Amazon.com Customer Reviews
A great addition to your board game shelf - Review written on September 09, 2008
Rating: 5 out of 5
My family and I saw Ticket to Ride demoed at a game store in the Adirondacks and have wanted it ever since, but were a little put off by the $49.95 price. I wanted a new game to bring to our family reunion, and thought TTR was just the, well... ticket. I watched it on Amazon, and ordered it when the price dropped a little. The game has been very well received by our family. Our youngest daughter, 10, is probably the most enthusiastic, especially after winning the second game we played! The rules are straightforward, and the game play is simple--players choose one of three possible actions for their turn--making the game as easy to start playing as any of the more well known family board games, like Sorry, Life, or Clue. It's on par with Risk or Monopoly in that developing a plan will help you win the game, but the game is still enjoyable if played more casually. Game play is fast once you get into a rhythm. The bright, colorful, and solidly made game components look to last for years of hard play. It even comes with a few extra pieces of each color, as a protection against loss. The availability of expansion modules (USA 1910, Switzerland) and companion editions (Europe, Marklin (Germany) and Nordic Countries) means if you like TTR, you'll be able to play variants for years to come. (My 13 year old daughter has already asked for TTR Europe for Christmas.) A real bonus is the key that comes inside the game, enabling you to play online at the Days of Wonder website. You can play solo against capable "bots," or test your skill against hundreds of online human opponents. All in all, well worth the above-average price, and lots of fun.
Ultimate family game - Review written on January 11, 2008
Rating: 5 out of 5
1 customer found this review helpful.
I've introduced my family to numerous board games over the last year, and this one is the winner, for several reasons. It's fun, easy to learn, plays under an hour, and it looks great. It's equally engaging for kids and adults. Also, there's no real downtime in between turns, because you're always analyzing & plotting your next move. Note that we play with the 1910 Expansion, with the 'Megagame' variant. Although not essential, the bigger 1910 cards, additional tickets, and globe-trotter card make this game even better.
An excellent, light rail board game - Review written on August 23, 2007
Rating: 5 out of 5
1 customer found this review helpful, 1 did not.
I bought this game because I read that it plays well for small groups as well as large. I hoped for the best and bought it.
Ticket to Ride really plays well for heads up (2 players), all the way up to the maximum number allowed (5 players). The beauty of the game is that you just have to adjust your strategy, given circumstance. And unlike many other board games, the number of players manages to play as just another circumstance you have to deal with.
It's easy to learn (20 minutes to learn yourself - then 10 to teach others). And it's over in 45 minutes, whether you're playing with two people or with 5 (at least I found this to be true).
It's heavy on strategy, even if there is some randomness here and there. You're given random routes to choose from (so the randomness doesn't really force a specific action, you still have to make a decision). And sometimes you'll notice a car you're looking to get just isn't coming up, in which case you just adjust to circumstance!