Now the game. As with the Mana series, it beats the walk around and fight turn based style by far. Yiu actually have to try and time your attacks on the enemies(especially bosses) which adds a good level of challenge. The character building is also a plus as you can put points into eventually changing classes that provide you with better abilities. Best of all in my opinion is the storyline. As you progress, many things unfold which make your character think and even question what he's doing all along. Much better than the standard go here and defeat whomever(a-la Zelda style)
My unit has just 2 complaints.The character building. It is difficult to discern what you'll turn into. The most I've gotten was going Fighter-Knight-Warlord. That I did with some guessing. I suggest going online for a guide if you wish to end up like lets say a Paladin or something.
The other one is the improvement of weapons. The "temper" system where you get a certain fruit or a vegetable and have it added to your weapon. It's benefits weren't real significant, adding only +1 to attack or such. What's the point of just a +1? And fruit? Last time I tried that, I got yelled at by the armorer for trying to add a banana to an M16. Damn game, putting ideas in my head. Anyway, this game is still a great, great must buy.
If you like being able to customize your character in an RPG video game, you'll love the way the class system works. there are eight different classes, each offering it's own special bonuses and you place each level's worth of experience into whichever class you like. it takes five levels in any particular category to be considered a member of that class, and there are combinations that unlock hidden classes offering additional bonuses (a blend of Thief, Mage, and Random gets you to Ninja Master, for example).
The weapons system is also the finest i've seen in any handheld RPG, as, rather than merely finding or buying the latest upgrades to suit your level, you have found weapons (mace, knucks, staff, sword, axe, sickle, bow, flail, and spear) that may be reforged with new, different materials to create more powerful weapons. They may also be "tempered," using a combination of the same material the weapon was last forged from and a vegetable (grown from the seeds you find out adventuring) to enhance their stats and imbue them with magical qualities such as Petrify (whee! Fossil Knucks!) or Confusion. Armor works the same way, but is tempered with fruits instead of vegetables.
The magic system is what you'd expect from a Mana title - you summon elemental spirits (yes, plural, as you can have up to two of each type of spirit) to cast an offensive or defensive effect. the offensive spells vary more by what weapon you are using when you cast them than by what spirit you summon, but the defensive spells range from the silly (turning into a moogle so monsters won't attack you) to the really useful (floating over spikes/lava/any-damaging-floor inside a bubble).
The graphics, which some reviewers didn't like, are very good for a handheld game of any kind. you can move your sprites around and see your characters from all angles, the closeups when they talk (in text, of course) look like something from a decent manga. a GBA is essentially a handheld SNES, yet the graphics in Sword of Mana far exceed its SNES predecessor "Secret of Mana."
As for the shortcomings: Most of the sidekicks are nearly useless, as they wind up walking on lava or attacking things they can't hurt and dying a dozen or so times before you ever get to a boss with the exception of the girl you meet early on in the game - she can heal the whole party and cast attack spells that do decent damage more often than not.
Also, the ring menus get annoying in boss fights. You have to go through three menus to get to anything in particular, including healing items and weapons. The only reprieve from this is that most of the things you collect, like seeds, fruits, vegetables, and raw materials, don't need to be selected from the ring-menu because they'll be highlighted on lists when you visit the appropriate helper-character (the dwarf who does the forging/tempering, or the talking tree who turns seeds into fruits/veggies). And the cutscenes, generally text and animation with some sort of melodramatic musical background, tend to run a teensy bit too long when you just want to bop monsters and save the day.
Despite these nuisances, the game passes the most important test: it's lots of fun to play. Outside of most towns, there's a little flower-pot, and you plant a cactus there and it animatedly grows into a sort of cactus-shaped house with a chimney where the dward and talking tree live. you hand out flyers for stores in busy towns and stop pickpockets and get shot out of cannons.
The head villain even insists that people call him Dark Lord - there's enough storyline and adventure to keep you playing, and enough sillyness, strange visuals (why is the world's greatest sage wearing a hawaiian shirt and tiki mask?) and side-quests to keep all that playing fun, so it gets four stars.
Sword of Mana certainly is a pretty game. The graphics are astonishingly good. Vivid and colorful graphics that while they look cartoony, the character artwork is incredibly artistic. Easily Sword of Mana has eye-candy that will distract you from some of the cons until they submerge.
I wish I could say the same about the music that I did about the graphics. Some tunes are memorable (such as the opening theme) but other tunes for whatever reason don't bring out the true essence of the game. A lot of tunes sound 8-bit, like something you'd hear on your original NES or Gameboy. The sound effects also sound 8-bit style. I'm not quite sure if this is to bring back memories of Final Fantasy Adventure or not but for the GBA the sound could've been better.
The Gameplay of the game is actually where the game's problem is. The music I can deal with even if it is 8-bit, it isn't bad. But the gameplay showers frustration. For one thing, as so many others have said, your AI partner is not so smart. A lot of the time you'll rush into battle and your AI partner won't even ATTACK the enemy. They'll stand there walking into a wall or pathetiaclly getting the crap kicked out of them.
Battling itself can be a joy. You run around and swing your weapon at the enemy. You've got about 8 different weapons to choose from and each has its own potential and "trait". Either a Slash, Jab or Bash. Some enemies are weak to one trait more than another. To me this was creative and best of all, makes it so that you can put a strategy to your gameplay rather than just try to stay alive.
But even the combat has its problems. There's a three hit combo you can do but for some odd reason it can't be pulled off whenever. You may pull it off sometimes but it is incredibly difficult (you'll more than likely do this three hit combo by accident). Not only that but it gets more frustrating to battle as you progress. You start to miss enemies all the time and battling suddenly becomes a hassle.
The Ring menu. Simple and easy to use. Not as fast as it could be though. VERY easy to use but you spend A LOT of time in it. BUT for what its worth the Ring Menu has short cuts to the two things you'll access the most! Weapons and Magic. However, as one reviewer pointed out, the amount of time spent in the menu is torture at times. I select one category and depnding on what it is I'll go off into another catagory, a sub catagory. I may or may not go into ANOTHER sub-category. That and the menu doesn't switch to the next sub category fast enough. Still, the ring menu is fast and efficient.
My last problem with this game is a small one. The lack of actually playing the game sometimes. There are several points where the dialogue carries on and on and on. There's nothing wrong with a good storyline but when I can't interact with it enough there's a problem. It's a GAME. It's supposed to be fun WHILE intriguing and entertaining. You can't speed up the dialogue either and the character developement only helps to make it worse.
Overall, Sword of Mana isn't such a bad game. It just suffers from a lot of cons that stand out, especially in the gameplay. If you ARE a fan of the Mana Series then yes, grab this. Pick it up. If you aren't familiar with the series it's a love/hate relationship all the way.
Pros:
Easy to learn battle system
Lots of weapons and the ways you can forge them
Is a fun game while on the road
Many puzzles to solve
Cons:
The game was too short
Since the game was easy to learn and play, you can finish relatively quick
The story was pretty lame too
Overall, I do reccomend it even though I'm not particulary fond of it. It was fun and you can collect and make stuff such as weapons. If you want a gameboy long and challenging try final fantasy tactics advance which I also reccomend.
The elements in Sword of Mana are very similar to Secret but they don't flow as well. The gameplay is a such example. Sword of Mana is fun to play at first. The gameplay elements are awesome with all the weapons and items but then a few things start to stick out. One: Attacking isn't like in Secret of Mana. You have this three hit combo that for some reason is impossible to pull off. The power gauge at the bottom is nice but takes to long to charge (you do it by attacking enemies.) Another thing about the gameplay is simply that as you progress further, it becomes more frustrating. You start to miss enemies a lot and even taking out a simple enemy becomes more than its worth.
Lastly, your AI character is an insult. They stand there, either casting spells like crazy or getting themselves killed. Its a hassle to keep them alive throughout the game.
The ring menu is also different. In Secret of Mana the ring menu was fast, efficient and simple to use. In this...it's...not as easy, fast and efficient. Example: First I open up the Ring menue. Instead of it instantly flashing up like in Secret, it has to take time to open up. This isn't the gripe, let's keep moving. Next, I select the item icon. Again we watch it slowly flash to the next menu. THEN I have to choose a sub-category...ok...once that's done with I have to choose ANOTHER sub category depending on the icon I choose. Then you'll have to choose ANOTHER sub category. So when you open up the menu you'll be in it for a while. Rather than the ring menu they should've had the one similar to Legend of Mana.
The music isn't nearly as good as the other two Mana games. Seeing as how Square took so much time to redevelope the game in revamping the graphics (which shower AMAZING detail) they didn't spend as much time on the music. Some tunes are good but a lot sound VERY 8-bit style. So much to the fact that they're annoying and repetative.
The story and how its told is great though! The one thing that hasn't changed in the Mana series, great storytelling (Legend of Mana STILL had good story-telling with all its subplots). However, the dialogue is very stupid at times and the character developement isn't quite there. Sicne the game is so short we don't get enough time to learn as much about these characters as possible. Mix that in with the fact that whoever you don't choose in the beginning is absent from the story for long periods of time.
Overall I was disappointed. The gameplay is what ruined the game for me. It's frustrating a lot of the time. The menu isn't easy to use anymore and monsters that can dodge anything isn't my idea of fun.
The ring menu system from "The Secret of Mana" was a thing of beauty that let you quickly use items and equip your characters. "Sword of Mana" has ring menus as well, but they're sluggish, and they flash for no apparent reason. Also, it seems like it takes forever for the guy to swing his sword after you have pressed the button. If you play it with the GameCube GameBoy Player, you'll even notice a bit of flicker.
Another minor irritation is that no matter what kind of creature you kill, it leaves behind something that looks like a bull skeleton. I could understand that in 1992, but it's 2003! Surely ROM is cheap enough by now for the cartridge to hold an assortment of remains.
I doubt that the original Mana team even worked on this thing. In the opening, it mentions Brown & Browne, which makes me suspect that Square is just a publisher for this game, not a developer. They pulled the same dirty trick with "Breath of Fire" which was an okay game developed by Capcom, but it was not as good as a Square game.
If they couldn't be bothered to do it right, they shouldn't have done it at all.
Sword of Mana's storyline is one that you'll probably be farmiliar with: Dark Lord evil trying to defeat the good Mana clan and take over the world, complete with plot twists and all. That's not to say that the story isn't bad, it just isn't anything groundbreaking either.
In SoM, you'll play as one of two characters. The hero in the game is strong with weapons and physical attacks, while the heroine is better off using magic. Sometimes you will even be joined by an AI controlled character, but the AI in the game isn't that though out and what would seem like a big help tends to annoy you at times. Both of the main characters offer a unique style of gameplay though, and when you finish the story with on character, you can go back and play as the other one for a little different perspective on the story. This also adds a lot of replay value to the game.
SoM's gameplay is typical of what you'd find in most Action Adventure RPGs. Along with physical attacks, you are able to find different spirits throughout the game to use magic with. There are also multiple weapons you'll aquire to varry the gameplay a bit. You can also pull off combos with certain weapons but you have to time your attacks just right, or the combo won't execute, and that is one gripe that many people have with the game.
Compared to most action adventure games though, SoM has some nice RPG elements to go along with it. After gaining a certain amount of Exp. by killing enemies, you'll go up a level and be able to choose from several clases, like sage or theif, to improve your stats with. You also have the option of forging your weapons to make the stronger. These RPG elements certainly make SoM more enjoyable.
SoM graphics are pretty nice, but the game tends to slow down during gameplay and that will annoy you for sure. The music and sound effects are okay too, but nothing great. So pretty much, don't expect anything stellar from SoM in the graphics, music or graphics departments.
So, if you're in the market for a good Action Adventure game, then this is a fine game to choose. Just don't expect to be blown away by it...