Amazon.com Customer Reviews
Forget the Coffee Table...Keep this One by the Computer - Review written on June 20, 2002
Rating: 5 out of 5
11 customers found this review helpful.
This is honestly one of the best books that I've picked up in a long time. There are so many books lately, that appear to be nothing more than a ploy at being the first book on the latest release of such and such software application. Flash Math Creativity avoids using interface clips from the Flash authoring environment, in order to concentrate on the content and not on something that has a much more limited shelf life. This book has so much to offer beyond getting acquainted with Flash 5 or MX or whatever. Becuase of the choice of displaying only raw code, it's probably not the best choice for a beginning Flash user. The examples, although excellent, aren't always well annotated, and often leaves you scratching your head -- but that's part of the fun.
I really appreciate the fluid examples, and the challenge of using the provided content for further investigation. These experiments should keep me busy for some time.
The graphics are quite beautiful and it would be hard to look at them and ignore the value of these creations on the basis that it doesn't have a practical application in the area of web design, as one reviewer stated. Plus, when did I start reading books and enjoying Flash only to do corporate stuff.
The most essential non-beginner flash book - Review written on April 17, 2002
Rating: 5 out of 5
6 customers found this review helpful.
This book doesn't explicitly teach mathematics. It shows how various maths are applied to movie clips, and how the various proximities of layers and code work. It also falls a bit flat in the "instructional" department with certain phrases like "at the end of the FOR loop"... is that inside it? is that outside it?
Also, all of the code is presented piecemeal. "Here is the code" is often said, with only one or two lines talking about exactly where to do it or what to do with it. Someone who is straining to learn the point of the code and how it works and to *visualize* the maths will easily skip over this & create code with error.
Why isn't that a problem? Why does this book deserve 5 stars? Because that error is the spirit of experimentation.
This /could/ have been a step by step walktrough with big type and captions like "this is what SINE does" and diagrams, but that would have allowed less code.
After fiddling with a few of the experiments and not being able to duplicate the code I gave up on trying to duplicate the code and began playing with "what ifs" and came up with my own solutions.
There are 2 separate tree examples that work similarly, but allow you to see nuances and possibilities, for instance.
Essentially, you will want to do every example this book has to offer.
As far as the "this book offers nothing new" argument that is peppered throughout the reviews... since when was math new?
Still Great with Flash 8 - Review written on April 08, 2002
Rating: 5 out of 5
3 customers found this review helpful.
The mark of a great Flash book is its capacity to be used far after the current version of Flash is not longer extant. With Flash 8, I still use this book as a reference as ivaluable as it was the first time I read it. It's a sad comment that a number of these reviewers lack the spirit of imagination where these materials can be used. Fractal geometry has been used in everything from game creation to modeling in medicine. It's not a Math for Morons book, and if that's what you're looking for, you'll be sadly disappointed. Rather it's a Math for the Imagination book, and if that's what you want to use with Flash, you'll love it.
This book is one of the few that assumes some background in or appreciation of math as a tool for developing algorithms. It's not a book for everyone, and one reader rightly pointed out that it's not a primer in math. So if you don't have math savvy, this book may not be your cup of tea. However, from what I saw, one need not be a math whiz to work through the different kinds of interesting algorithms contained in this book, and you will learning something about both Flash and math.
One of the best lessons this book can offer (besides the sheer joy of experimentation even though you're not sure what you'll create) is how to use different elements of geometry and a little algebra with Flash to do some very interesting things. After beginning by following instructions to make a snail spiral, I quickly found myself doing my own experiments by changing different vectors, values, colors and whatnot just to see what would happen. I was surprised by my own results, and then I took elements from different chapters, mixed them together for even more new discoveries.
This book is not a paint-by-the-numbers book, and unless you like to explore for the sheer joy of the exploration and learn something for no particular reason other than it's sort of cool, the book is not for you. It is not a "practical" book in the sense that if you learn how to create a Flash site for some suit, but it is very practical if you'd like an invitation to discover concepts in their own right.
Finally, I found it ironic that such a book using Flash 5 would be published almost exactly at the time Flash MX was unveiled. Well, the algorithms are even more appropriate for Flash MX because you can do so much with movie clip drawing methods with MX that were not available in Flash 5. It's probably not even going to have to be revised for Flash MX because the kinds of people who would buy this book would have little problem in taking its wisdom and doing even more with it in the new Flash.