Amazon.com Customer Reviews
Underappreciated - Review written on April 02, 2008
Rating: 4 out of 5
2 customers found this review helpful, 1 did not.
To start things off, I'll say that this game is not perfect. Not even close. However, its a lot fun, very immersive, pushes the PS2 to its limits, and is fairly underrated in my opinion.
Lets start out with the graphics. The graphics in this game are possibly the best on the PS2, although it faces some stiff competition with Shadow of the Colossus. I seriously couldn't believe it was running on my PS2. Although there can be some frame rate problems from time to time.
The sound is amazing. The soundtrack itself is nothing special, but everything just sounds amazing. All the guns sound right, as well as the explosions. The best part about the sound in my opinion, is the battle that you can always hear going on in the background. Its really well done and makes it really feel like you're in the middle of a viscous battle.
The game play is where the game starts to slide a bit. While I really liked how realistic it felt to move and sprint to cover, there were some problems. The first that comes to mind is the enemy A.I. which seems to cheat at times, making the game overly difficult. The biggest complaint about game play though is the controls. They are extremely annoying, once you get used to them they work fine though I guess, well except the sniper, I hate using that thing with a passion.
Overall its a fun experience if you like shooters high in realism. Fantastic controls, tolerable controls, an immersive background, and decent multi player. I'd give it a try if you haven't, make up your mind about this game for yourself.
Killzone Unmatched - Review written on March 28, 2008
Rating: 5 out of 5
3 customers found this review helpful, 1 did not.
I have played numerous war games, and/or strategy, all of which have violence as a main theme in their ventures. But by far, the most simplistic and easy to use is Killzone. A few years have passed since this game was originally released, giving it some shelf-life for others searching for compliments to it. The visuals are stunning in some areas and could use improvement in others, depending on your television and connections of course. But what is most inspiring about the game are the use of weapons and control features. No double button excesses here, just straight forward one button manipulations. The best way to enjoy it's overall appeal is to enter battlefield mode, whereby familiarization with all weapons and button configuration can be attained and enhanced for optimum use. Some inconsistencies exist in the game, but once your experience with the computer's reaction time, and random strategy advantage, has adjusted itself, then you can see the true worth of this game. It will always, if allowed, have you aware of your surroundings that contribute to your advantage or disadvantage against it. Campaign mode offers the story line and all character assesments, arguing that most games have good story lines, this is more of a basic element to the game and seems to define it quite independent. Depending on your view, I don't see it as good versus evil, more of aligining teams in an effort to learn strategic placement and adjusting for unintended outcomes. Moreover, the by far best experience is online play, which I personally recommend for everyone that is utilizing the online features with most games.
All in all this game is a must for serious game enthusiasts. Have yet to enjoy the latest installment in this series, Killzone: Liberation.
A game way ahead of its time - Review written on March 01, 2008
Rating: 5 out of 5
2 customers found this review helpful, 1 did not.
I still am finding it hard to believe this game came out 2004. I am pretty much reviewing strictly gameplay and online- not the story or comparing it to halo, especially not comparing it to, basing it on or even thinking about
halo on this review because lets face it halo is a great game but this... this is of a completely different species of game in fact a rare dying breed. NO HYPE HAS BIASED THIS REVIEW SO REMEMBER THAT! Now let me start off by saying this game is one of the building blocks for the FPS's you see now: run button(R3), the way grenades are thrown, reloading and an online ranking system similar to what you would see today. To give you an idea of what this game is like, Call Of Duty 4 is a next-gen supped up Killzone it truly is. If you play this then play COD 4 you will understand what I mean. When you throw a frag grenade instead of it just being thrown
like in many many other games your character actually pulls the pin out then throw it, and it can only be thrown so far keeping the realism. Reloading actually involves reloading not just sticking a new clip in the weapon. Online gaming is where all the fun is at, its very fast paced and frantic
depending on how many people your playing with. Now the ranking system is
nothing special by todays standards but is still used heavily even in todays online games just dont expect to get new stuff like in cod 4 as you rank up. Ranking up really is not what its about but is still welcomed. I can still see why people are disappointed by this game but those people are very picky and are TRYING to find problems with the game. I do feel though that this game was rushed and not tested enough
before its release, there are some glitches and sometimes really dumb ai
but not from your enemies no no no your teammates. They will literally
walk right in your line of fire and cause more problems than they will help I just try to keep them out of my way. The helghast are actually tough opponents, they will try to flank, take cover and will really mess you up if your caught slippin. O and they will say the same line over and over and over again it truly gets annoying. Other than these problems its
a great game. Killzone 2 might get released this year, believe me that
will be one hell of a game as long as they take this game build on it and
take the problems with this one to heart and fix them which I have no doubt they will.
Nitty Gritty Warzone Blast - Review written on January 17, 2008
Rating: 4 out of 5
1 customer found this review helpful, 1 did not.
Killzone is an overall excellent FPS that puts you into the dark and gritty world of future combat. It feels like 'Medal of Honor' mixed with 'Children of Men' mixed with 'Star Wars'. The characters look excellent and the voice-acting is solid, with a wide array of foul language and dirty deeds. The combat is nothing extraordinary, but it overwhelms the senses such as true combat would. You have a choice between four different combantants as you progress, each with unique weapons and characteristics. You can attack stealthily, bombard the frontlines with machine gun fire or run and gun a la Rambo style. You get a sniper rifle (which simulates the steadiness of a sniper well, but will no doubt upset a few who are so used to simple zoom and boom action), you can pick up your rivals weapons, or simply use the ever-so-awesome timed grenades, which will allow you to time your explosion exactly how you need it. The story of Killzone is dark and twisted and actually has some interesting plot twists, so you don't feel as though you're mindlessly blowing away through level after level. The levels themselves are fairly linear, but dark and interesting to look at. Some elements of the environment can be used to defeat your foes (i.e. explosive barrels, etc.) and at times, you'll feel outnumbered and hopeless. You'll get to blow up tanks, boats, helicopters and more with shoulder fired RPGs.
If I had any complaints about this game it would be the following: Enemies tend to 'pop-up' if you advance too quickly, making for a frustrating glitch. The aiming system is awkward in that you cannot pull off one-shot headshots like some other games. I still haven't been able to pull above a 30% accuracy rating, even though I've tried to carefully place my shots and conserve my ammo. These two discrepancies in no way bring the game down any.
I'd say Killzone stands alone in its dark, interesting and often brutal way as a combat FPS. It's well worth a buy versus a try and will surely satisfy anyone with a combat FPS itch.
improving your game experience - Review written on September 26, 2007
Rating: 5 out of 5
2 customers found this review not to be helpful.
I won't repeat what's been written before about this game. I just wanted to say that KILL ZONE, right out of the box, is a frustrating game--like all the other games that require BOTH analog sticks to move the character. ( I think that all game developers that make such games should be tarred and feathered.)However, KILL ZONE players should know that with the CODEBREAKER cheating device you can input a code that will allow you to move the character using only the left analog stick, like in HALO. IMO, being able to move the character with only one analog stick improves the game immeasurably, by allowing you to play more intuitively, without having to think about every move you make. Only then, can you fully enjoy the wonderful ambient sounds of buzzing insects, whizzing bullets and distant firefights; and the jaw-dropping visuals of misty fog, wind-blown snow, and exploding glass. In this instance, using a cheat code makes the game MUCH better. (it's not my fault that the game was rushed to market before it was fine tuned.)Finally, it's been said that the character voice acting can be annoying at times. This is true what with such oft-repeated witty remarks as, "What ARE you waiting for?" or, "Do you need my eyeglasses?" But you needn't be bugged by your comrades' insults: I just shoot them in the face with my machine gun, and they shut right up. What other game offers you such smug satisfaction?I give this fantastic addictive and realistic war game 5 stars when using the easy-control cheat code, but only 1 star without it.
Real good stuff - Review written on August 28, 2007
Rating: 5 out of 5
I've played quite a few FPS in my day. I'm a huge Medal of Honor fan. This game is as solid as they come. Immersion. I like being drawn in. Ultimately that is a huge part of what games are about and why we play them. I always felt immersed in Killzone. After playing all giant 11 levels with all 4 different characters I was still itchin' for more.
I've played quite a bit of Halo, solo and 4 on 4 matches, and I'll say this.
Halo is light and bright and shiny and happy. It has a huge, long story that is great, more content than Killzone, great weapons, unmatchable on and offline multiplayer. It does not, however, have the feel Killzone does. Killzone is gritty and dirty and raw, it draws me right into the game with great sounds, music gfx and gameplay. I felt it was the better of the two because of that. Multiplayer was weak, but all PS multiplayer/online stuff is. I 'm more of a solo gamer anyway when I'm on a console.
Bottom line, this is a great game. Buy it, love it, live it. 50 Gold stars from me.
The sequel can't come fast enough and all the Killzone titles should be released for the PC.
That's all.
Disappointing - Review written on July 27, 2007
Rating: 3 out of 5
3 customers found this review helpful, 2 did not.
During the PS2's lifecycle, the FPS genre as a whole has been surprisingly underwhelming for the system. Sony's own Killzone was supposed to change all that, being labeled a "Halo killer" when first unveiled. Well, here we are only a few years later, and the original Killzone is still pretty underwhelming itself. Killzone puts you in the shoes of one of four playable characters as you battle in an interstellar war. What sets Killzone apart from other FPS' is the game's very well done story and ideas. The game's story alone will make you want to get further into the game to see what happens next. Whether or not that happens though is entirely up to you. The single player mode is lengthy and is heavy on action elements, but there are a number of noticeable glitches and bugs that mar the graphics and gameplay. Thankfully though, the multiplayer mode is pretty sweet, even though there are some lag problems when you take Killzone online. The game also features some great cinematics and voice acting to boot, but it's just a crying shame that more time wasn't put into getting the bugs out and getting rid of the overly generic feel that is prevelant throughout the game's length that would have made Killzone something special. All in all, Killzone isn't a bad FPS for the PS2, but one can't help but feel disappointed after playing it. Hopefully Sony's next installment for the next-gen will be every bit as drool-worthy as it seems to be.
A Lack of Bug-Testing/Quality Assurance Drags This Promising Game Down - Review written on June 17, 2007
Rating: 3 out of 5
3 customers found this review helpful, 3 did not.
As early as 2003, pro-Sony fanboys had trumpeted Guerilla Games' PS2 exclusive, Killzone, as a "Halo killer". It's almost understandable; after all, the only substantial PS2-exclusive first person shooter was the fairly primitive Red Faction, and Red Faction 2 ended up being so viciously bland and mediocre that the series has been on hiatus since 2002. That pretty much left multiplatform games such as Turok: Evolution, Medal of Honor: Frontline, and Timesplitters 2 as the only FPS options on PS2- games which saw better versions on the more powerful Xbox (which also had a controller more suited for FPS games). With no real answer to Microsoft's Halo, Killzone was billed by many as Sony's answer to Halo.
Make no mistake: this is no Halo killer. It will not make you forget about Halo, Halo 2 or that girl at Starbuck's who looks kind of like Halo's Cortana. After all, Killzone, for one, lacks the driveable vehicles that Halo is known for. What this can best be billed as is Medal of Honor set in the future. Essentially, your character, and up to 3 computer-controlled squadmates (depending on how far you are in the game), fight your way through the battlefields of a besieged planetary colony under assault by the vaguely Nazi-ish Helghast, a faction of slightly mutated humans from another colony planet. It's straightforward FPS action, for sure.
The bad news is that Guerilla Games apparently never hired a QA tester, as there are all sorts of bugs and technical issues which hurt the game. The framerate is often inconsistent, and it doesn't help that sometimes pressing a button will produce literally no response. Sometimes draw distance problems will result in faraway terrain or objects flickering in and out of existence. The audio, while not great to start with (you'll find the voice-acting undulating between repetitiously annoying, cliched stereotype, and just plain uninspired), also suffers from bugs, whether a bit of prior dialogue being caught in an endless loop, or mysteriously disappearing sound effects. The game, on a whole, moves oddly slow, as if mired in molasses.
The good news is that, underneath the sheen of incompetence slathered on at the production and programming stages, there's actually an entertaining game. Level design and progression manage to be one of this game's saving graces. While the promotional angle for this game was urban combat, there's more to it than this. The first third of the game does take place inside a besieged city, and a lot of effort went into designing credible urban environments in both indoor and outdoor flavors. As the game progresses, you and your squad leave the city, and venture through war-torn beaches and docks, misty swamps, forests, barren badlands, enemy entrenchments, craggy hills, snow-covered mountains, and even a space station. The game uses a number of smaller set pieces to keep the player interested, and the game, unlike some games, isn't unduly short. The graphics are decent overall and nicely stylized, and it's obvious that the developers tried pushing the envelope of the PS2's somewhat meager capabilities to the point that the game seems like it was meant more for the Xbox. To help extend the game's lifespan for those who aren't into online gaming, Guerilla, unlike many developers, actually provided AI bots for the multiplayer games, allowing everyone to at least get a quick fix of competitive gaming in an offline, solo configuration. The not-too futuristic weapons are also pretty entertaining, especially Rico's giant howitzer/rocket grenade combo.
I also have to take my hat off to the developers for actually providing a somewhat competent squad to accompany the player. In many respects, this game actually accomplishes what Red Faction 2 promised to gamers, but never delivered. The biggest problems here, though, are the slip-shod manner in which the game was delivered to the public, and the competition from Xbox titles. By releasing this game before it was obviously ready, Sony not only delivered a product that could have used a couple more months' worth of polish, but also guaranteed negative comparisons to Microsoft's much more slick Halo 2, which came out at the same time. As whacked out as Halo 2's truncated storyline was, it was still executed more professionally than Killzone's mix of dunderhead dialogue, "square peg in a round hole" interpersonal relationships, and over-the-top forced drama. As the game is now cheap, I can certainly recommend it as more or less the only Sony-exclusive FPS for the PS2 (although I have yet to try Cold Winter), and as having a nice amount of bang for the buck. However, you have to first get past the poor presentation, which may be a deal-breaker for some.
Fun Game - Review written on May 17, 2007
Rating: 4 out of 5
1 customer found this review helpful.
This is the closest Playstation could ever get to a franchise like Gears of War or Halo. It is a fun, action packed, and has a great story line with a great plot. The graphics don't compare with Xbox, but PS2 has never boasted that it as better at processing graphics than Xbox. I cannot wait for the new version set to launch on the PS3 which will (hopefully) fix some of this games bugs and push that cell processer to it's limits. Killzone 2 may very well be the saving grace for the PS3.
Onto some of the bugs. Sometimes the graphics don't load correctly, the game was designed for a machine that could handle more and the PS2 just couldn't keep up. The graphics are not the greatest but graphics do not make a game. Some levels will have you dumbfounded trying to find your way around, although the maps can be linear, they have openendness in them to some extent and that open endness can lead to you finding yourself doing circles for an hour while trying to quickly finish the game. The game is short, but because of the ability to play as four charecters nearing the end, and then go back and play as all of them for any level, it really makes for some good replay. Each charecter is unique in many ways, they all have their own personality, their own specialitys, and their own faults. Also certain charecters take different routes through the levels. For example, play as the rogue charecter and unlock all of the secret areas because she is the only one small enough to crawl into them. Multyplayer could use some work, although fun sometimes the objectives of the different game types are unclear. Online multiplayer has not been tryed by myself but from what I hear Playstation online (even with the PS3) is kind of a joke compared to Xbox Live.
Maybe I'm just slow - Review written on December 31, 2006
Rating: 3 out of 5
2 customers found this review helpful.
Well, where do I start? I'm older guy, 31, and still play PS2. I usually move away from anything with analog control only, like this game. I really have no coordination for these games, strictly driving stuff for me. Only played it once, in easy, and against the computer on the vs. match, and its still hard. Graphics are pretty cool, as well as the weaponry. I'm sure with a bit of practice I could hold my own, but not sure how long it'lll take to get the guts to run this game again. Wish I could at least use the directional pad for movement of the person, but no luck there. Good action, lots of stuff to shoot at, just not a big fan of analog....try it though, it'll keep you hoppin'.
fun, and at the price range, a definite must have, - Review written on December 05, 2006
Rating: 4 out of 5
2 customers found this review helpful, 1 did not.
killzone is just like any other first person shooter (fps). good guys vs. the bad guys. however, killzone throws some things into it that is definitely worth your time. the atmosphere is great, and they have little things that make it seem like you really are in a warzone. for one, you can let a grenade "cook", or hold it in your hand for up to five seconds before it detonates (i hold mine for 3, or else it explodes too close to me and i die). another thing is that when you run, reload, etc. the camera shakes. nothing big, but it just makes it seem like you are really there in a battle, fighting for your life. it really adds to the experience, and makes the multiplayer f*cking INTENSE. another good thing about killzone is the multiplayer. all the games nowadays all expect the person to be connected to the internet and whatever, but killzone gives you bots to mess around with (and Sony isnt exactly known for its superb online gaming). so if your bored and looking for a game that will last you a good few months (hell, i was addicted for 5) then pick this game up (and at $20, this is a steal). the holiday season is coming up, this is a great gift for any hardcore gamer out there.
WARNING: killzone has lots of curse words (no blood 'n guts tho, much to my dismay) so parents be warned. also, unless you are an experienced FPS gamer, this might not be right for you. it isnt simply run n gun, it requires skill and aiming techniques (the learning curve is a bitch).
not too damn shabby - Review written on June 14, 2006
Rating: 4 out of 5
1 customer found this review helpful.
some people are saying this game has the best graphics. dont be fooled, i felt that the graphics were at best, mediocre. but, i am a ig stckler on graphics, so im a little biased. but what it lacks for in graphics, it makes up for in sheer fun. i felt that this game could be up there with halo and such. now here me out. i felt that it really captured what its like to be on the battle field. you are running, bullwets flying by. when you pull out a gun, you open and cock and do all the things you normally do. when you prime a grenade, you can let it "cook" (let it sit for about 3 seconds so your victims have less time to run) or throw it right away. but you can see your hands on screen at all times. when i played killzone, i became very immersed in it and the hours melted away.
PLEASE NOTE:
this game doesnt have a lot of violence, save tiny splatters of blood that dissapear when you shot someone. however, it does have strong lanuage (while playing and during cut scenes) so parent buyers, beware
When one war ends, another begins. - Review written on May 20, 2006
Rating: 3 out of 5
1 customer found this review helpful, 1 did not.
With humans colonizing the galaxy, it was only a matter of time before they ostracized some of them to a forsaken planet where, like kahn in Star Trek, the Helghan brewed their hate and now... they've launched a campaign on Vekta, the human's other colonized planet. Loosing the war, they regrouped and rebred their hatred of the humans. And ten years later, they've launched another campaign on a war riddled Vekta.
The story is intriguing enough to keep you locked into game play for a good 3 hours or so. The sounds are amazingly unique for a futuristic war game. No more of those pesky ray guns, now they stay with the modern conventional weapons [bullets] just with a little extra flare.
Warning: This game contains pervasive language [on the campaign levels, not the battlefields] and some blood. Handle with care.
The multiplayer side to this game is so fun, ive had this game a month and im still playing it with my buddies. The controls take a little getting used to, but for those of you who enjoy a challenge, this game is great.
The graphics aren't the highlight of this game, but are very nice in the cut scenes, the battlegrounds however can be a bit "jerky" at times. Some people may not like that it's realistic guns do not exactly shoot through the crosshairs, they just shoot in that direction. you can unload 100 rounds and hit the other guy twice.
For 20 bucks, this game is excellent, I don't think i would pay anything more than 25 though, because while everything is nice about this game, and the storyline is very nice and all, this game is short. Not extremely short and not short enough that i'm mad, but it is... short.
If you're looking for a good first person shooter, this game is it. But don't expect it to be a halo or 007. This game has a feel all to its own.
Truly unique. If it was longer it would be a really, really great game, but i give it three stars anyway.
Pushes the PS2 to the limit, NOT a Halo killer though - Review written on May 07, 2006
Rating: 4 out of 5
5 customers found this review helpful.
Be sure to understand that Killzone is not a Halo clone. Killzone is about a handful of average soldiers being forced into working as a team as they fight through a war-torn world, often engaging in street warfare just to get to the next location.
The game begins after the Helghan invasion of of Vetka. ISA forces have been vainly in heavy combat on Vetka, but the powerful Helghan forces has left a brutal impact on the populace. The game begins with the players taking on the role of Captain Jan Templar, who fights his way back to where General Vaughton is stationed. The General sends Templar on a mission to rescue a spy, and during the process of said mission, Templar picks up three additional playable team members. From this point, this mini-squad must take on missions in reaction to the events that play out in the story.
Over the first few areas, you're only in control of the standard trooper, Templar, but as you pick up more allies, you'll get your choice of team member at the beginning of each mission. The four team members play differently and have various bonuses and detriments. Luger has heat vision, Hakha can sneak up on Helghast, while Rico is the all around heavy gunner who can take additional punishment. The action in Killzone is broken up into levels, which are further separated into sublevels. While each level features the occasional checkpoint, players can only save at the end of each stage. Rather than a seamless gameworld, Killzone's stages are broken up by lengthy load screens.
The core gameplay of Killzone is your standard FPS fare, though you will find more of the game will be spent fighting behind cover to minimize your damage. A lot of running from cover to cover should be expected. To this effect, you have a sprint button that will lower your weapon and allow you to run a short distance. You'll have primary and secondary fire (on most weapons) and even grenades to your disposal. If you get in close, you can perform a melee attack to disarm and take out your opponent.
While there is no ability to jump, you will find the occasional barrier that you can leap over. Along your path, you'll often find gun and cannon emplacements. With the tap of a button, you can use that firepower to your own. But, considering the legions of Helghast that come after you, the most heavy ammo you can drop, the better.
While Killzone does feature a variety of weapons, there is some imbalance in terms of stopping power. With only three weapons a player can have on hand, it won't take long for players to figure out what they should keep on hand. The assault rifle is pretty solid, but never has enough ammo. On the other hand, the Helghast assault rifle takes way too many bullets to drop an enemy. The shotgun has a long reload time, which almost negates it's usefulness. Of course, there's heavy ordinance to be found and abused, including grenade launchers and a rocket launcher.
Along with the main story are both online and standard multiplayer modes. Both provide extra enjoyment, but are dependent on the quality of your opponents. Fortunately, there's more of an arcade-like element to the multiplayer, allows for faster, more furious gunbattles. Of course, you can always try to play it more like the story missions, but with so many good weapons being spawned, why bother?
Visually, Killzone has a wonderful art direction that works to deliver a solid and believable gameworld. The Helghast are successfully presented as an intimidating Nazi/Jin-Roh hybrid that the player must push on through. The game world does a fine job at setting up real world locations, whether they be war ravaged streets, a park, a swamp or soldier-infested docks. Levels are laid out in such a way that most of the scenarios provide both challenge and a certain level of intensity. From a technical standpoint, though, Killzone is pushing the PS2 for all it can get and still could use more power. While there is a lot of minor details, the limited color palette and repetitive and low-res textures wash out many locations and even leave some areas feeling quite repetitive. You'll also find a serious lack of enemy variety will leave you feeling like you're killing the same foes over and over again. I have to wonder if Killzone was on a brawnier unit, would the levels have more visual detail and larger? Would there be more enemy types and would the draw distance be longer?
The audio portion proves to be a solid augment to the visual portion. Music is nicely done and works with the futuristic military theme of the story. Sound effects have a good bit of variety and range, especially in the gun sounds and explosions. In the story sequences, the voice cast (including Kal Webber, Tom Clarke Hill and Brian Cox) does a good job with the script they're given. During gameplay, though, their comments are limited and can get old pretty fast. Even worse is that the Helghast have even fewer comments, so killing them by the score isn't made better by the the repetitious comments.
Is Killzone a bad game? Not really. There is certainly a good time to be had here, but it really depends on what you have available to you. If you have access to a PC or Xbox, Killzone pales in comparison to other titles already available. If all you have is a PS2, then Killzone is likely one of the best games the genre will offer you right now. With a little more power for the engine and more refinement, this could have been a great game, but there is still a good time to be had here.
Halo Killer...riddeled with Helghast rounds - Review written on March 18, 2006
Rating: 5 out of 5
3 customers found this review helpful.
This is Cindies son again, with my eyes on KILLZONE. Set in a harsh war environment, KILLZONE is far more than a standard shooter. It envolves some of the most stable minded people to play it. If not, you may end up dying quite a few times than needed to. OK, basic story...
Helghast invade Earth, you ((Jan Templar, Rico Valasquez, Lugar, or Gregor Hakha)) fight against them. You may win or not. I dont know, and I really dont care. The second one and hopefully third is on its way, we may know then if no...I'm fine killing masked Helghans.
GREAT GAME, WELL WORTH $20,AND WELL WORTH YOUR TIME. But be prepared to actually play the game. This isnt some game of PAC-MAN where your done in half an hour, this is fending off one of the most brutal races on Earth. Have patience, you'll get there...