Amazon.com Customer Reviews
Great game if you take the time to learn the rules - Review written on June 09, 2008
Rating: 5 out of 5
I've only played the game once so far, but I gotta say that I had a lot of fun! It's a true strategy game and I can't wait to play it again!!
Although, this game takes patience to learn. We played with three people, and it took us around 4 hours to get through the game. If one of us had played before, I think it would have gone a lot quicker. With the learning experience behind us, introducing it to friends will be a lot easier. If you really want to play this with a whole family, then take the time to learn the game on your own (aka: read the manual throughly!), and then introduce it to them.
I could easily see the games going MUCH faster now. The box states that it takes around 90 minutes to complete a game, and this seems very attainable.
Overall, it's truly some of the most fun I've had playing a board game! 5 stars!!
Very rewarding game! - Review written on January 14, 2008
Rating: 5 out of 5
We purchased this game because of a blogger's favorable review, and we weren't disappointed! An earlier reviewer on Amazon suggested that you read the instructions before sitting down to play, and we were much better off for having followed that advice. Don't expect to play the moment you receive the game. Open the box, pull out the instructions, let at least one player read them, THEN plan on setting up for ~10 min, and playing for at least 90 min (more if you have the full 5 players) the first time through due to stopping each time to check the rules for each round. Time invested -> pleasure rewarded. We were instantly mesmerized, even with the initial tediousness of constantly checking the rulebook. This game is appealing to all sorts of people, excepting those who don't like to think for themselves. I walked away from the game feeling like I'd learned something about my fellow players, myself, and strategy. The most fulfilling part of this game is the absence of dice. YOU control your own destiny. YOU decide how to build your plantation, and reap the rewards at end of the game. We can't wait to play this one again!
Not Your Father's Board Game - Review written on December 26, 2007
Rating: 5 out of 5
Puerto Rico is a fascinating, addicting board game, completely unlike the standard American fare of Monopoly, Sorry, Parchisi, Trivial Pursuit, Scrabble, and so on. Puerto Rico doesn't rely on the luck of dice or drawing cards. Instead, the players must carefully choose which of a number of actions to take, subtly giving themselves an advantage over each of the other players. Puerto Rico isn't a terribly long game, and I found myself mulling over my choices after the game, wondering, "if I had chosen to go with *that* plan instead, could I have done better?" And of course wanting to play again!
For those familiar with other "European style" games, Puerto Rico has more details and takes a little longer to start understanding than the popular first choices, like Ticket to Ride, Carcassone, or Settlers of Catan. Still, only a few rounds are needed to grasp how the game plays, and the little extra effort is definitely rewarded with a superior game experience.
Highly recommended.
Less luck, more thinking and planning - Review written on May 06, 2007
Rating: 5 out of 5
2 customers found this review helpful.
My family and I have only played a few times, so we are still learning the ins and outs of this game. We have been playing Settlers for over a year now and wanted to venture out and try something new.
I love the idea that the game doesn't use dice and doesn't limit players to relying on luck as much as many other games do. Sure there is some element of randomness in this game, but not much and not enough to swing the tide like in other games.
There are different strategies to winning this game, of which I'm just starting to get the hang of as we haven't played it a whole lot yet, but I'm intrigued by the genius of those that developed the game play.
As for how complicated it is; well at first it seems almost impossible to figure out to those that aren't into games and rules, however we got our twelve year old to understand the basic game rules and play in one game and by the second and third game she had developed her own strategy and style. In other words, it is learnable with a couple of plays, don't get bogged down by all the details at first, just try and learn the basic mechanics.
I give this game a very strong recommendation, it's great for both informal family play as well as highly competitive play.
How to Run an Island - Review written on June 13, 2006
Rating: 4 out of 5
14 customers found this review helpful, 1 did not.
Players get a chance to make the island of Puerto Rico a successful venture. This is done by producing corn, indigo, coffee, tobacco and sugar. Success comes from production, sales and trade. Except for corn, the commodities need to be processed after growing. Players make plantations and build buildings but each of these needs population (colonists) to activate. Players try to balance production and trade in order to gain the most victory points. Sales produce money but shipping goods produce victory points. Different buildings help with production or offer other benefits including exceptions to limitations.
On each cycle of the game there is one phase per player. Each player takes turns being first in the cycle. The phase is determined by a player taking a job. They can be Mayor and provide new population to man the buildings and plantations. They can be a builder, a prospector, captain of a trade ship, or other jobs. There are more jobs than players so each cycle will be made up of different phases. Players must figure out which phase will be best for them on their turn and how best to play the phases of other players' choosing. Once a cycle ends, all jobs are again available.
The game consists of player boards for keeping track of their plantations, buildings, money, produce and victory points. There are tiles representing jobs, buildings, plantations, money, the colony ship, trade ships, money and victory points, and wooden tokens to represent colonists and barrels of produce. All of these pieces make set-up take a little longer but helps to add a great deal of variety to each playing of the game. Game ends when a city fills up, there are no more colonists, or no more victory tokens. Victory points and bonuses are tallied to determine the winner. Game play runs over an hour and improves as players become familiar with each of the different jobs and types of buildings. Although there are a lot of different things in the game, it is very easy for a first-time player to follow and do well. Check it out.
There is also a card-game version called San Juan.
Most impressive game i've ever played - Review written on August 04, 2005
Rating: 5 out of 5
15 customers found this review helpful.
Puerto Rico is the best all around board game i have ever played. The balance i would say is near perfection and of all the games I've played the score was always very close.
While this game out of the box takes a little while to understand the nuances of the rules and how to take advantage of the different roles, it's very worthwhile and rewarding. After two plays, my friends were all very into it and anxious to play again.
The fifty foot view of the game looks something like this. Everyone has a board that has an area for placing plantations and city area for buildings. Plantations grow crops, you need certain buildings to produce/store the crops which go in the city area and you eventually want to ship those crops(back to the mainland...whateva) and that's how you ultimately score points. There are variety of different crops you can grow and different types of buildings which give different type of advantages(and are worth a certain # of victory points). Each person takes a turn and on their turn chooses a certain role which is how the game functions. Each role offers different functions/phases of the game, ie building where everyone gets to build a building, or captain where you get to ship your goods....the player choosing the phase typically gets and additional bonus which is where a lot of the strategy revolves around.
Some of the things i like about Puerto Rico, are that you really don't know who's going to win until the game ends and the points are counted up. This keeps everyone interested and playing intently throughout. You also have to be alert on each turn and take advantage of other players moves in order be successful. Also, as the other reviewers have stated, luck simply is just not a factor so it's hard for people to be sore losers or point to game flaws that caused them to lose(or someone else to win), instead it's typically a friendly chat about how picking x and y strategy seemed to make the most sense.
The only real downside to this game, is that there really isn't the need for much interaction with other players, or any direct conflict. Those coming from a Settlers of Catan background, the robber phase and the trading are really what makes that...these features are lacking in Puerto Rico. Some say the captain phase can be like the 'conflict', but i disagree. This is a small quibble, and allows you to play with friends and non-friends with no-one getting upset.
Many say that this game is too deep for non-gamers and that you may want to start off with simpler games to get up to speed. I would actually disagree with that. I've bought a lot of games in the past few months, and i think we could have played Puerto Rico right off the bat. If you are in the market for new board game, go with this game! Take a quick read through the rules, set it up and take a few rounds to get the questions out of the way...than start over and you'll be all set to enjoy a great game.
BEST STRATEGY GAME EVER! - Review written on November 14, 2004
Rating: 5 out of 5
77 customers found this review helpful, 1 did not.
Winner of an International Gamers Award in the General Strategy category for 2003.
Chosen Best Strategy game in Germany, Switzerland, Austria, Netherlands and USA
Winner of the Golden Feather for the best game rules.
THIS GAME ROCKS!!!
I am a game collector and have played them all. Honestly this game is by far the best game I have ever played. My friends and I are literally addicted to it. Having NO DICE at all means 100% strategy and ZERO LUCK. You have to make the right decisions or you WILL lose. The best part is that you will not find a winning pattern on this game. The strategy used to win in one game will be useless once your friends catch up on it. This means each time you play it will be different.
Here is a raw description of this great game.
Each player has a small board with city and land spaces to build on. You start with one plantation and a small amount of money. Each player in turns will chose a role according to their strategy. These roles will allow you to create more plantations, build structures in your city that will help you according to your strategy (e.g. warehouse, office, factory, harbor, etc), bring in workers for your crops and buildings, produce goods, and sell or export those goods in exchange for money or victory points. You have to choose these roles carefully since they will also make or break your opponents.
Each building you chose to purchase will give you an advantage and will cost differently. The most expensive building will give bonuses at game end. So you must choose how to spend your hard earned money wisely. The crops you chose to build also work differently. Corn can be produced quickly and in larger amounts and have little to no value in the market but gives you an edge while exporting. On the other hand coffee is slow and hard to produce but will sell nicely in the market giving you a large amount of money. Of course you can produce a little of everything if you wish, though it takes more time.
It will take you a couple of rounds before you get a hang of this game but once you do there is no turning back. You will get hooked, guaranteed. The game is at its best with five players so include as many as you can. It can be a bit pricey but have in mind that every single piece of this game is made of high quality material. I'm saying no plastic but wood pieces, and the tiles and boards are made to last a lifetime of total abuse. You will not find this quality in any Hasbro game. This game looks like a Special Collector's Edition kind of thing. It is very educational and will stimulate your thinking cells to the max. Game play will last about 1½ to 2 hours.
An EXPANSION PACK is available which you can download for FREE at riograndegames.com. This expansion pack is awesome and a must for experienced players.
If you call yourself a game player and have not played Puerto Rico you have missed on one of the best experiences in your life. This is a no brainer. Buy this game and thank me latter. BRAVO Amazon! I never thought you will listen to my pleads to include this awesome game in your site.
EXPERTS: To make this game even better we raised the victory points to 200, use all the expansion tiles and invented a large building bonus card called World Bank - It will allow it's owner to count all the doubloons he has in hand as victory points at game end (cost 10 doubloons/value 4 vp's). Try it; it will broaden your strategy options.
Have fun!!
Very strategic gameplay - Review written on October 06, 2004
Rating: 5 out of 5
17 customers found this review helpful, 1 did not.
Playing this game is a blast! Unlike games like Settlers of Cataan, there is very little randomness (no dice needed). And yet, it's never the same twice. Players take turn choosing roles. Those roles either produce goods, sell goods for money, build structures, or ship goods for points. The chossing the role affects all players, but the chooser gets an advantage for that role. The choice of roles goes around the board, the role cards get replaced, and then the next person gets first choice.
As the turns go, you develop crops, build structures that give you a strategic advantage, move people to buildings or to work crops. At the end of play you add up the points (not the money) to determine who wins.
What makes it especially odd is that there is no direct trading with other players, and yet your choice of role can either help or hurt other players. Choosing carefully to not favor other players while making progress yourself is where the challenge of the game lies.
Definitely takes a play through to learn all the rules, but very fun after that.