sadly thats just to long for me to wait, and iam not going even waste my time for me to be dissapointed. I am a lvl 20 bloodelf(new class btw). Without the expansion this game was alright, it seems like with this expansion they really focused on the players who has been in long standing with the games rather then noobs trying to put their foot in to the game. In conclusion, this expansion is worth it if you are a lvl 60 and if you think that seeing new 2 classes is awsome. But to be honest, for 35 bucks, I feel sorta robbed, on the back of the case it should of atleast said some of the game requirments such as what lvl you havet to reach before you actually experience this wonderful expansion. This is why, I quit the game World of Warcraft: burning crusade. Cancelled my account a few days ago, the game gets repetitive real fast. And when you do hit higher lvl it doesnt seems like you really accomplished anything except it seems like you havet to work even harder to turn another high number lvl. So if this review helped you any iam pleased. Now please come play with me on Matrix Online.