Each chapter teaches a specific technique or concept through examples that capitalize on the particular talents of that chapter's Flasher/author. For example, Nikhil Adnani is a talented and humorous cartoonist/animator from Canada...,and his chapter walks you through practical steps for creating charminganimations (such as making a cow strut), while dispensing good advice oncharacter design, making convincing movement, and optimization. RichardMapes ... provides an introduction to ActionScript principles; if coding seems beyond you, this might just clear the fog. From there, readers can explore scripting used in 3-D effects or object-oriented games... The CD-ROM contains project FLAs and SWFs, as well as color images from selected chapters, and trial versions of software.
The advantage of learning from a book many designers and coders have had a hand in writing is that you're guaranteed a discussion that includes real-life goals and pitfalls. Also, if the style of one chapter's author doesn't quite jibe with yours, perhaps the next one's will. You're sure to come away with a deeper understanding of Flash and ActionScript, and a whole mess of new ideas to try. --Angelynn Grant
Topics covered:
Site design principles
Content creation, including working with Smart Clips, combining Flash and external 3-D applications, cartoon animation, using video in Flash, sound, transparency, masking and text, buttons, and menus
ActionScript principles and creating with ActionScript, including simple and 3-D visual effects and simple and object-oriented games
Combininginteractive Flash movies that draw data from outside sources, including usingXML
Efficiently integrating Flash into a Web site, creating a preloader, and optimizing for search engines