Amazon.com Customer Reviews
Makes improvements, but still too dark and repetitive. - Review written on November 06, 2006
Rating: 3 out of 5
The original Doom 3 was quite a showcase for the new engine - however, many were concerned that this was all it was - a showcase of what could be done with little attention given to the gameplay. As such, the expert level design of the original games seemed thown out in favor of a "get from A to B while monsters jump out at you" approach.
This new add-on changes little of this. The environments are still mostly the same level over and over. There isn't the emphasis on unique level design, secret rooms, and ancient demon temples that made the originals so fun. But, they have toned down the difficulty quite a bit - and they have given you two new weapons to alter the gameplay a little.
Both new weapons are fun, they bear strong resemblance to two recent PC hits - Half-Life 2 and F.E.A.R (though I cannot say for certain which developer came up with the idea first). The Half-Life contribution is a variation of the gravity-gun. But rather than being used to pick up objects to be used as weapons (which you can do a little of, but not very effectively) here it is used to catch the plasma balls shot at you by the various demons and shoot the balls back at them. This is a fun new element.
The F.E.A.R. contribution comes in the form of a disembodied ancient heart (the same from the end of the original Doom 3) that now allows you to momentarily slow down time. This way you can rush into a room and take out all the bad guys before they even get one shot off. This also adds a new element of strategy in that you can only hold three such charges at a time, and you must allow for the limited time this effect lasts.
Aside from these innovations, there is little to distinguish this from its predecessor. Like the original Doom3, this one is at its best during the brief visit to hell. I wish they had invested more time in this setting and less among the repetitive halls of the space station. Oh well, maybe there will be another add-on that will return us to the feel of the original series.
More enjoyable than Doom 3... - Review written on February 09, 2006
Rating: 4 out of 5
Straight away, you are back into Doom 3's claustrophobic, yet stifling `walk in this direction' gameplay. However, this game, albeit a really short game, seems to be more enjoyable than the sobering Doom 3. Firstly, the monsters are better placed - and, seem rather timid at the thought of running aimlessly in front of your weaponry (for example, the zombie soldiers hide more, especially behind crates, etc).
But the very, very best thing about Resurrection of Evil is the double-barrelled shotgun. The weapons in Doom 3 - even the powerful ones such as the chain-gun - always felt weak and ineffective. They lacked a certain kick. In fact, if it weren't for the crosswire turning red, you would hardly believe you were hitting anything most of the time. The double barrel shotgun is a long time coming. If it was in the first game, Doom 3 would have fewer detractors. However, ID left it for the Resurrection of Evil - maybe as a selling point to boost sales.
The graphics are the same (i.e. amazingly detailed), if not slightly better, than Doom 3. Surprisingly, Resurrection of Evil, runs a lot smoother on my PC than Doom3 did, so maybe this game is more old PC friendly than the notoriously hogging Doom 3.
Those who felt Doom 3 was a disappointment may not find enough in this game to re-evaluate your opinion. However, if you loved Doom 3, and want a bit extra, then Resurrection of Evil is a good buy.
Consider an addition rather than new - Review written on December 21, 2005
Rating: 4 out of 5
3 customers found this review helpful, 1 did not.
This game, if viewed as an add-on rather than a title on its own, is very good.
The graphics are equal to Doom 3 and the music and sounds are pretty much the same.
The game takes place a few years after the accident. You take control of a marine who's the only survivor in another accident that kills all your teammates and opens a portal to Hell again. You begin making your way to Dr. McNeil to find a way to close the portal, fighting demons along the way.
Something that sets apart Doom 3 and RoE is the Artifact. You no longer have the Soul Cube from D3; in its place is the Artifact that can be powered up after killing bosses. After the first boss, you gain the ability to slow down time. This becomes helpful in some of the tighter situations with monsters, along with aiding you in some of the game's puzzles. You collect "ammo" for the Artifact by sucking the souls out of corpses, conveniently situated around the levels.
There is also the Super Shotgun, which delivers twice the damage of the Shotgun but takes longer to reload.
The Grabber makes an appearance, which is basically a weapon that can "grab" projecticles out of the air and redirect them towards the enemy.
The storyline is a little bland because it's hard to believe this whole catastrophe can happen *again*. Yet since this is an expansion pack, one can't expect much of a storyline.
Some of the bads: The game is much shorter than D3. It will take you about half as long as it took you to beat D3. Other than this, I can't think of much.
The game is great. There are plenty of moments that truly make this a great buy. If you think of this as more of an add-on to Doom 3 (as it was intended), it will be an enjoyable experience.
It's great, but far too short... - Review written on October 23, 2005
Rating: 4 out of 5
4 customers found this review helpful, 1 did not.
I played this game in May of this year. It took me just under 3 days (that's with not playing the game by the way) on the Veteran setting. Now Doom 3 lasted me about 2 weeks on Veteran and another week on the Nightmare setting. I understand that "Doom 3 - R.O.E" is an Expansion pack, but it wasn't nearly as long as "Doom 3" and it was even less challenging. Sure there were new enemies that were bigger, faster and badder, but you also get a couple of guns that are bigger and badder; thus 'cancelling out' the new enemies. But that aside, "Doom 3 - R.O.E" was thoroughly enjoyable for the short duration in which I played it.
It's been 2 years since the events in "Doom 3." The UAC Research Facility was shut down after the incident on Mars and all events that took place during the hellish invasion were covered-up by the Company itself. However, a tracking satellite over the planet has detected some kind of activity in the abandoned facility, and after much discussion, it is decided that a crew of Marines and Engineers will be sent to the planet to investigate this strange activity. This time you assume the role of a Marine Engineer sent to the planet to uncover the mystery behind the strange activity. You and your crew move down to the Archeological Dig Site (Site 1, where "Doom 3" ended) shortly after arriving. What you find is a strange artifact and upon touching it you annihilate your companions in a furious blast of energy and once again release hell on Mars. And once again you find yourself fighting for your life against the forces of darkness, but this time your artifact is meaner and full of more power than you could possibly imagine...the storyline's a nice story for picking up from "Doom 3" and I think that it's pretty good for this game, although you basically end up doing the same things you did in "Doom 3" in order to survive. The storyline gets 8/10 from my side.
Now for the new weapons: the first new weapon you'll find is a device called a "Grabber." This device is typically used for engineering and maintenance, but makes for a decent weapon as it can pick up small objects using an anti-gravity beam and subsequently launch these objects at high velocities (which is ideal for killing enemies). You can also use this gun to catch plasma balls and hurl them back at your enemies. Just make sure your aim is good. Then there's the Double-Barrel Shotgun: this puppy can only hold 2 shells, but has a greater muzzle velocity than the single-barrelled shotgun. And you can either fire one shot at a time or both simultaneously to crush those that stand in your way. It's great for larger enemies especially. Then the artifact itself will gain power with each hunter demon you destroy: you'll be able to slow time down after killing the first Hunter Demon, then you'll be able to go beserk after the second, and finally become invulnerable after killing the final Hunter. It charges itself on the souls of the corpses of fallen zombies and humans and each soul will allow you to utilise these otherworldly powers for a short period of time. The new weapons are pretty mean although few, so in terms of weapons, "Doom 3 - R.O.E" gets 8.5/10.
The new enemies are rather numerous. There are creatures called 'Vulgars' in this Expansion that are faster and meaner than traditional Imps. Technically you use similar tactics to kill these enemies, but they're a little trickier to kill than their more idiotic Imp cousins. They throw fireballs and can knock the crap out of you at close range. There are also 'The Forgotten,' which are like the 'Lost Souls' from "Doom 3," but are now skull-like in appearance. 'Bruisers' are big, ugly ba$tards and are faster and nastier than 'Hell-Knights!' They fire rapid and powerful plasma blasts from two integrated cannons and if you get close to them, consider yourself dead. I like to use very big weapons on these guys or I use the Artifact to obliterate these guys. Trust me, it's worth it. There are also new 'Hazmat' zombies - they're just like other slow-moving, dumb zombies, but they just wear Hazmat suits. Use your fists or flashlight on these guys, and when you're in a hurry, use your shotgun. As for the bosses, the 3 Hunter Demons will be the first you face: first the Hell-Time Hunter, then The Berzerk Hunter, and finally the Invul Hunter. Each have their own powers and abilities and each appear to be enchanted 'Hell-Knights.' The final Hunter was the hardest to kill of the 3, but it wasn't too bad. Finally there's the Boss of all Bosses in the "Doom 3" Saga: 'The Maledict,' the creature which Doctor Betruger fused with in "Doom 3." He was a bit of a bugger to kill, but when he died, man did it feel good. And that's all the enemies that appear in this game, so "Doom 3 - R.O.E" gets 10/10 in terms of enemies.
The gameplay, sound and graphics are essentially the same as "Doom 3." I had no problem on my system (2.4GHz Processor and 128 MB Radeon 9200 3D Card with 700 MB of memory). The game's just as good as "Doom 3" but it's the shortness and easiness of this game that brings its score down a bit. I'd give the Veteran Skill Setting 7/10 for difficulty and the Nightmare setting 9/10. It's quite a bit easier than "Doom 3," purely because of the Artifact and the plenteous carcasses you find throughout the game.
Overall I'd give "Doom 3 - R.O.E" 85%. It's not as long or as difficult as the prequel and the Multiplayer still sucks! Well, I suppose it's ok, but not for me. Still it's worth purchasing, but not for more than $20. So I'd buy it from Amazon if I were you, otherwise just get it at a local Computer Store. It's full of action, horror, thrills and spills; but it may not excite you quite as much as you think. So make your decision, but it's still a very good, if somewhat short, Expansion pack...
Didn't nearly like it as much as the main game - Review written on October 22, 2005
Rating: 3 out of 5
23 customers found this review helpful, 5 did not.
I enjoyed Doom 3 and was practically waiting for an expansion the day I finished the main game. However, now that I have played the expansion, I am disappointed. Here's why:
For one, this game is very very dark. Now I am not amongst those people that complained about the darkness of the original. I thought it added a lot to the game overall. But this expansion is almost a parody of the main game. It starts out dark, and gets darker as you progress (you often have to get energy cells, which turns OFF the power and lights). The flashlight doesn't help a lot either. Most of the time, you simply can not see what you are doing. It really isn't fun.
Some of the game is in the spirit of the original. I like going around and find PDAs. However, I thought there was too little in terms of video discs and audio logs. It seems that they cut some costs there compared to the main game.
I also was disappointed that there are practically no new ideas in this game, except for ones that are shamelessly stolen from other games. The "grabber" seems like a thrown-in goodie just because Half Life 2 has an anti-gravity gun. The soul cube is really just bullet-time. If you do not play a lot of different games, then perhaps it doesn't matter that these things are stolen from other games, but if you have played the games these things came from, then you will be disappointed, because they aren't implemented nearly as well as in the games they came from. Playing with the anti-gravity gun in Half Life 2 is great fun. Playing with the "grabber" in Doom 3 is just OK by comparison.
There also were a few technical problems I had with the original, such as framerates dropping, or the sound completely turning off and forcing a restart. Those issues have not been addressed here. To be honest, I do not find the Doom 3 engine to be quite as impressive as everyone makes it out to be. It is a good engine, no doubt, but from a great engine, I would expect better frame rates at a higher resolution with more crispness.
Anyway: This isn't a desaster, but it certainly isn't what I had been hoping for.
A Challenging Return to Hell on Mars - Review written on October 08, 2005
Rating: 4 out of 5
2 customers found this review helpful.
After playing through the original Doom 3, I recalled reading reviews that it wasn't terribly difficult, with the exception of a few boss battles. But that's what made it great in my opinion. You were more able to enjoy the atmosphere of the game, and even be scared a few (dozen) times without being stressed or overwhelmed by the difficulty of the enemies you faced. Plus, you could always raise the difficulty if you so wished.
With Resurrection of Evil though, the bar has definitely been raised. If you had mastered Doom 3, this game would still provide a challenge. All the zombies and demons of the first game are back, along with several new ones. And unlike Doom 3, you're thrown right into the mix. You'll be often facing hordes of the more powerful demons from the original, so you'd best have your tactics down. But the real challenge comes from the boss battles. They're what will definitely cause some key-board breaking frustration in novices to the game, and even some tension with the experts.
If you can get past the demons though, you can treat yourself to new, well-designed levels. Though some areas are very reminiscent of the first game, you aren't exploring the same areas. The ruins you start in are similar, yet different from the first, containing more eerie statues and devices. You explore new areas of the base, including a harrowing trek through a toxic waste tunnel wearing a breath mask. Plus your end goal lies in Hell, so that's precisely where you're going. As with the first Doom, the boss battles are set in unique, fantastic areas, which often contain structures key to your conquest of these extremely powerful beings.
Three new weapons are introduced: instead of the chainsaw, you have the Grabber, a gravity-defying weapon that can seize barrels, crates, and even fireballs and hurl them right back at demons, a key tactic in this expansion, especially for the boss battles. You also get the chance to wield the double-shotgun, a Doom classic, but unfortunately woefully slow-loading despite its powerful punch. Doesn't mean that you can't blow away a lesser demon in a single hit though if you're careful...And there's a new artifact, around which the whole plot revolves, which grants you amazing abilities, but is fueled by human souls...
This artifact is what has called the Marines back to Mars. Although kinda flimsily explained, a 'beacon' was detected at Mars City two years after the events of Doom3. Scientists and Marines came back to investigate, and reopen research there. You're part of a new complement of Marines, the original Marine probably requesting permanent leave. Dr. Elizabeth McNeil, who left before the catastrophe of the first game has come back to lead the investigation, definitely unwisely. You're sent to continue the study of the Martian ruins, and there discover the source of the beacon in a sealed-off section of the ruins, an odd, roughly heart-shaped artifact. Of course, you reach out to remove it, and a blast of energy fries your comrades, and an explosion rocks the base. You hear on your radio that again, demons are filling the complex, but they're coming out of the original portal that the ancient Mars civilization used in the first invasion. And there's three Hunter Hell-knight demons sent by the head demon who want that artifact back ever-so-badly. Time to lock and load, Marine.
A Step Up for DOOM 3 - Review written on August 28, 2005
Rating: 4 out of 5
Better overall. Smooth install. Better weapons. The Artifact is fun to use. Faster and more variable levels. Just when it starts to get too tedious (and it does), some element of the game significantly changes and it's more fun again. Only a few problems to solve during the game. There was nothing particularly amusing about this game, no real levity, and I never really felt like my monster fighting skills were improving from level to level. Neat graphics though, claustrophobic environment, better blasting satisfaction, but for me...no real immersion.
For a WORLD GONE MAD, goofy and imaginative, visually very interesting, often really creepy, a "how the hell am I supposed to do that", blast 'em to pieces, WHOA kinda game.... PAINKILLER :)
An excellent expansion for Doom 3 - Review written on August 23, 2005
Rating: 5 out of 5
Basically, if you liked Doom 3 then you will love Resurrection of Evil. If you didn't care for Doom 3, then you will most likely not like this at all either. I loved Doom 3, so I was highly anticipating this expansion. This is even better than Doom 3 was. There is more variety, a quicker pace throughout, more action, and the length is perfect. I'm glad that this is shorter than Doom 3, because sometimes Doom 3 seemed to drag on a little bit too much towards the middle part of the game. The graphics are still absolutely beautiful and the new monsters and weapons are a welcome addition. The new grabber gun seems to be a copy of Half-Life 2's gravity gun but its still fun to use and the artifact(which replaced the soul cube) is a blast to use during puzzles or tough parts like hard enemies, bosses, etc. My favorite new addition however, is the double barrel shotgun which brings back good memories of Doom 2. Overall, if your craving more Doom 3 action then definitely don't hesitate to buy this.
Adds more fire-power, somewhat more fun than the basic game - Review written on July 04, 2005
Rating: 3 out of 5
3 customers found this review helpful.
(Note: This review is based upon the single player missions.)
While not as long and as plotting as the first incarnation of Doom 3, Ressurection of Evil eases up on the difficulty (which was already not that bad in the first place) and gives the gamer more gas to play with. The ammunition pick-ups are much more generous, and the level design is not as heavily "flashlight" oriented. Thankfully there are now more over-head lights in each levels, so you will not be running around in the dark trying to find switches and doors with your trusty light... as much. Also the new weapons and 'artifact powers' feature gives you a much more commanding presence as you now are capable of blowing enemies away in 1-2 hits very early in the game, and even the largest of foes are nothing to really worry about even in the end-game. This is possible due to the following:
1. The new "grabber" gun allows one to grab the fire-balls that imps and various other monsters hurl and reflect them back at said monster. This always results in a one hit kill, which is not only cheap, but is a great way to conserve ammo (the grabber has infinite "ammo" since it is a 'tool'.)
2. The double barreled/super shot gun has way more stopping power than it's single barreled combat shot-gun counter-part. Once you obtain this weapon, you will be able to kill clusters of zombies and imps with ease. A medium-to-short range blast takes out most of the lower-level enemies easily!
3. The "artifact" adds an incredible amount of power to the player, allowing them to first slow down time, then add on an instant berserk (AKA quad-damage), and finaly invulnerbility. With all three (or just one or two) of these abilities in unison will cause the game to suddenly become a joke when you face up against some of the greater monsters such as the arch-vile, hell knight, mancubis, or bruiser. And if not to make matters more easy, ID was generous enough to allow the artifact to have up to 3 charges (as opposed to the soul cube's 1 charge). And guess where the charges come from? From the dead scientist and worker bodies scattered around throughout the mars base. This leads to you being able to use the artifact quite often... so breezing through the game's few levels will not be a problem.
After all of the said ease that the expansion adds to the game though, there is a seeming feel of increased fun added to the game. While the horror factor of the game is severely hurt by the fact that ammunition and power-upage are not scare, there seems to be an increased number of oppertunities to wreck havok. While in the original Doom 3, the game had a very scarce dispersment of monsters and explosive objects, the expansion has many many more. Still not anywhere as nearly as much as the original Doom's monster population, but a bit more so that it is not as seemingly slow when it comes to combat. Also again, with the decreased dark areas, you will be able to have an easier time navigating the hallways of the mars base (there still is a lot of usage of the flashlight though.)
Also to point out, there are more 'extras' in the game when it comes to arcade games sitting around. There are about 3 different arcade games that can be found sitting around throughout the game, and beating one of them will actually yeild you something VERY useful.
Beyond gameplay, the music and sound of Doom 3: ROE is pretty much the same as the original's. With the exception of the new sound FX for the new monsters and weapons, there really is nothing new here in the audio department. The theme is still the great number by Tweaker, and the in-game noise is still the atmospheric space station/horror noise.
The storyline is pretty much the same as it was last time. It has the sci-fi approach with some intelligent sounding terminology here and there, although not as much talking as there was in the last game when it comes to things such as videos and audio recordings. The game is much more direct and to the point in this sense, and thankfully as a result, not as testing when it comes to patience. The storyline could perhaps be a little stronger when it comes to the horror aspect though, as the 'mystique' that the demons have is a little ruined by a few small details that would be spoiler content if revealed here.
In the end, ROE greatly buffs up the fun of Doom 3, while hampering the difficulty somewhat. Expansion packs can only do so much though, but ROE seemingly does it's job in adding onto Doom 3.
Interesting! - Review written on June 10, 2005
Rating: 4 out of 5
1 customer found this review helpful, 2 did not.
When I got this game, I thought "ok, I'm back for some ACTION!" then I was right. The action in this game is getting tougher, yes, but that is only if you not use the "Artifact." There are a lot of monsters during middle of the game and closing of the game, which makes me wanna replay it with different diffuculty. I started my first play in recruit, but I found it still very challenging since there are a lot of places where you only have a little room to dodge a lot of fireballs flying towards you. You have to use the "Artifact." Maybe I was saving up those charges, and did not use it a lot at where you have to.
There are more mini games in the expansion, some are for a little rest from the scare.
the graphic are similar, but! I am getting a laggy gameplay even if I choose the lowest quality. well, maybe I asked too much. I like to play my game smooth, a bit of weaker graphic doesn't matter, just want it smooth, but this expansion is lagging me. That is the only downside of it though.
The new weapons are interesting, but I want my chainsaw back! ..erm.. even though I never use it in the original gameplay...ha
They learned a thing or two... - Review written on May 16, 2005
Rating: 4 out of 5
3 customers found this review helpful, 3 did not.
I was personally quite pleased with the first installment of Doom 3. Some low points existed, however, for me. Like the whole 'flashlight' gripe about the fact that this is the distant future and you can't even have a flashlight on your gun or helmet like they've done already so many years ago! That was just silly. And obstructive to game play as well. They addressed that here. Sort of an apology for such a ridiculous fumble. Next is the fact that while there was an assortment of 'baddies' in the first game, too many of the same-ones were thrown at you of a few sorts, while others were barely even used. This games addresses that as well. You get a nice array of new demons to kill while a few of the lesser used ones were re-introduced into this program. This program is a tad shorter than Doom 3 in my experience. But, that's O.K. with me. Too much of a good thing can go sour. You revisit a few of the locales from the first installment. But, not so many that it feels like exactly the same game. The extra weapon was nice. Familiar when compared to the weapon in Half-Life 2. But, executed very nicely. The ending was very weak. However, i personally believe that they are making room for another add-on in the near future. So, Valve did one-up the original in a lot of ways, but the fear factor is a little bit lost. As the sounds and environments feel similar to the first in an atmospheric way. So, if you've played the 'hell' out of the first, you get a 'been-there-done-that' kind of feeling when you spot another demon in the dark. But, this did have a few moments for me where i had to stop it for a short while. It can get intense.
Double-barreled Savior - Review written on May 03, 2005
Rating: 4 out of 5
1 customer found this review helpful, 2 did not.
I liked Doom3, maybe a little too dark, but my eyes adjusted. This expansion pack wasn't much of an expansion, way too short even for $20! Living in the boondocks and all it probably took me longer to drive to the store buy it, get home and install it than it took for me to beat it, that just blows in my book. I didn't mind the fact that it was pretty much the exact same game because I really did like D3. I find it entertaining running around and mindlessly blowing $hit up. The one part that really saved D3 ROE was the fact that they made up for ID's slip - no double-barreled shotgun! What the hell, it was a great step up in Doom 2 and that crappy version they made for N64, I thought it was a guarantee that we would have been able to use it for the newest addition to the Doom family, but no. I mean come on, it's become a staple in ID's games since Doom 2, why the change? Maybe I'm flippin' out too much about a fake shotgun, but I'm sometimes like an autistic child, I'm very easily amused and upset (I'm going to hell for that one). Bottom line if you are willing to pay $20 for another 5 hours of Doom 3 go for it, otherwise the changes aren't that significant where you won't be able to live your life if you miss it. On a side note, if anyone knows where I can get a mod to use the double-barreled shotgun for D3 e-mail me or post it here. (johnkleineider@northwesternmutual.com) No complaint e-mails about my autistic crack, thanks.
I call that Resurrection of Crap - Review written on April 23, 2005
Rating: 2 out of 5
15 customers found this review helpful, 8 did not.
So, they did manage to squezee out an expansion pack for the DOOM3. I just finished the game today and I have to say that I am utterly disappointed.
First of all, let's talk about the original doom3, with all the poor ratings from mags aside, my personaly experience is poor. There's no doubt that the graphic is surperier, however most times you wont' even get a glimps of the glory, the entire set is way too dark for a video game, at some places even with the "never dying" flashlight you still can't see your own fingers. The story line is pretty simple, no something you would expect from a newer generations of hardcore games, especially from veterian developers such as ID software. I think they focued way too much on the details on the graphics of the games instead of develop a well ploted classic, and may I remaid you that you can't see the nice graphics most of the time!!!
Second of all, the expansion pack. To start off with, I think the game really did finish last time with D3, oh crap, the bad escaped at the end. What's gonna happen? He's gonna come back and cause another Hell return. That's where the expansion pack start. Needless to say, the plot was dry and boring, (IT'S EVEN DARKER THAN THE FIRST ONE). So you go through all these elevators killing monsters mostly from the first one. with the addition of one common one that throws plasma lightbulb instead of fireball. WOW, what an improvement!!! GUNS?? usually the expansion pack come with many new and improved gears and toys to crunch your thirst for blood. The D3 ROE comes with a new "shotgun" that has double barrel and ... wait, that's it! yeh, sorry to disappoint yall, but that was it. Oh yeah... You can't just give us royal fans just one gun for the expansion pack right? Let's borrow an idea from another game HL2, the grabber, you can grab and throw back! How original! For people who hasn't played HL2 before, this might just work as ID's IDEA.
Last but certainly not least, the ending, I can't say too much about the ending, but i can tell you this much, I COULD NOT BELIEVE IT IS DONE when it's done. short and simple, no thinking or other mind twisting strategies, there's isn't even a goshdarn final clip. I mean come on, even the lamest movies have something blow up at the end. THINK ID! THINK!
Ok, i gave it 4 stars from graphics when you can see them, 0 for darkness 'cause what's the point of rating if you dont' know what you are looking at? 1 for storyline since there's really not much to it. and 0 or -1 for the ending. Man, I just can't believe i wasted time for this Resurrection of crap. (try it if you want, if you are really bored)