Amazon.com Customer Reviews
This game assaults you like hell - Review written on February 17, 2008
Rating: 3 out of 5
2 customers found this review helpful.
Playing doom 3 is like being kicked in the nuts over and over for several days. I felt like my eyes and my psyche were constantly assaulted by this game. I don't really prefer a lot of graphic horror, and that's what this game has in spades. There is so much gore, blood, and guts. Fundamentalist Christians and prudish moms would probably die of a heart attack if they saw this game. By the time I finished Doom 3, I was really tired and burned out on it. I think they went too far with all the emphasis on graphic horror. I liked Doom II a lot and they didn't go extreme with the graphic horror in that one. Doom 3 could've been a lot better. There was far too much of crawlng the repetitive, mechanistic dungeon levels and far too little of other things such as the martian surface landscape and ancient alien sites. Doom 3 had moments of brilliance, but more often it was monotonous, tiresome drudgery. I was really glad when I finally finished it. I played it on the 2nd hardest difficulty level, and it seemed like the game went on forever. Every time I thought I was getting close to the end, the game kept dragging on for lots more levels. Doom 3 could've been a much better game. After having my eyes and brain assaulted and traumatized by all that horror for so long, I am really ready to see and experience some nice, pleasant things. I don't think I am going to bother playing Quake 4, because I am really tired of iD games' use of extremely ugly cyborg creatures and the harsh, brutal atmosphere in their games. I liked the Halo series much better.
Unimpressive, in retrospect - EOY, 2007 - Review written on December 11, 2007
Rating: 2 out of 5
2 customers found this review not to be helpful.
This game got a lot of press when it was new. Dark, creepy, it marked a resurgence of horror FPS games and pressed the boundaries of the hardware of the day.
As of Dec 2007, however, it doesn't do that any longer and there's darker, creepier, better written games out there. As we enter 2008, 8PM on a Thursday night, there are only ~10 people on all the servers that my copy found tonight. Doom3 might have a lot to be said for it in multiplayer mode, if people were still playing it, but they're not.
If you're toying with buying this game today, buy it as a single player FPS, and buy it cheap. Half-Life2, Prey, and a half dozen other, better written, FPSes are available in the same 15-25 dollar price range. If you can find this game under $20 and have a deep love of id Games, go for it. If you'd rather just find a good single-player game, blow that $20 on something more compelling.
MODs can breath new life into this game. - Review written on October 19, 2007
Rating: 4 out of 5
3 customers found this review helpful.
Overall a solid game, but much has improved with the employment of fan and "official" MODs.
On the Doom 3 website are forums for MODs. Several MODs address weapon lights, new weapons, and even add allies. I agree with the tech assessment on weaponlights. Many 1st world militaries and police forces have weaponlights and the engine gives the demons enough intelligence to keep relitivly quite until they pounce. Even a helmet light (akin to the Colonial Marines in "Aliens") would add realism and fear since you can only 'see' what you are looking directly at (you turn a corner just in time to see an imp's claw as it waits silently).
I am playing through the game (2nd time) with a MOD called guardforce. It allows you to add UAC marines and sentrybots to the fight on your side. One of the bots comes with a headlamp. This is an interesting concept, except the lamp-bot will turn to look at you if you stop and you get a flashlight in your face. They do not climb ladders and cross major obsticals, so if you spawn too many, just ditch them. Also, if you spawn more than a few allies, you need to use the 'noclip' cheat to extract yourself from a room or hallway at times. Also, the "god" or "heal" cheats becomes needed at points as your "allies" tend to shoot *through* you to get to the enemy.
Other MODs improve weapons and other aspects of the game. Many are early attempts and practices that try to keep the game balanced. One makes the pistol a 2-shot weapon but in a massive caliber with lots of impulse (the demon flys back like a Dirty Harry movie). Another changes all the weapons and adds new ones. Still others make the demons fight each other (You have just entered Hell's uncivil war). Still more add new skins, maps, and effects.
The only issue is that, unlike the MOD manager of games like Freelancer, you cannot play two MODs at once.
I do miss the old openess of other games. The hallways and situations do become predictable, though enough unexpectness exists to play it again. On the good side, with more modern computers of 2007 (I guess that means "newly obsolete"?), the game runs VERY well. As usual with these games, it takes a while for the hardware to catch up.
Doom 3: The true "final" doom - Review written on May 23, 2007
Rating: 5 out of 5
2 customers found this review helpful.
Eep! Doom 3! The game that truly made history. If it wasn't for sneak peaks, this game would have petrified players, especially those wholike me, saw it grow from the 90's. The PC version comes with 3CDs, a manual and even a disclaimer from id Software recommending and cautioning (lol) about playing this game in the dark with speakers on loud!
Doom 3 retains its storyline of the UAC on Mars. This time though, the plot has more depth (I won't ruin it for you). The graphics of course have been much acclaimed. They truly are mind-blowing; even the machine for this game is. Monsters respawn if you backtrack but never in the same location twice! This helps in keeping you on your toes. Levels are also well balanced (although there are a few ambush-spots). Health packs are scattered throughoutthe level but now there are health can also be "recharged" around 10 times. These are found in special rooms on the walls. Also, Doom 3 now doesn't have the mindless killing like its predecessors. Now, the player has missions, some even as basic as finding scientists and PDAs! The monsters are diverse (each monster has a cutscene introducing them....and sometimes just watch out for hints...with your speakers on high), and so are the weapons (including the "living and breathing" one). Also, the concept of bosses is now more emphasized. So much for the pros.
Now the cons. Storyline has depth, but there are 27 (around) levels! I doubt even the first Doom games had these many. The only variation of these levels arethat they either take place inside the UAC building or outside in the red heat of the planet (and that's not even for long anyway). Only the last few levels have some more variety. The player even makes a trip to Hell, which amazed me, but that was before I was made to go there again. Much as I love the monsters, I'll admit they aren't all...well-balanced. The Imps probably appear well over a hundred times (not exaggerating) throughout the entire game! The Pinkys on the other hand only appear 10 to 15 times. The Hell Knights make appearances even fewer than the Pinkeys. But despite this imbalance, the process of them appearing and them disappearing happens too fast. I rarely get a chance to absorb the "evolution" id Software has effected upon these monsters. Most of these appear in dark places, and they are very agile (except for the zombies but they get boring in while) and move very fast. They also evaporate after being killed (or the PC'd collapse integrating all the corpses into its memory). The darkness, though very important in setting up the eerie atmosphere inthe game, gets a little redundant as the player has to constantly switch from flashlight to weapon. But I think there is a patch that tapes the flashlight on the pistol =).
Even though it might seem that this game has more cons than pros, every gamer must do it justice by experiencing it!
A disaster in Mankind's Martian base and all of Hell breaks lose - Review written on March 08, 2007
Rating: 5 out of 5
I have only just started to play this game as my old 1.2GHz PC with 4x AGP graphics card just couldn't handle the action (there aren't enough in-game controls for reducing graphics requirements for such an old machine). Now we have an Nvidia 7950 graphics card and AMD-2 5000 PC this game has finally come to life. Game play and locations are pretty much as the original groundbreaking 1993/94 Doom and Doom II PC games, and as before you mostly just keep killing very nasty things until there are none left. However in Doom 3 the graphics quality, AI, and story development are in a different league, and you do have some interaction with other characters. The game is suprisingly sympathetic to the original (so there's not much in the way of intellectual conversation).
The story is set in the year 2145 at the Union Aerospace Corporation (UAC) research centre on Mars. Dr. Malcolm Betruger and his team have discovered many artefacts of an ancient and long gone Martian race. Trying to recreate their transportation technology, the team finds that the transportation isn't as instant as it should be. It turns out that the portals are passing through somewhere very unpleasant, and before long all Hell breaks loose. You, a Marine, arrive on the Mars base just as things start to go awry. It's not long before you are on your own, and soon after you wish you still were. As the power starts to fail you become increasingly dependent on your torch to see what's lurking in the shadows (and you have to quickly change over to a weapon if it looks particularly unfriendly, as hitting an attacking demon with the torch doesn't get you very far). Occasionally you have to brave the Martian atmosphere with a respirator, but mostly you are wandering around the decimated base, picking up PDA's and data discs left around by the hapless UAC staff. These provide emails, voice recordings and reports that are essential information for your mission (to kick a lot of demon butt). The radio transmission of dying comrades, cut scenes of demon attacks and the eerie silence (with occasional loud machine noises from automatically operating plant) add to the creepy game-play, although most of the tension comes from the gloom and darkness. Plus there's no stealth mode, so you can't hide in the shadows - although running like the clappers can help. The game has many levels: e.g. Mars City Underground, The Alpha & Delta Labs, Communications, Central Processing, The Monorail, and even a brief jaunt into Hell itself, before you have to face.........aargh! There are all the old weapons plus a few new ones: grenades, a machine gun and a mysterious alien artefact.
And the game play is very scary, plus you need a fast gaming PC to respond in time when attacked or it's all over. At least you can save anytime. It took me a few weeks to complete the game, as towards the end it gets a bit too hard (I found it easier just to use health and ammo cheats then). Also the odd level exit can be difficult to fathom out. But overall it was a very enjoyable, if rather creepy, game - it's not for preteens though. Highly recommended if you have a very fast PC, and now at a bargain price. There's also the expansion pack (Resurrection of Evil) available. If you enjoy Doom 3, do try Thief III: Deadly Shadows - it's the exact opposite of doom 3 in a way as it's based on stealth and stealing and is set in a rather surreal medieval age, but it also has superbly atmospheric and tense game play (if not quite as slick as Doom 3).
The Good, The Bad, and The Ugly - Review written on November 02, 2006
Rating: 4 out of 5
1 customer found this review helpful.
This review is going to be based on 3 categories. The Good, The Bad, and The Ugly.
The Good:
eye inspiring graphics and special effects.
Very impressive nightmaresh sound effects.
Very scarey game with lots and lots of heart stopping surprises.
The game will have you either jumping out of your seat or shooting up anything that moves or falls to the floor.
The Bad:
The game lacks a lot from the original doom series. Over half of the original creatures from Doom 1, 2, and Final doom are missing which is very disappointing.
The sound track along with the creatures did not resemble anything next to the original doom series except for the rocket-launching Revenant and the Archvile. Id software must have spent a lot of time designing those two, unfortunently , they forgot to add the rest of the creatures.
As for the Imp's, I didn't have a clue to what those tall creatures with 8 eight eyes, throwing fire balls at me were. I didn't know what they were until I downloaded it on my PDA in the game. What a disappointment!
A lot of the times while I was playing the game, it seemed as if I was play Quake 2 or Half-Life but not Doom.
Don't get me wrong about the game. The game is a good game but they should have named it DOOM (The Beginning) instead of Doom 3.
The Ugly:
No joystick or game pad support. The only controller support is keyboard and mouse which will cause your left hand to get carpartunnel from constantly pressing the TAB,SHIFT,F,W,A,S, Q, and D keys.
The game is way too dark. A lot of the times, you're shooting at open air, and then turning the flash light on to see if they're dead or still walking around, only to find out that they're behind you tearing you to pieces.
I heard a lot about people stating that the game caused their computers to slow down to a crawl.
I myself didn't have that problem. My computer is 3 years old and what is even worse is I'm running a video card that is 6 years old. My system is an AMD XP 2800+ over clocked to be equal to an AMD XP 3200+, 640MB ram, Diamond Monster Sound 300MX and an old 3DFX Voodoo 5500 with 64MB video ram.
It took me awhile to find the right driver combination for my voodoo card because 3DFX went out of business back in December of 2000. But anyway, under the timedemo it states that I get 19 FPS but under actual game play I get 38 FPS in High Quality mode with a resolution of 1024x768. Go figure! I can't use the Ultra High Quality mode because my Voodoo card doesn't support TnL (Transform and Lighting) and I can't tell the difference between High Quality and Ultra High Quality except Ultra Hight Quality runs slower.
By-the-way. My video card and sound card are not direct X 9.0 compliant so don't believe everything that you read on the system requirements.