Amazon.com Customer Reviews
One Epic game - Review written on October 27, 2007
Rating: 5 out of 5
2 customers found this review helpful.
This game has an extremely engrossing story that involves a great amount of biblical and theological references. There is also so much detail in character development, we see why characters are the way they are, what events led them to walk the path they did. The graphics are anime style but are so smooth and look great. This review is short, but if you are very much satisfied by an in depth, well written, epic storyline with excellent character development, xenosaga must be given a chance by you. Although episode 2 does stumble and seems to step back a notch in story, the whole series, Episode 1-3, is of the most unique gaming experiences out there. Highly recommended!!
Der wille zur Macht. - Review written on September 12, 2007
Rating: 5 out of 5
2 customers found this review helpful, 1 did not.
The fact that this game series did not fair as well as it should have may have something to do with the fact that it's in-depth storyline was above the head of probably 90% of those who played it. I do admit though, that the fact that this is more of an interactive movie may have turned off a lot of people. There are more and longer cutscenes than any other game I have played. This has to do with the fact that the story is the focal point here. The fact that we get to play certain parts of it is only gravy.
The complex storyline is hard to follow without repeated play throughs or trips to fan sites that help explain it. As a matter of fact the game contains a glossary of the many terms that are discussed throughout the game. If it wasn't for this the dialog would be too clunky from exposition to be enjoyable.
So what is the game about? So many things. Politics, religion, mankind's mortality, ethical issues concerning human beings and cloning, and on and on. The game's philosophical tone is highly influenced by the writings of Carl Jung and Nietzche. As a matter of fact each game in the series is named after one of his books. I don't want to go into too much detail as to spoil anything. The Zohar, an monolith artifact has been uncovered and everyone is after it for the power it will bring to them including Vector industries, a powerful military conglomerate, and U-tic, an undergroud organization with ties to Ormus, a fictional religious organization. All of this is built upon more in the later games in the series. This game is all about introducing our characters and the many organizations and terms that this series is about.
Sadly what was to be a 6 game series was cut down to 3 due to problems within Namco and lack of sales. The original creator was given leave after this game so while the other games have better graphics a lot of the magic seems to be lost. At least the series did it's best to close out the story line in a satisfying manner.
The voice acting isn't too bad. It's a lot better than most games, but can be grating at times. This game has the weakest graphics of the series but still is enjoyable. They were about on par with other games at the time, but many years have passed since it's release.
How about the game itself? Story aside, this is one of the better RPGs out there. The only problem being out short it is. Due to the long cutscenes there is really only 7 or so levels or dungeons, in the game. Way too short. Magic, or ether as it's called in this game, isn't as useful as it should be. There are very few attack spells and the way it's set up only one or two people can learn them and you have to use points to transfer them to other players. The support magic is very good though.
Go into this game knowing you will do just as much watching as you will actually playing. Don't be too quick to judge either. My bother hated this game at first and it's now one his favorites.
Skip this one and the second one, and jump right to part III. - Review written on September 02, 2007
Rating: 3 out of 5
2 customers found this review not to be helpful.
As screenshots and video clips and other Xenosaga media began to circulate, would-be fans all wiped the drool from their mouths in sync, as if part of the same collective mind. It would be the blockbuster that set new standards, not only in terms of story like its predecessor, but visually as well with luscious anime-esque character models rendered meticulously in real-time. Oh, it would be the second coming for sure...and best of all; it would only be part 1 of 6 scheduled games, ensuring a long-standing euphoria.
But was Xenosaga worth all the media and fan hype? That depends on your expectations. If you're open-minded to the idea of equal parts gameplay and cinema, and can tolerate uninspired and sometimes aggravating play mechanics, all for the sake of experiencing one of the greatest audio-visual presentations in gaming history, then Xenosaga is right up your alley. If graphics, music, and story are prioritized beneath the actual gameplay, then you may want to find a friend like that first type of gamer, and simply watch him or her play it. That way, you reap all the benefits, but suffer none of the annoyances.
This is what Sci-Fi RPG's should be - Review written on June 04, 2007
Rating: 4 out of 5
1 customer found this review helpful, 1 did not.
Ok, I will start by simply saying I loved this game, it was a lot of fun, had a complex and compelling Sci-Fi story, and it had characters with depth to match the story. There has beeen an overwhelming shortage of decent Sc-Fi RPG's, and I'm happy to say this is the best one I've played since Star Ocean:the Second Story.
The layout of the game isn't complicated. The battle system is traditional turn based, and each charater has a different set of special moves that you can use to attack, and upgrade to cause more damaage. Encounters can be dodged by avoiding enemies and there special canisters in the environments that can be used to give you an edge against opponents. It doesn't seem like a wholee lot at firrst, but the turn based battle system became much more fun as I upgraded more and more special moves and soon had characteers that could devastate any enemy group. Even when my characters were this powerful, the game still posed a challenge. This is a place where the game strikes gold, it is one of the most balanced games in termes of ddifficulty. It is sharp enough to challenge you, but not so much as to have you breaking controllers off the wall. There are even some battles that you can't possibly win through brute force, and some of these encounters are done with very fragile characters. in these cases you'll have to use strategy too defeat your opponents, and this is something the developers did very well.
The story is absolutely incredible and very compelling. the story is very complex though, even I somtimes forgot what was going when i didn't play it for a couple of weeks. Still it has a deep richness of quality that the market is sadly lacking. The only reason i didn't givee this game aa perfect review is that the cinematic cutscenes suffer from Kojima syndrome. The cutscenes in this game rival and possibly excede the length of the cut scenes in the Hideo Kojima series Metal gear Solid. Metal gear Solid 2:sons off liberty had some of the most unruly and over extended cut scenes in game history. The cutscenes in thsi game are just as long, and some may be longer. With a story this complex, the long cutscenes are asking you to absorb a lot of information all at once. I didn't have a problem with this since I liked the story so much, but for the common gamer this is a bit of stretch. Despite tthis, it's a worrthy purchase
Interactive Movie? - Review written on February 28, 2007
Rating: 4 out of 5
5 customers found this review helpful, 1 did not.
Xenosaga Episode I: Der Wille zur Macht has a challenging, but not overwhelming, battle system... in-depth character customization... interesting and memorable characters... and enough cut sequences to drive you bonkers. They're everywhere. There are more of these voice-acted invaders than there are Gnosis (a storyline-important type of monster) in some places. Fortunately, they're nowhere near as frustrating.
First, if you're really impatient or in danger of falling asleep without some serious Mountain Dew, you can always skip the cut sequences. That's a handy feature if you for any reason had to restart after watching fifteen minutes of cut scenes and would really rather not watch them again (of course, skipping isn't recommended if you haven't seen them before, as you may miss something important). Second, skip or no skip, you can still pause them. So if nature calls--or more like screams at--you, fear not. However, even with these very important and practical features, it sometimes feels like you're watching a movie, not playing a game. So how can you expect to keep entertained?
Well, even if some of the voices aren't top notch, and people's clothes and hair do materialize through other objects on rare occasions, the storyline and characters still make it feel like a good movie, not some made-for-video Disney sequel or something. The characters and plot are mysterious and captivating, and leave you hungry for more. Only the hardcore action-game-only gamers are likely to find the cinematics a major problem. But those types of gamers wouldn't likely pick up a turn-based RPG anyway.
That leaves just one more potential problem: if you buy this game, be prepared to buy II and III. It seems obvious from the title ("episode I"), but to be more specific, you will probably end the game with more questions than you started with. And it's the same way with the second one. So if you plan on playing any of them, you'll more than likely want to play all of them. The extra money involved in that is definitely something to keep in mind.
But if that's not an issue to you, I would encourage all fans of RPGs and good storylines to go ahead and pick up Xenosaga. It may seem like an interactive movie at times, but that's part of its charm.
Unabashedly biased about this game. - Review written on February 17, 2006
Rating: 5 out of 5
10 customers found this review helpful.
First off, as many people have said, the game is wonderful as a movie--less so as a game itself. I am not a habitual player of RPGs for the sake of their gameplay, however--I stray toward puzzle-solving and instant-action games along the lines of the Ecco the Dolphin and Metroid series, respectively--but I appreciate the intricate storytelling the genre allows for.
Xenosaga really goes overboard for the sake of its story--and there's nothing wrong with that. The game is pretentious, and open about being pretentious. The cast of characters are all, to a greater or lesser degree, mentally ill, from heroes to villains and back again. The story takes a sudden and whiplash-inducing turn in the last third of the game. The morality of decisions made are distinctly Nietzschean--which is to say, often amoral and confused. But--the critical but!--it's a wonderful story often BECAUSE of these facts.
If you'd like a good story to chew over and talk with your friends about (I'm still talking about it, three years after I was introduced to it!), buy this game. If you want instant action and a transparent storyline--eh, give it a try. It can't hurt anything. But understand--when you're going into it--that this is more of a movie than it is a game; the objective is to entertain, enlighten, and even disturb through the visual medium, not necessarily through the gameplay itself.
Oh, and, there's plenty of eyecandy for both the ladies and the gentlemen. Always a bonus. 8)
One of the best RPG's ever - Review written on October 21, 2005
Rating: 5 out of 5
9 customers found this review helpful.
War has erupted between humans and an alien life force known as the Gnosis. Man is in danger if nothing is done soon. That's where Shion Uzuki, the designer for the Anti-Gnosis Weapons System known as KOS-MOS, comes in.
This game has a splendid opening, it really gets you thinking about life itself (the subtitle is also a book written by a philospher). Anyway, you start out on a space ship that is creating the ultimate weapon against the Gnosis. However, before completion the Gnosis attack your ship and KOS-MOS starts herself up by herself.
From then on, your basically thrown around to different areas, exploring multiple storylines and trying to figure out why everything is happening.
The graphics in this game are similar to that of an anime game. The characters have big googly eyes and look a little cartoonish (especially Shion). That's what really sets the mood for the game, though.
The battle system is really unique and unlike any I have tried. Basically you have physical or ether (like magic) attacks. If you choose to guard during a turn the AP gauge will go up, allowing you to do an extra, more powerful combo. Once you level up a lot, you'll gain more of these powerful end moves that will allow you to defeat stronger enemies. You're not limited to just the characters, you also have AGWS units, which are basically mechs.
I really was not disappointed in this game, I loved it better than any RPG (yes, even FFVII).
This a great game for the PS2 collection, I would highly recommend it.
Xenosaga...... the future looks bright. - Review written on June 23, 2005
Rating: 5 out of 5
9 customers found this review helpful.
I just finished playing Xenosaga and I must say that it's one of the best RPG's I've ever played. Let me take you through my review of it....
Xenosaga is an RPG based in the future where mankind has spread and colonized the universe and battles internal strife as well as an alien race called the Gnosis. The best feature of Xenosaga is its story. It's huge, engrossing and simply amazing. It really is a surreal trip through an alternate reality. The next best thing are the characters. They are so well developed and each has their own backgrounds and history which are revealed through the story. There are no useless characters in the story; they all play a role and are brought to life through voice acting and dialogue.
Xenosaga's battle system is also a very nice change from the norm. It can be as simple or as complex as you want. It's filled with customizations, AGWS (giant robots), boosts, fiersome enemies, and some very nice features. The only thing that's unfair is that alot of the bosses way abuse the boost ability making it feel very cheap. And it's hard to use the various points and learn the ropes without really examining the various features, but it's still good once you get the hang of it.
One element of the game that's come under heavy fire is the cutscene method. You will be watching as much as you play. I guarantee it. But the story is so well done that I didn't mind. Xenosaga ain't for everyone: but if you want an amazing RPG with a one of a kind story, it's a crime not to play it. If only they had better integrated the movie and gameplay parts... but still, it's extremely impressive. The game graphics are still awesome after 2 years and the soundtrack is excellent even though I wish they would've played more of it over the course of the game.
The back of the Xenosaga case says that the game contains 80 hours of gameplay. Most gamers I have seen say it's around 60 hours, 40 if you're quick. I watched every cutscene, did alot of the side missions including most of the decodings, fought every boss and played through it all in only 30 hrs. Half the time alotted by gamers. Still, the game felt more than sufficiently long, and I was very happy with the ending.
My only complaint with it all that really irritated me involved the enemies. The enemies are almost always placed at the chokepoints so you're FORCED to fight them even though the idea of seeing them is that you're free to not fight them if you choose. Even if you're a good distance away, the warning sign goes off and the enemy chases after you, something I've never ever seen in any RPG that's use this system. It really becomes a game of cat and mouse as you try to outmanuever them and it becomes 5 times more frusturating when they catch you and you're forced into battle. Please follow the Chrono Cross model. This is absolutely ridiculous.
Xenosaga really is an RPG all on its own. It sticks to formulas, but mixes it up with its story. It's a must play. If you're scared, try it out anyway. I was scared of the cutscenes when I read reviews, but I never really noticed them because they were so well done. (Xenosaga movie anyone?)
HAPPY GRAPHICS!!! - Review written on April 23, 2005
Rating: 4 out of 5
1 customer found this review not to be helpful.
(I'm really 15, but I forgot our password stuff.) Like I said in the title, the graphics ROCK. I've only been playing it for an hour, but, like one reviewer said, there are long cutscenes and I can tell that Namco (I think it is) really spent time and money on this game. I would have rated it four and a half stars, but they don't have those. The reason why I don't rate it five is because of the battle system. I'm sorry, but I just don't like turn-based battles. I mean, in a real battle, your enemies/you wouldn't wait until everyone got a turn, right? NO! It would be an all-out melee! The only PS2 game I've witnessed/have with a melee battle-system is Star Ocean III. (A great game, too, but the first disk is better than the second.) However, if you look past this flaw, it is really an awesome game. The opening scene is really great- it shows some of the backround of what happened to the planet. The graphics here, and at the other scenes, are FFX-grade. Yes, that's what I said. This game also has an ORIGINAL story-line. (Other reviewers- and the game summary- probably has this, so I won't elaborate.) Not your ordinary lets-save-the-world-for-the-1156765432nd-time-sort-of-game. Yes, yes, it probably runs along those lines (again, I'e only played this game for an hour, so don't blame me if I'm wrong) but the premises are really different.... I'll shut up, tho, with one last request- PLAY THIS GAME!!!! It's worth your twenty bucks and more.
Surprisingly good... - Review written on March 13, 2005
Rating: 4 out of 5
1 customer found this review helpful.
After playing through Xenogears a few times on the PSX in the past, I must admit I was a bit sceptical when I first started to play Xeonsaga. Xenogears was a great game with one of the most interesting (and equally confusing) plots I felt ever had graced a video game. Unfortunately, the game was far what I would a truely "fun" experence, due to its sheer length and the level of player awareness it took to get the most out of it.
After I started to play Xenosaga, all my worries dissapeared. The storyline was amazing and on par with Xenogears, and I was pleased to see that it was free of that "cram this all this story in one game and/or disc" feeling that Xenogears had. While half the game is easily cut scenes, and the other half basically consisting battles, this didn't seem to bother me as much as some people.
The character development and the battle system seemed over-complicated to me at first, as having three kind of points to distrubute among your characters different abilities made me wonder if I could manage this, but it quickly became second nature. Battle itself is easy enough to learn, though the fact you only obtain money from certain enemies, while realistic, was somewhat annoying, as I had to build up my money every-so-often because I missed out on some of those investment e-mails.
The only thing I though wasn't up to par in Xenosaga was the soundtrack. Now don't get me wrong, there are some wonderful pieces, such as KOS-MOS' fighting theme, the final battle theme (that violin is just soothing), and the appearence the song Greensleves. The rest of the music, even boasting the fact it was performed by the London Philharmonic Orchestra on the back of the case, just didn't do it for me. Also consider the fact the musical score doesn't play continously during gameplay like in most RPG's, as the world of Xenosaga is sometimes so quiet you can hear a pin drop. The music is ok, but one will quickly realize that Yasunori Mitsuda did more with less on Xenogears' wonderful soundtrack.
Before I wrap this up, I would really love to know how this game got a Teen rating from the ESRB. Not that I'm an advocate of the ESRB or anything, but honestly, there are some scenes (one in particular involving a non-player character strangling a little girl) that just makes me wonder how much money did Namco bribe the ESRB with.
All that aside, I would recommend Xenosaga to anyone that likes RPG's and has the time to kill. Don't let the complex character development system and complex story put you off.
The longest game you barely play in - Review written on January 16, 2005
Rating: 5 out of 5
4 customers found this review helpful.
Back in 1998, Square released Xenogears, a massive game that caused a stir due to its heavy religious and philosophical overtones. It was also a great RPG with some memorable scenes and a rather interesting but heavily complicated story. Flash forward couple years and Monolith announces that they're making a "prequel" to Xenogears, and it'll come out in 5 parts and probably span 3 systems by the time they're all finished. Reason why I say prequel in quotes is that it's not an official prequel like Resident Evil Zero let's say.
Story: The story picks up when archeologists find a massive artifact somewhere in Africa. Many many years later it's discovered in space and a ship captures it with some casualties due unknown energy. Meanwhile, Shion Uzuki is developing KOS-MOS, a Realian(basically human-like robots) that could fight off the Gnosis, a ghost-like alien race that absorbs the energy of whatever it touches and crystallizes them and shatters them. They're like ghosts so you can't shoot the things, so that's where KOS-MOS comes in. Of course, the Gnosis attack and they have to escape the ship and that leads them on a quest on finding out what was that artifact and what the Gnosis are after.
Graphics: Took a long time in development so the graphics don't have that finesse of Final Fantasy X but it looks pretty good.
Music/Sound: Done by Yasunori Mitsuda(Chrono Trigger/Cross, Xenogears) and with the London Philharmonic Orchestra so the arrangements are definately epic...whenever you hear them anyway. Levels tend to be devoid of music sometimes so all you hear is your footsteps going "clank clank".
Gameplay: Pretty much typical RPG-fare. Going into A.G.W.S(pronounced like eggs) take the replacing of gears and they're the same thing only different name. Unlike in Xenogears, enemies appear on screen and also there's damage effects where you can lead them somewhere, blow something up and the resulting explosion will provide a bonus for you in the fight.
As for the cutscenes? There's a LOT. Well, I'll put it this way: there's cutscenes but they're not like 50 5 minute ones, more like 20 15-30 minute ones. Seriously, some of these seemingly go on forever. You'll be hard-pressed to ask "oh, I can play now?" Then you play for 10 minutes and there's another one! Go you! You're watching a movie with some gameplay thrown in. But honestly? The plot's so interesting-and just like Xenogears, oh so complicated-that you wouldn't mind but then you start getting itchy fingers and want to play some more.
I often found books to be the best form to tell a story. You can be as long as you want like Wheels of Time, which still hasn't ended or short like Lord of the Rings with just 3 books. You can't see it and that's where games come in. With Xenosaga, this would be one of the most interesting and longest books in quite awhile, but because it's a game, you have to actually play it to get there.
Pay no attention to those minorities who demote this game - Review written on January 11, 2005
Rating: 5 out of 5
1 customer found this review helpful, 2 did not.
This wonderful,innovative rpg is one of those games that will remembered through generations. Here is an analysis.
Graphics - the graphics of this game are done anime style and are done extremely well. Proper facial expressions are done accurately and details are wonderful. Even when moving in third person, the characters are designed beautifully.
Storyline - one of the best. Although a little difficult understanding the terms in the beginning, this does not take away at all out of the motion of the game. Many times through this game, you will sit back and wonder how the creators ever thought about all these specific details. The game remains on the storyline except for a few instances when you are able to do something extra.
Characters - The characters' lives are done with utter amazement. You will truly feel that you personally know these characters throughout the course of this game. And to think, this is only the first game out of several to come in this series.
Sound - This is the only logical thing that a citic can have something bad on. The music is not horrible, it just could of done better. You hardly notice it through the course of the game though.
Battles - The battle system is one of the most unique in rpg's. The battle sysem is based on "turns" like FFX. I personally like this usage over ordinary battles where everything happens "all at once". The reason being is that this way, you can plan your strategy accurately and therefore make the most use out of your battle options. I really enjoyed running into battles for the sake of exploring all the different techniques I could do in battle.
The only thing honestly I can say that should be improved besides the music is the lip syncing. The movement of the mouth does not quite match the dialogue. The voiceovers were terrific even though Shion Uzuki sounded ditsy. Other reviews may have denounced the religious part of this game, which I dont understand why. If anything, it gives the game a greater depth.
Overall, this is one of the best games ever created. One might say that this ranks as high an rpg as Halo does first person shooters. I advise you to not read the reviews that give this under 4 stars because they clearly cannot define a great game when they see one.
The most complicated RPG ever. - Review written on January 06, 2005
Rating: 4 out of 5
3 customers found this review not to be helpful.
If your RPG has a character index and terms glossary built into the game, you can figure you've got a pretty complicated game. Unfortunatly, this doesn't always mean a -fun- game.
This game is a prequel in spirit to the PS1 rpg Xenogears, and features mostly the same combat mechanic of stringing together button presses to make combos. It also features long cutscenes with a heavy empathsis on foreshadowing and mentioning characters and terms who don't show up until hours later into the game.
The graphics are impressive, and the music is one of the few I've heard in an RPG that hasn't made me want to cut off the sound. (I wish I could turn off character voices, however). There's too much leveling up and enemy imbalance, though and the ending is mostly a let down.
Despite all that, the game feels longer than the 20-30 hours it takes you to play though (perhaps due to all the gambling for coin and leveling up needed). But is still a head-scratching, make you say huh?, enjoyment.
So so - Review written on December 11, 2004
Rating: 3 out of 5
4 customers found this review helpful, 4 did not.
This game has it's good points; good animation, music, decent characters, original story line.
On the other hand, the plot is insanely complicated, and the voice acting is kind of silly. The boss fights aren't very hard, but there are many annoying little battles in each level. It must be reiterated, the cut scenes are very long and very boring. Therefore, what little time you actually spend in control isn't much fun anyway.
On a lesser note, the story is pretty dark. Which could be good or bad depending on what you like.
I don't think this is a bad game despite it's flaws. Don't expect a masterpiece, but it's entertaining enough to fill a weekend when you don't have much else to do.
Spectacular drama in cosmos - Review written on October 24, 2004
Rating: 5 out of 5
11 customers found this review helpful.
The increased use of drama is what made Final Fantasy 4 a successful formula, well over a decade ago. It encouraged a new type of RPGs never before experienced. I am truly surprised how well Namco was able to reenergize that essence. The events aboard the Woglinde are an amazing mix of storytelling and gameplay unlike any before. No doubt this will earn a lot of envy.
I've read many negative opinions about Xenosaga. None of them are true. RPGs have a long history of requiring patience--that's not a surprise. Some of the greatest RPGs had long intermissions, like Final Fantasy 6 or 7. They emphasized the story elements over anything else, and it worked!
However, I did notice that the second half of Xenosaga had a few too many ordinary battles between story events, which would become a little tiresome and dull, compared to the very energetic first half of Xenosaga.
Voice acting is very good, with voices of all characters well matched. There are a few obvious lip sync errors, but they are easy to overlook, especially since there is a lot of nonstop drama early on for many hours. The subtitles cannot be turned off, but I didn't find them disrupting.
I liked the battle music a lot. It was well matched to the setting of a cosmic RPG. I never tired of it. I expected it to change for the main battles, but that's only because every Final Fantasy game has done so in the past--no big deal. Some battles with main enemies were engaging, requiring all-out preparation and sometimes no-mistake tactics, which reminded me of some tougher battles of FF 4, like the Leviathan battle.
I respect Namco's willingness to write the story before making the series. If Capcom had written their general Resident Evil story more clearly sooner, they wouldn't have gotten themselves into such a deadlock over what to do next. They used up many interesting characters, only to recreate similar ones again, which makes the overall story look uncohesive and repetitive. The same problem goes for Konami's Metal Gear series. These companies need to write the story a few games ahead or risk getting into trouble later on.
The emails were a very nice comic relief. I noticed they were very well timed--a very nice touch. Yes, the spectacular cinemas can be skipped. This is useful, if you find yourself redoing a scene due to a lost battle. Ordinary battles can seem long only because it isn't obvious at first into which skills to invest. There are several ways to go.
The time to complete the game depends on the player. I'm not a big fan of side quests, so I only completed a few of them. Linear gameplay is the thing. It is what makes a great RPG, always has.
I respect Squaresoft a lot, especially for their FF X, but the first part of Xenosaga is actually what makes Xenosaga more spectacular than any Final Fantasy game I have ever played. I think of the first hours of Xenosaga to be much like the first minutes of FF X. Spectacular and involving. Namco will either stay with this successful original formula or steer Xenosaga 2 into a black hole. It all depends on who they listen to. Competition is welcome to have their opinions about Xenosaga too.