Amazon.com Customer Reviews
4 Years Later and Still Going Strong - Review written on March 04, 2008
Rating: 5 out of 5
I was a big fan of SimCity 2000, a huge player of SimCity 3000, and waited anxiously for months for SimCity 4 to come out in 2004. With the release of the Rush Hour expansion pack, the game was made that much better.
I've played this game for four years, and it's still as entertaining as it was when I first got it. Yes, it's a little complex. Yes, it's "hard" at times. But who hasn't played a first-person shooter where you can't get past the 4th level and it frustrates you? Balancing a budget and growth while still maintaining the crucial aspects such as transportation and public safety and education are at times addictive.
What really makes this game amazing is that it allows you, the user, to add what you want into the game through downloads. There are numerous websites that let you download buildings, car skins, new roads, more buildings, etc, and put them in your cities. It's for this that I say among SimCity fans, there are no two copies of SimCity 4 that are exactly alike and can always keep the game somewhat fresh.
There are some problems, of course. The more you add to the game, the more likely it is to crash. To fix this: save early, save often. Sometimes it doesn't make sense why the game won't let you do something like place a road here or a railroad there. I don't get it, but it takes some work to fix that.
The good news is that because it's a four year-old game, it runs fantastically on newer computers.
EA took a risk with SimCity Societies, and hopefully one day SimCity 5 will rectify this for us SC4 fans. (I haven't played SimCity Societies, so I can't Until then, SimCity 4 remains a fantastic game that proves a challenge and is still fun.
Classic simulation game with a modern twist - Review written on January 06, 2008
Rating: 5 out of 5
1 customer found this review helpful.
SimCity is the classic simulation game that started it all! This modern version functions very nearly the original, yet gives you the advantages of modern technology: ride in a car, walk the streets, see unique building styles, and import your own Sims. Even if you don't like simulation games, you can enjoy terraforming, building, and destroying! For me, I can never create quite the perfect city, so I'm always revising or starting over, which means hours of endless entertainment.
Not ready for Vista - Review written on December 26, 2007
Rating: 3 out of 5
2 customers found this review helpful.
First the scary stuff, then the review.
SCARY STUFF
If you have Windows Vista Don't bother with SimCity 4 or its sibling SimCity Societies. I'm suck with both and neither of them work under Vista. They load, they start, they run for 20 to thirty minutes, then its constant crashing. Societies got to the point where it would crash every 4 to 6 minutes. I tried all the fixes that Microsoft and EA suggested, which weren't much, and they still didn't work. I even tried updating and falling back on new and old drivers for my Video Card, Nvidia 8500 GT, and still no go. I dumbed down the display to 640x480 at 256 colors and crash away they went.
REVIEW
Both games can be fun, but in different ways.
SC4 is a micro managers dream, you'll end up spending so much time laying water pipe and figuring out sewage, power, and etc., etc., etc., you won't have much time to sit back and enjoy your creation.
SCS is less demanding on your hands-on skills, it lets you tune the style of city you build more then dealing with the exact number of water pumps you need to keep your city humming. Only the SCS Sims are much more likely to run you out on a rail then the SC4 folks, if things aren't going right. That's when you start to change from a Artsy Utopia to a Fascist Police State, in order to maintain control and stay in power.
Anyway, I suggest you stick with Windows XP to enjoy either of these games.
What, 3.a.m. already? - Review written on December 09, 2007
Rating: 5 out of 5
1 customer found this review helpful.
It is the most complex, realistic, and fun game thus far in the series(Simcity societies notwithstanding). Missions, Zoom levels, towering skyscrapers, farmland, and more! I even liked zooming in from time to time to see what my 5 sims were doing and what they thought of my city. It was tough at first, but to me, if it wasn't a struggle it wouldn't be worth it. The tutorial could have been a little better, but other than that, a great game it was! Like others have said, play only if you have many hours on your hands b/c you won't want to leave the computer.
Better graphics, but three problem areas - Review written on December 01, 2007
Rating: 4 out of 5
1 customer found this review helpful, 1 did not.
SimCity 4 has obviously better graphics than any of the preceding versions, and is fun just to build all the possible canned graphics, plus the abilty to edit your own additional graphics.
However, it falls short in three areas:
1) The game's logic model is a bit too complicated for all but the most intensive players.
2) SC4 will not import city files from SC3 properly. I found that the cash balance in SC2 was kept in two widely seperated bytes, and bunped my bank balance to $2 Billion for a empty city. SC3 imports these city files correctly, but SC4 will not.
3) The video requirements are much greater, so beware. It worked best for me using Win2000 on a machine that was close to state of the art when Win2000 was in general use. Win XP also appears to work OK, but Vista has a few problems when you use SC4 for long periods, so don't.
Overall, it is a great game, but requires much more time to learn and build than SC3.
In most ways, the pinnacle of the series - Review written on November 24, 2007
Rating: 4 out of 5
3 customers found this review helpful.
First the housekeeping: Sim city begat Sim City 2000, then 3000, then 4, then an enhanced version of 4 called Rush Hour. This deluxe edition rolls 4 in with Rush Hour; it doesn't add to the package of 4+rush hour, just consolidates it. So I will speak about "4" to mean this 4+rush hour=deluxe edition.
Sim City 4 is miles ahead of its ancestors in almost every way. Technically, the graphics are head and shoulders above the old versions, as we should expect from the evolution in the field over those years. Game play is both more intricate and less annoying--there are more choices to make, but they are interesting ones; much of the tedious housekeeping has been streamlined. Things are way more sophisticated, for instance your city is rated for desirability not just overall, but differently among different demographic "types" of sims (citizens). You need to attract and retain both yuppies and blue-collar people, by providing different amenities and industries. The people on your panel of advisors in city government now all have their own devious agendas, so you need to scrutinize their advice before accepting it! A nice touch, and done with humor, if not subtlety.
When you zone land, a grid of streets builds itself automatically. Touches like that make the world of this version manageable while also complex enough to be interesting. Water systems are a nuisance but an interesting challenge. Power stations and water stations function in very complex and interesting ways, affected by surroundings (a water pumping station near a garbage dump will provide very little useful water, because of the pollution, for instance) and degrading in gruesome ways. Every facility from a firehouse to a school to a power station can and must be tweaked to reduce costs: the number of teachers reduced at first, then more hired as the student population grows. Turn down the usage of the power station until the surrounding area grows to require lots of power. Schools and fire stations can be tweaked not just by staff levels but by funds spent on buses and fire engines, to extend their area of coverage (which is conveniently indicated by a faint surrounding circle).
Commuting imperatives are visible in great detail: Click on any house, and see how many people live in it, where they work, how long they must spend getting to and from work, and even the route they take. Sometimes they will be unemployed because they can't get to a job easily or quickly; that's a warning sign.
The view zooms down to micro level, where you can see individual sims and their cars getting into accidents, overheating, etc. Very impressive.
To my great surprise, the nuts and bolts of making this game go are in some ways smoother than the previous versions. Of course it demands a beefier PC, but it seems to be more stable and perform better on its platform than versions 2000 and 3000 did on the PCs of their day. It even runs better on a modern PC than 3000 does on the same computer. They seem to have optimized something in their code. I notice, though, that often the whole screen will "smear" when I pan in a certain way--very annoying. Might be my wimpy video card; I don't know. I've figured a workaround: Instead of panning, I click and make the city jump, instead of slide, to a new position.
The most glaring omission in my view is the facilities to design buildings that was so much fun in the earlier versions. From what I can tell, there's nothing like the old extensive tool sets for design and construction of unique buildings. Also, the structure of the game is less building- and city-oriented, and more "zone"-oriented. No more trading of prefabricated cities among other players. It's all "zones."
Also, writing in 2007, it's a MAJOR problem that the third-party books (by which I mean the Prima books, which became the standard reference for the series) for 4 have gone out of print! They're available from Amazon marketplace merchants, used, for staggering prices more suitable for original Gutenberg bibles. As always, the tiny booklet that comes with the game is very, very minimal and inadequate in every way. So if you're starting fresh, or if like me you've lost your Prima book, you're either out of luck or in for a major expense, many times greater than the cost of the game or the cost of the book when it was published. Actually I refer to the documentation in the original box for sim city 4 and for rush hour; I haven't seen deluxe edition's booklet, but I doubt it's large and comprehensive. The usual course is for documentation to get ever smaller.
As did 3000, SC 4 has an endlessly annoying feature that requires the game CD to be present in the CD drive of the computer, even when the game is installed on the hard drive. This isn't to save space on the hard drive, or any other useful function for the player/customer. Its only purpose seems to be a misguided and stupid attempt to defeat piracy. Requiring the CD means you can't just install it and give the CD to your friends, right? Um, right, unless you COPY THE CD. (DUH!) Copying a CD is the simplest thing in the world, so this does nothing to prevent piracy. In fact, because the CD has to be jammed into the drive every time to play, and thereby will get scratched and damaged from the repeated handling, one has to make a backup copy just to have a working disk at hand. Thus, EA's boneheaded anti-piracy scheme ends up requiring users to make copies of the game disk, exactly the act EA presumably doesn't like.
For newcomers to this game, and for sim city fans of previous versions, who weren't too attached to making their own buildings, this is absolutely a winner. Especially if you can track down a Prima book for it that costs less than $50.
For the Price - Tons of Fun - Review written on October 26, 2007
Rating: 4 out of 5
For the low price that this game is going for around retail stores and on this site, this game can't be beat.
It will run on most any fairly modern computer since the game was actually released in 2003, but regardless, it's got a wide open interface. Build a massive city and tear it apart via God-Mode. Build a small city and rack in the cash. Build an industrial city, jam packed with polluted buildings that totally destroy Sim Earth, or build a green city that every Hollywood Activist would be jealous of.
It follows suit of all other Sim City installations, but improves on graphics, game play, and functionality. Even with Sim Societies approaching its release date in November, this will remain installed on my PC for some time to come.
Its Ok - Review written on September 29, 2007
Rating: 3 out of 5
3 customers found this review not to be helpful.
Sim City 4 is a fun game but i would suggest not getting it because there is infact a new simcity coming out (learn More at simcity.com) but if u cant wait then heres what i think,
heres some pros and cons
PRO,
in simcity 4 you can do drive it missions and u can choose the funding levels for all of your services such as, school funding, mass transit funding (etc. airport, city busses, school busses, sea port, road services).
CON,
you can not choose what type of building you want to be built on a zoned area, so if you zone for low commercial buildings, you can not choose if u want a insureince company, it chooses for u, THAT IS A MAJOR CON.
more CONS,
you can choose where u place bus stops, but u can not choose what routes they all take, so if your like me and like to control every aspect of mass transit then u will find that a major downer. and a VERY BIG DOWNER IS THE PIPES, if u want your city to have more then low living areas, industrial areas, and bussines areas, u have to lay the pipes witch is not fruststraighting but BOREING because if at first there all spread out and every building has water, ok good.....BUT, when your city is bigger u need more pipes then even more boreing...not to mention the the big burning hole they have on your wallet, the water sestems are very exspenseve, so if your in a rut and need bigger buildings (witch comes from higher levels of the three zones) and its time for water, but your in a rut, but then it hits, 'hey i can just lower water funding' but if u do that this happens....the pipes burst and if u dont get new 1s they explode and blow up the road above them so make sure your finacily prepaired for them.. ^-^
PROS,
A MAJOR UPPER, the mass transit, i found placing the mass transit systems to be very ammusing, (etc. subway lines, bus lines, trains, freight trains, passenger trains, monrails, airports, sea ports, & more)
but if your like me and like to have all the lines then you have to have your budget prepaired... But over all the game is very, very, very fun & if your thinking that this is are there is to game, your wrong.... if i listed all the PROS and CONS you would be at your pc for a hour....but like i said at the beggining i do suggest NOT getting this because there is a new simcity coming out (simcity.com) but to make life easyer heres some sites where u can get a lot of downlodable things and helper for simcity 4...
http://simcity.ea.com/exchange/lots/results.php
thats a building download site....
http://www.simtropolis.com/
is a building and cheat site (both sites should explain how to make them work) keep in mind that simcity 4 must be installed *BEFORE* the downloads ^-^
Game has no autosave feature...but does have autocrash - Review written on September 25, 2007
Rating: 1 out of 5
9 customers found this review helpful, 5 did not.
*sigh* Once again I spend some time working on a nice little city, only to have the program abruptly exit to Windows XP. No error message, nothing; just gone. And since Maxis couldn't be bothered to implement an autosave feature (a problem The Sims shares), that's it. Everything I just did is forgotten.
Of course, the ideal thing would be not to have the game crash in the first place. But hey, I'm a programmer. I know it's hard to get all the bugs out, even two or three years after the game's release. That's why other games (e.g. Railroad Tycoon II, Heroes of Might & Magic II and III) have autosave features. Since the game already saves, this feature wouldn't be hard to put in. But whether due to hubris or obliviousness, Maxis fails to do so.
Incidentally, when such crashes first began, I contacted Maxis repeatedly, sent them the autogenerated crash logs, and so forth. I never got anywhere. Support is only by e-mail, and you *never* get the same person twice in a row, so there's really no hope of making progress; each person you deal with has no real investment in helping you get the game working. Suggestions they give are of the "wipe your computer and reinstall Windows...and are you *sure* you don't have a virus?" type. I have the latest patch installed, and still I never know when the game will suddenly crash and lose everything.
Contrast this with, say, Blizzard, a company that keeps working on its games for *years* after they're released, stamping out bugs and adding enhancements. The EA approach seems to be to do nothing that doesn't *directly* contribute to the bottom line. (Customer goodwill, you see, only contributes *in*directly to the bottom line.)
I've learned my lesson. No SimCity 5. I've had enough. Maxis used to make quality games, but it appears that era has come to an end.