Amazon.com Customer Reviews
A must have football game!!! - Review written on November 14, 2005
Rating: 4 out of 5
3 customers found this review helpful, 1 did not.
I'm 36 years old and I have played many football video games on many different consoles over the years and I must say that this game stands out above all of the rest!
There are a "zillion" college teams to choose from! The stadiums are beautifully detailed! The players, coaches, and referee models, and their animations, are superb! When playing in a stadium with a natural grass surface your players get grass and mud stains on their uniforms! A friend of mine at my workplace that has had this game longer than I have says that occasionally a player's helmet will fly off after a big hit! I have yet to see it happen but I'm looking forward to it! The crowds look and sound truly alive! The fans celebrate and hold up signs! The cheerleaders and even the teams' mascot look fantastically detailed and their celebrations are exciting!
The ESPN College Gameday crew, Brad Nessler, Lee Corso, and Kirk Herbstreit provide interesting and funny in game commentary with some but not much repetitiveness! It's pretty cool when Corso makes his winning pick in the Gameday booth before the game he will be wearing either his picks' mascot head or the teams football helmet as he's speaking!
Overall the gameplay is great and the learning curve is fairly easy especially if you're familiar with the Madden series! On NCAA 2006 you can adjust your game settings, etc. any way you like and reset them to the default with the touch of a button!
I'm not much into all of the different options that many sports games have such as creating teams, players, playbooks, making coaching decisions and such (although you can do all of that on this game); I play solely for the visual and atmospheric stimulation which this game in particular provides! In my opinion NCAA Football 2006 blows other football titles out of the water as it is the TOTAL PACKAGE!
Football fans, GET THIS GAME!!! You will feel like you are involved in an actual college football game complete with all of the emotion and pageantry! You will become addicted to it and you will want to play it over and over again!
Your Choice... - Review written on August 11, 2005
Rating: 5 out of 5
3 customers found this review helpful.
Three years ago if I would of said that the NCAA Football dynasty was better then the Madden games, I would be hated. Now, it sounds realistic. NCAA used to the the "other" EA football game, but in 2005, that all changed. Why...
-If you are a college football fan, you must own this game. If you are an avid football fan, you should choose this game over Madden.
-The gameplay is better then ever. Unlike last year where the receivers dropped every pass, you could actually depend on your passing game to win, which is shocking to NCAA fans. Rushing is how it always has been, brilliant.
-The good old Dynasty Mode returns, along with rivalry games, mascot games and new spring drills. The college classics situations have been removed this year.
-New add-ons include in-season recruiting and an all new mode. The Race for the Heisman. You create a college stud and go to summer camps. Depend on how you do in your respective position drill, you could either be selected to go to USC or Florida International. Since you become a starter automatically, you can lead your team to victory, win the Heisman and get drafted. Also, you can auto-name every player, so your halfback's name wont be HB#6.
All in all, the NCAA games continue every year to be the best of the best when it comes to football games. Madden is not a bad game, but the college tradition is why we all love college football, and with the new modes and all the bugs fixed (unlike Madden), NCAA again comes out on top in 2005!
Better then last year, thank goodness - Review written on July 26, 2005
Rating: 4 out of 5
3 customers found this review helpful, 3 did not.
In the 2005 version of this game, the catching of the receivers was pretty bad. This year isn't a great improvment but, they catch alot more balls then the previous year. I still have guys that are wide open runing a 5 and in across the middle and I lob it to them so I dont hurt their little hands and they still drop the ball 40% of the time. You can really rack up passing yards in this game though. Just keep throwing the deep ball and the reciever will catch it more often then not. To me that is not fun unless I'm losing.
Now, on to other things. The race for the heisman has been covered in other reviews so I wont go into it, except that I dont care to play it.
Dynasty Mode is great, the only major addition is the in-season recruiting. That is actually pretty fun. You can invite them to a game and depending on how you do when they are there determines if they want to play for you or not. You determine how strong you want to recruit them, you get 100%, and you divide that up into how many recruits you have. The better players get more of a percentage for stronger recruiting.
Some of the gamplay changes are being able to flip the running back route when you are under center. Just hit Y and then push left or right. It doesnt move you formation just the running backs route. The safties and CB's can be adjusted, hit Y and push down to move in the CB's and hit Y again and down and the safeties move in. That is different than last year when they all moved in. Also if you hit Y and push left or right, the safeties will zone left or right.
There is a new "In the Zone" icon under select players. It's not bad, I just find it hard to believe that when I played against Navy and was beating them 49-7, the Navy quarterback was in the Zone for a couple of plays late in the 4th quarter. But thats minor. When your in the Zone, the white icon on your player pulsates. The matchup stick is still there and its a good tool to use. There was one review that said the Dynasty Mode didn't have Create a Player. It does, just not until after your first season.
The only way to play this game is on Heisman and adjust the sliders so you dont get blown out every game. Make it competetive but not to easy and also you need to have the real rosters. The rosters makes the whole game.
MUCH better than last year - Review written on July 26, 2005
Rating: 4 out of 5
2 customers found this review helpful, 2 did not.
I have written reviews since 2002 for this game, and have played all the way back to Bill Walsh college football when Kirk Herbstreit was a player in the game, not the analyst. So let's say this game is not perfect, specifically the race for the heisman mode. You create someone, play the entire season and then realize you cannot control the other dynasty aspects, so that is weak. So then I switched to dynasty mode, no create a player, which is fine. I downloaded the rosters with my action replay which makes the game a lot more fun. The gameplay is a little different from last year, specifically on Defense, I am still getting used to it. The buttons have been changed a bot, but you can go into controller settings and change them back. On offense the passing is vastly improved, last year you had so many dropped passes that it was unplayable. This year it may almost be too easy to pass deep. Double covered you have to actually take over the DB even in double coverage to deflect the pass.
Graphics were supposedly complately over hauled. I am playing on plasma tv with component cables and the game doesn't look any better than last year, if anything it looks worse. The screens in the studio are embarassingly bad. It reminds me of old nintendo games with the analysts gums just flapping, no where near synchronized. The dynasty mode is amazing as always but nothing new besides in season recruting which is knd of cool. All in all the game is not ground breaking, but it is acceptable.
Worst in the series! - Review written on July 24, 2005
Rating: 1 out of 5
2 customers found this review helpful, 1 did not.
First off, I'm a big fan of the NCAA Footbabll series. I've been playing it since 1997 or 1998 (can't remember), anyway, since its Playstation 1 days. This is easily the worst incarnation of the game ever. First off, the graphics are about as good as or slightly better than the first PS2 version, needless say, the graphics are much worse than the 2005 xbox version, and kind of a slap in the face for anyone who plays xbox. Secondly, the gameplay has changed significantly, making much harder for those who been playing the series on xbox for the past 3 years. Now on defense you have to press B to change players, then go all the way over to x to tackle, making you lose about a half second, not to mention the 5 seconds you've been pressing A, because thats what the old button configuration was. Juke, has been changed too, no longer the easy trigger, you now have to use the right stick to juke, causing you to lose another half second when you have to switch from holding A down for speed burst. It seems they've changed everything so that it will be more like the ps2 version, but for people who hate ps2, this makes the game really really suck. Please, don't buy this game. Show EA that we won't put up with this crap, and maybe next year they'll come out with a good version.
Almost there... - Review written on July 21, 2005
Rating: 4 out of 5
6 customers found this review helpful.
Like the last game I reviewed, Need for Speed: Underground 2, I really didn't want to purchase this game, but another family member (my borther this time) brought it home anyway. At first, I was distracted with a rental of mine: Grand Theft Auto: San Andreas. But after getting frustrated with the final mission (actually, I wasn't frustrated, but I was too lazy to go through the entire level to get to the point where I failed), I decided to pop in NCAA 2006 and see what it was like.
When I first entered the game, I decided to try out the new flagship mode of the game, Race for the Heisman Mode. In the beginning, you are at a college scouting session picking which position you will play (they're all specialty positions, leaving out the underappreciated O-Line). When you pick your position, you will enter immediately into the spring drill which best suits your position (Oklahomas, Pass Skeleton, etc.). When you are done with your drill, you are then immediately given the choice of three schools (their strength depending on your success rating at your drill) or you can choose to walk-on to any school you like.
Once you are in you dorm room, you have the option of doing several things, one being playing your games (or simming them). Other things you can do is look at your achievements and awards over the years, look at fan mail (I never knew that college football phenoms only got one letter every several weeks talking about their career choices... interesting), and look at a picture at an really ugly-looking girl on your computer (when you are a freshman, at least).
When you play a game in RFTH mode, I expected it to be as I just playing as myself throughout the game and resting when on defense. But what I got was pretty much a game that I could've played with the Quick Start option. I control any player on field on my team, I control offense and defense, I control playcalling, etc. This is extremely dissapointing in my mind. Once again, this is supposed to be about me controlling my player and bringing him to glory . Controlling the entire team destroys the illusion that I am slaving to bring my custom player to glory.
A few more gripes about RFTH mode is that no matter what team you play for, you will always start off the bat, no matter who you are replacing. Once again, this is very unrealistic. Also, about controlling your personal player, you do not control his actions off the field. I would've liked to see at the very least an answer based thing which allows us to shape the character of our player. I have only gone to my sophomore year (with no Heisman trophies), but I beginning to feel that RFTH mode is just a worthless novelty mode brought in to garner in the feel of the game. Hopefully, this mode will be improved upon in 2007.
Onto the actual gameplay, it seems to be more "Offense-friendly" than seasons past. Recievers and halfbacks drop fewer passes than last year (thankful for this), the kicking meter is slower on All-American than last year, and it is much easier to bust big gains on the ground with a few well-placed jukes. Another thing that may contribute to this is the fact that the defensive controls have been unfairly altered from last year (player change and sprint on defense have been switched, which results in confusion and sometimes frustration). There is this new feature in the game called Impact Player and at random times, Impact players will be "In The Zone". Besides this, no other new features in the gameplay.
For it's flagship Dynasty mode, It is pretty much the same Dynasty mode as last year with a tune-up to make it better for the current year. Several things new to the mode include an Athlon Sports preview of the upcoming season (nothing new inside, though), pipeline states to have an easier time recruiting (you need at least 5 players on your team in a state to have it considered as a "pipeline" state), and a key new feature called In-Season recruiting, which allows you to recruit hot prospects in-season, as the title suggests.
The graphics have been relatively unchanged from last year, except for the fact that the heads have been pretty much "inflated" to a weird level. The collision detection bugs after the play seem to be gone, as I have seen none as of yet.
The Create-A-School, player, sign, etc. options remain unchanged from last year.
At the beginning of the game, NCAA takes a page from ESPN NFL 2K5 and has 3D renditions of Brad Nessler, Lee Corso, and Kirk Herbstreit. Unfortunately, these previews get repetitive really quick. Here's the basic skeleton of these intros: Brad introduces the broadcasting game, he adresses the weather, the home team comes out, the away team comes out, Brad makes his prediction, Kirk makes his prediction and his key player to watch for, Lee makes his prediction with some helmet or mascot head of the team he is favoring. I feel ashamed the way that they changed Lee from a person who made a decision based on the analysis of the game to a person who just puts on something and says "I'm favoring Team A!" If it was a way to try and make the situation of broadcasting the game looser and more relaxed, then it failed.
For the music, I am disappointed with this as well. From EA's view, it seems that all college football fans want to listen to is Punk Rock with a splash of Ska and Old-School Rap (One song each). As for the bands they chose, they have a nice blend of new and old tunes for you to listen to (the better songs are from De La Soul, The Pixies, and The Clash). And if you get sick of the EA Trax, here's a tip to all of the unknowing reviewers out there: THEY DO HAVE MARCHING BANDS IN THE GAME! If you want bands on the main menu, go to MY NCAA, Audio, and then change menu music from EA Trax to Bands. Personally, I like the fact that EA put new music in the game instead of listening to the bands which were fun in the beginning but got irritating later on in the gaming experience. The only thing I don't like is that it does not support custom soundtracks (Bummer. I would've liked a mix of EA Trax, my music burned onto the XBox, and marching bands).
In final, this is game that is pretty much a must own for any colege football fan out there. It simply is if you liked NCAA 2005, you will be very pleased with the new rendition of NCAA.
Please bring back SEGA & ESPN for 2K6 and NCAA - Review written on July 20, 2005
Rating: 3 out of 5
Can someone please have EA Sports make a realistic football game? I love college football, but this needs some work, but that goes for EA football games in general. One word, realism. Make a game that is LIKE football really is. ESPN 2K5 was the best ever. I hated to admit it, being a Madden fan from way back in the day. Example. Spin moves. If anyone in real life actually did a spin move like the ones in NCAA 06, can you say torn ACL? Don't get me wrong, I had my beefs with 2K5 (injured players, impossible passing) but the gameplay felt real. The NCAA 06 is good but needs an overhaul, improved graphics, and please fix the gameplay. I like the new features. EA 's like, if you can't beat em' buy em out. If you are gonna do that at least steal some damn features. And can I get a halftime show with real alumni like when you first turn on the game? Oh, and custom soundtracks.
2004 is still the best - Review written on July 19, 2005
Rating: 3 out of 5
2 customers found this review helpful.
I became a huge fan of the NCAA series with the 2003 edition, and absolutely fell in love with NCAA 2004, a game I never tired of for even a second while playing more than 20 dynasty seasons. NCAA 2005 was a tremendous step back in my opinion (I returned it within 3 hours of renting it), but I was eager to give 2006 a shot when it came out last week.
The first thing I noticed that was wrong is that the college fight song music is gone from the main menus (I didnt play 2005 enough to remember if that was the case last year also), replaced with non-descript tracks like every other EA Sports game. So basically half of what makes the NCAA series distinguishable from Madden or other games is already gone.
As for the new features, Race For the Heisman is something that will only appeal to those who favor arcade-style play, since all you'll basically do is feed your Heisman player the ball over and over in order to pad stats. For those who enjoy more of a simulation play, like myself, you'll probably never bother with it. The impact player feature is very good in my opinion -- it's actually pretty exciting to see when one of your key players is poised to make a huge play, and even more exciting when you pull it off. In Dynasty mode, the season-long recruiting is a decent addition, but it doesn't really add much to the experience.
Overall though, I feel like EA has over-"tweaked" the gameplay, and it has actually regressed since 2004. The players are smaller, holes and gaps are smaller and harder to find, the uniforms are actually less polished than they were before, and the playbook is clunkier. The interface seems slower than in the past, from what I can tell. Even the pre-game "studio" analysis with Corso, Nessler and Herbstreit is disappointing. And the fact that EA switched two main buttons on defense is mind-boggling.
I threw in 2004 just to refresh my memory, and I quickly realized that it's still tops in my book in just about every aspect of the game. I'm sure many will disagree -- and I'm sure there were quirks and glitches in the older games that have since been fixed -- but all I can say is that I tired of 2006 after about 5 games, and nearly two years since 2004 came out, I haven't given up on it a single time.
Very good football game - Review written on July 15, 2005
Rating: 5 out of 5
3 customers found this review helpful, 2 did not.
Im not much of a fan of college football, infact I dont like college football at all. However I was hungry for a different kind of football game since Ive have been playing Madden 2005 for the past few months.
Anyways though, NCAA Football 06 is a great football none the less. I definately like the new impact players. Its cool how when you make a good play with an impact player, the camera goes into "impact" mode, and slows everything down and does some fancy camera zoom in action stuff. Also a cool feature is that they added in the "Hit" stick from Madden, although its not as powerful. In Madden, using the "Hit" stick correctly can result in some very sick looking tackles. In NCAA 06 though, the "Hit" stick tackles just arent as good, they look more like regular tackles.
Even though this game uses the Madden engine, the graphics have definately been beefed up. The sound is good, but I wish there was an option where you can select what kind of stadium music you could have because listening to the dorky college band music after I make my touchdown is just too corny.
One thing Im definately liking about this game is the huge selection of teams. Theres gotta be over 100 teams in this game, its crazy!
Overall great football game that should be able to hold me until Madden 06 comes out.
EA Sports does it again with its newest college game sensation - Review written on July 15, 2005
Rating: 5 out of 5
I purchased this game a few days ago and I must say that it is the best college game that EA has put out to date. I love the new additions like the impacat players and the Spring Drills. I like the Run For The Heisman mode, but I prefer the regular Dynasty mode. RFTH mode is nice, but with this mode people will tend to run every play for their player and not spread the wealth around to other players on the team. I think the RFTH mode will be well suited for the players who are not fully in tune to the college game. My personal prefernece is to play on dynasty mode.
Dynasty mode offers a new twist this year with its Season long recruiting. I think this is a wonderful addition and adds to the college excitement of the game.
The new graphics are quite stunning, but I do have one problem. I am not sure if it is just me or if other people feel this way too. The new player models are wel done, but the numbers on the back of the jerseys appears to be quite large and a little blocky. That is the only drawback that I see about the graphics, but like I said it may only be myself. Another problem, not a major one at all, but a little inconvenience when you first start playing is the fact that they switched the "change players" button and the "speed burst button" on defense. The speed burst button is now the same as it is on offense and the "change player" button is the B button. At first this change caused for some terrible defensive plays on my part because I was wanting to change players but all I was doing was pressing the speed burst button.
On offense, I like that they have changed the QB scramble button. Now you do not have to press a button to toggle the passing icons and press it again to bring them back up. All you have to do now is press and hold the "A" Button to scramble with your QB and release to change back into passing mode. This addition made QB scrambling that much easier and better.
Overall, this is a wonderful game that will supply many people with hours of enjoyment. It is a must buy game for any fan of college football. This is the year that the Nittany Lions return to prominence.
Many improvements over 2005 - Review written on July 13, 2005
Rating: 5 out of 5
55 customers found this review helpful, 2 did not.
I've played this for over a week now, so I'm revising my earlier review. I still say there are some definite improvements.
The CPU can actually play offense now! I was getting quite bored with the complete inability of the CPU to run, and minimal ability to pass. It was fun to rack up the stats, but winning 84-0 even in Heisman mode got old. The CPU receivers can actually catch the ball, and the quarterback actually avoids sacks and scrambles for positive yards on blitzes and draws. In All-American and Heisman difficulty levels, the defense AI manages to catch on to your play calling pattern a lot better than before, so you're can't successfully run the same play over and over again as easily as before. There is some benefit though, you can REALLY exploit an over eager defense with the right play action, screen pass (which actually works for positive yards now), or draw plays. It works to your disadvantage on defense though, because if you are not creative and run the same defense on the same formations over and over again, the CPU will burn you. They have also added some new defensive QB Spy plays (e.g. Nickle DE and Nickle OLB Double Spy plays) which work very well against the option.
The best new features by far are the impact players, and "in the zone" modes. Both player and CPU impact players when "in the zone" make some spectacular plays, and fun post play celebrations. Thankfully, the refs are not as trigger happy with the unsportsmanlike conduct flag. The timing of the players going "in the zone" is quite good. It happens at key moments in the game on key plays. Unfortunately, and I may discover this not to be true later, is that you can't seem to develop an impact player during the course of a season. They are locked in and set for the entire season. If you end up with a linebacker with 60 tackles, a dozen sacks, and a half dozen forced fumbles and interceptions by mid-season, I should think that he is an impact player by any definition.
The Dynasty mode is about the same as 2005, but one REALLY nice feature is season long recruiting. You are shown the potential weaknesses in positions where you would lose seniors, so you are given 12 scholarship bids you can put out and monitor recruit interest and allocate 0-100% of points weekly amongst recruits throughout the year. They have also added academics as a pitch. Unfortunately, (and maybe I just haven't figured out how yet), you cannot choose the recruiting pitch criteria nor choose to scout. The AI doesn't do the best job, because let's say you figure the pitch to use is Program Prestige, the CPU continues to pitch other things. The only time you can choose the pitch is during in campus visits. There is a menu option to select when you can pitch, but it's always set to campus visits, and I can't change it even if I disable the recruiting AI assistance. You also get a lot more 5 and 4 star duds with "poor" to "average" potential which was very rare in 2005. Sadly, you are locked in with 12 recruits at the beginning of the season, so you can't replace any choice, and all you can do is change the priority percentage to 0 and hope he withdraws from contention. You cannot target kickers or punters during the season. Another nice new feature is that you can auto-name the select or complete rosters, so no more of the Position + Jersey Number schemes for the first few seasons. However, in Race for the Heisman mode, you have to do that before you start the campaign, because you absolutely cannot edit the rosters in his mode.
The most spectacular feature which makes this game far superior to 2005 is the Heisman Race mode. You select a player position, and run drills for college scouts. Depending on how well you perform, you get scholarship offers from various schools which you can choose to accept, or go in as a walk-on to any school you select. It would seem the ability scores and the number and quality of offers are directly correlated to how well you do in the drill. My first run through with an RB, I only scored 3 touchdowns in 10 tries, and got offers from three schools ranging in rank from #51 to #58 in addition to walk-on. I ran through it again, scored 7/10 times, and this time I got some offers from top-25 teams. This also sets the ability scores which cannot be modified. The gameplay, as I mentioned, is spectacular, and the games when teams are close in level, are exceptionally close. There are some caveats to this mode. It might seem that you have no control over rosters and recruiting in this mode. You also have no access to the pennant collection, and cannot edit rosters (names, equipment, etc.), and can only set the depth chart during the game, and it does not carry over to the next game. You can play pennants during the game, but to cash in points and enter codes, you have to exit Heisman and go to Dynasty mode. Having said that, I think Pennants are irrelevant because the gameplay (especially passing) is much improved. Rushing has become a lot harder which is a good thing, especially because I-Form Normal counter play is not a guaranteed touchdown with 4-3 man coverage & wide receiver motion like it used to be.
There are some other odds & ends.
The Good:
- You can switch the controller to either team's side during the game. This is really fun if you choose to play some of the marquee games and play either offense or defense on both sides. I don't recall this ability in 2005. It will disable pennants if one of the teams is user controlled.
- You can't edit player skills in Race for Heisman mode, so you can't create a super player. The skills are set during tryout.
- There is less discrepency in the coaches/media rankings. In 2005, if a team started too far down, at one point it would be ranked #2 in the media poll, but #25 in the coaches poll.
The Bad:
- You can't redshirt your Heisman hopeful. If you do well enough in the tryout, you may end up on a top team with a 99 skill senior in your position, and it seems insane that a freshman would get the start.
- Players and refs still walk through each other in the post play animations.
- It is sometimes raining with clear blue skies, and sometimes there is sunshine during night games! :)
- The OL gets WAY too many pancakes. After my first season, my center had 288 pancakes! Even mediocre OL players pancake all but impact D-Linemen on 20-50% of the plays. The CPU doesn't get that benefit.
- You can edit *every* skill value when you create a prospect up to the 99 maximum. In 2005, the upper bounds were limited by player position and size. Now every created prospect can be a super Paul Hornung. It would have been nice to create an "athelate" prospect with some limits, but this one goes too far.
- On the Xbox, they switch the select player button from X to B, so it takes some getting used to. The juke function has moved from the right trigger to the right paddle, so it is extremely difficult to pull combination spin, hurdle, juke moves without your right thumb fumbling and flailing all over the place.
- In the weekly schedules, when you looked at the game info, it would show the teams' current ranking whether they were in the top 25 or not, but now, you only see that right before the game starts, or right after it ends. There is also no longer an overall grade for a team. You just have offense, defense, and special team grades.
The Ugly:
- Who in the blazes picked the menu colors? Dark navy text on a black background? That is what you get for your team in Race or Dynasty mode. The contrast is so poor, it actually hurt my eyes. I can't believe the Beta testers did not riot over this. They also had some nice red-yellow-green shading for NCAA interest level, coach job security, etc., but they've gone to solid colors now. There is no longer a grading system for coach job security.
- All the player pictures in roster and recruiting screens look like county sherrif mug shots. This is a really major step down from the last version. Also, the refs have five o'clock shadows and look like they came to the game all hung over after throwing an all night drunk.
- During late afternoon games, the shadow coverd parts of the field are pitch black! If your team is wearing light uniforms,
you can barely see them, and if the other team is wearing dark uniforms, you absolutely cannot see them until they tackle you or intercept your pass.
- They changed the kick meter to Madden style, and I personally do not like it one bit. However, that is entirely subjective.
All in all, this game is an absolute "must buy" if only for the Heisman mode. I will be wasting a signficant number of hours of my life on this game!
WAY better then last year... - Review written on July 13, 2005
Rating: 5 out of 5
3 customers found this review helpful, 1 did not.
I got my game at midnight the first night it came out and have been playing it for about 6 hours now, going into some of the different game modes and extra stuff they have for this year. I LOVE the heisman mode, it's really cool how you can take someone through their four years in college and add more attributes to your player and see how close they are to the heisman, and hopefully win it. The graphics are a lot better then last year, and the gameplay is pretty much the same...except there aren't as many dropped passes, which is a good thing. The presentation is okay, I'm defiantly going to be missing the 2K series in football this year. I haven't been online yet, because I dont have xbox live, but from what I have heard its really good. I would defiantly suggest getting this if you're a football fan. It's an awesome game!
Much improved over last years edition - Review written on July 12, 2005
Rating: 4 out of 5
11 customers found this review helpful, 1 did not.
Well, I picked it up yesterday (7/11/05) and I can say, the passing has been much improved. My star catchers are more likely to catch the ball than drop it. There are still dropped passes, but it's more realistic now and not as frustrating. In fact, when my big star does miss a catch, it's usually because I didn't throw it well or I'm throwing into double or triple coverage. However, I have seen him make the catch when he's "in the zone", a new feature that is pretty cool. Basically, your star player(s) will eventually get into a groove, which means they are more apt to make the big play when you control them. If they do, the game will zoom into slo-motion video to show the big play they made and then zooms back out as the play continues.
The ability to easily scramble your QB is great. No longer do you have to "shut off" the passing icons. On the Xbox, hitting the A button turns off the icons, makes your QB tuck the ball and sprint. As long as you haven't crossed the LOS, you can let go and you are immediately back into the passing mode. Very simple change that makes scrambling a lot easier and less frustrating.
Juking is all done with the right analog stick, as is swimming on defense. Also, the right analog stick acts as the "Big Hit" control, just like in Madden and unlike last years NCAA game. Still no play-maker-style controls, though.
Presentation is not bad, but it's still EA-ish and not as spectacular as the ESPN games were (like ESPN NFL 2k5 and MLB 2k5). Hopefully, next year they can revamp all that, especially on the new consoles. The commentary is new, but it repeats itself quickly, but I'm pretty engrossed in the game at hand, so it's not that annoying. Still, it's nice that Nessler, Herbstreit and Corso recorded new commentary that is still fun to listen to.
The only other minor quibble I have with this game is the collision detection. I've seen my players walk through refs or other players as they get up after a play. It looks pretty weird and I wish they'd fix this. This was present in the 2005 version as well. Still, it's not a show stopper, but it makes the game feel as if it could be a lot more polished than it is.
I've only played a few games, including the Run For the Heisman mode, which is pretty cool as you play as a recruit for up to 4 years in persuit of the trophy. You name your player and then have your choice of how you want your stud player to be: pocket QB, scrambling QB, running back, wide receiver, defense. Which choice you choose then puts you into a "mini-game" to rack up as many points as possible to impress the college scouts. Your stats will be based on how well you perform. This will also give you a list of the top 3 schools that want to recruit you. However, you don't have to go there and can choose to walk-on any campus you wish. At that point, you go to your dorm room and your off! You don't have much control over the off-the-field activities in this mode, though. Still, this mode is a really fun mode to play in as you play the character you created and watch him attempt to garner the Heisman Trophy.
I haven't played dynasty yet, as I'm still playing exhibition games in order to get a handle on the game. You can do recruiting year round, and from what I've seen so far, this year's edition is definitely a big improvement over the previous edition.
I didn't get a chance to play online games yet. I did log on, and the interface for Xbox Live is revamped and looks pretty good. Only about 12 people were on-board, but none were quite ready to challenge me (nor was I ready to be challenged yet).
Overall, this is definitely one to get if you love college football. The graphics were tweaked, but they are still nothing to really gush about. They did tone down the "steroid" look so that the players look more like college players. But overall, the graphics tweaks are not what make this the must-buy college game. It's the actual gameplay tweaks/revamps that were done that have made this one of the best NCAA football games yet.
Unbelievable.... - Review written on July 12, 2005
Rating: 5 out of 5
5 customers found this review helpful.
They did it again! I got my copy last night at midnight, and put in 5 hours on this beauty. The folks at EA have completely overhauled the graphics of the game, and it looks amazing. Playing as my beloved buckeyes, The Shoe has never looked better in a game, not even close. Add the new stadium graphics to the new player graphics, the endless amount of tackle animations, improved reciever and db play (Ted Ginn Jr. routinely slows up and jumps over a smaller DB to make a play downfield, exactly how it looks in real life) and the improved speed and flow, and this is the best new football game out in years. The Race for the Heisman mode is new as well, and gives a different perspective on playing the game (there is a picture of your girlfriend on your tackboard, the better you play, the better looking she is). Thanks EA Sports for stealing the next few months of my life. My girlfriend is going to have words with you.