Amazon.com Customer Reviews
A flood of mediocrity - Review written on September 29, 2007
Rating: 3 out of 5
8 customers found this review helpful, 1 did not.
This comic book anthology is not a good value. For $50.00 full retail you can get a game that will take you many hours to finish. For $7.99 you can get a Halo prose novel that may take you anywhere from several hours to a couple of days to read. For $24.99 you get this anthology of four stories that should take you, unless you're still in first grade, about an hour to finish.
In addition there is a collection of drawings and paintings (mostly of the Master Chief) from some very talented artists, a 24-page gallery that is longer than all but one of the stories. You also get a total of 14 pages of introductions - of the stories, the artists, the comic book project, the significance of Halo in pop culture, blah, blah, blah. This is the same number of pages as the book's second longest story! That's a total of 48 pages that could have been given to another story, or could have been left out to produce a more reasonably priced book.
The stories themselves are mostly run-and-shoot, adding very little to the Halo universe. The one exception happens to be the best piece in the book, a story that at its Orwellian worst is reminiscent of war reporting from Iraq. Brett Lewis and Moebius are the only two creators here who exploit the medium and follow in SF's grand tradition of using an imagined future to shine a light on the present.
Look for this used, or better yet borrow it from a friend or library. For those that might interested, reviews of each story follow.
THE LAST VOYAGE OF THE INFINITE SUCCOR
Writer Lee Hammock
Artist Simon Bisley
Here we find out how SpecOps Commander Rtos Vodumee, seen in Halo 2 along side the Arbiter, lost a bit of his mouth and how he knows so much about the Flood. While the story is minimal it's loaded down with far too much text. The Commander, for example, is given lengthy orders, which he then repeats verbatim to his subordinates in the next scene. Once would have been enough. Perhaps it was intended as a reflection of the culture, or perhaps it's just sloppy writing, but much of the dialog is stiff and stilted: "And one cannot train in the ways of spilling blood without partaking in the act. It is good to see that the softness of others in the Covenant has not weakened your discipline." The story, such as it is, has Rtos Vodumee leading a landing party to retrieve a high ranking Legate from a valuable and now Flood-infected ship. Along the way many Covenant troops, both clean and infected, are blasted, blown up, and cut down. If you like action, this piece is nearly all so, 45 pages of vivid, kinetic painting that will have you hurriedly flipping pages. Bislesy's minimal style fits the pace of the story, not bothering to slow down the reader with lots of detail.
ARMOR TESTING
Writer: Jay Foerber
Artists: Ed Lee, Andrew Robinson
A 10-page story depicting a trial run of assault armor, the kind of suit worn by the Master Chief. The person inside jumps from space, makes a controlled landing in a simulated hostile zone, and then takes out all his opponents. There's a little twist at the end, but there isn't much remarkable about "Armor Testing" except the artwork, an animation style presentation enhanced through computer filtering by Ed Lee based on Andrew Robinson's fully colored and inked pages.
BREAKING QUARANTINE
Writer/Artist: Tsutomu Nihei
You may remember from the fist game that the Master Chief is quickly isolated from the rest of his squad when they first encounter the Flood. If you ever wondered how the cigar-chomping Sergeant Johnson escaped, you need wonder no more. Nor will you be kept in suspense for long. It shouldn't take you more than a minute to flip through this 11-page shoot-out. Japanese artist Tsutomo Nihei presents a painted project that is stylistically unlike most manga and features no script but the Japanese onomatopoeia - the "don don don" of a hand gun, the "kachin" of a switch being flipped, the "ga gi gi gi gi" of an automatic rifle.
SECOND SUNRISE OVER NEW MOMBASA
Writer: Brett Lewis
Artist: Moebius
The best 14-pages in this anthology relates the story of a journalist covering the Covenant invasion of Earth at New Mombasa. In Halo 2 we see only the smoking remains, but through this story we get a glimpse not only of the civilian life in the Halo universe but how the military controls the press and the public's perception of the war. As you might expect, the art from Moebius is exceptional and compliments a very fine script from Brett Lewis. Where the other stories are largely sizzle, this one brings on the beef.
GALLERY
24 pages of splash art, most of it featuring the Master Chief. Some great pieces here, but hardly worth the cost to include them.
INTRODUCTIONS
14 pages of self-congratulatory logorrhoea.
Graphics. - Review written on August 16, 2007
Rating: 3 out of 5
1 customer found this review helpful.
First and foremost, I'd like to say I'm not the biggest comic book fan. I'm more of a Halo fan - played all the games, read all of the books, and there was basically one thing left - the graphic novel. It's not much of a novel with emphasis upon plot or story or even character developments but more about the Halo universe and art. You really have to be a Halo or a graphic novel fan to enjoy it, otherwise I would recommend that you pass this up.
There's four stories overall, the first one having to do with an Elite Special Operation to destroy a ship infected with the mysterious parasitic race known as The Flood. "The Last Voyage of the Infinite Succor" expands on events briefly following the first Halo game which was probably my favorite in terms of graphical art and dialogue. The second story, "Armor Testing" follows a deadly war game between Spartans and UNSC Marines (I'm sure most will get a kick out of the ending). Next, what would a graphic novel be without our favorite secondary hero, Sarge? "Breaking Quarantine" attempts to develop Sarge's character without any use of dialogue, simply weapons fire (how ironic). And finally, our last story takes a look at New Mombasa, the city that was fought and badly destroyed in the second Halo game. "Second Sunrise over New Mombasa" deals with a lonely reporter illustrating the humans way of life during the Covenant Invasion of Earth.
In other words, most non-Halo fans won't have a clue on events in this graphic novel, they will just sit back and enjoy the art.
Extreme Disappointment - Review written on August 03, 2007
Rating: 1 out of 5
1 customer found this review helpful.
Amazingly sucky. Artwork is mostly blurred, boring, or uninteresting. Action sequences are too long, confusing, and muddied. Stories are non-existent. Maybe you'd get more out of it if you're more familiar with the Halo universe, but I don't think so. Case in point: The Johnson story is a total flop. Despite the huge buildup, nothing happens except a running shootout with the Flood. Most of the art in the Gallery at the end is better than the stories, and one or two even has a better story than the actual stories. Pretty clear Bungie & Microsoft just grabbed whoever was available and pushed out four stories to make this happen in time for some deadline or budget, despite all the protestations that that's exactly what didn't happen. Very disappointing, this could have been awesome.
Not bad, but somewhat disappointing - Review written on June 15, 2007
Rating: 3 out of 5
3 customers found this review helpful, 1 did not.
With the wild success of the Halo video game series on the XBox, expanding into other mediums was inevitable. Thanks to Marvel Comics, Bungie's shooter franchise makes it's way to the comic page in this original graphic novel, which features short stories taking place in the Halo universe. The best story to be found here is undoubtedly "The Last Voyage of the Infinite Succor", written by Lee Hammock and illustrated by the great Simon Bisley (Lobo, Heavy Metal), which details some major plot points that are intricate to the overall backstory behind the Halo series. The rest of the stories featured here though are quite underwhelming to say the least. Though there is great artwork to be found throughout the Halo Graphic Novel, there's not nearly enough here to hold your interest. Not to mention that a full-length, original story would have been much better served than what is found here, but hopefully with Halo 3 on the horizon, that will become a reality. All in all, the Halo Graphic Novel isn't bad one bit, and is worth checking out for hardcore Halo fans, but everyone else isn't missing anything here by a long shot.
Halo graphic novel - Review written on January 04, 2007
Rating: 5 out of 5
1 customer found this review helpful.
This is the best comic I have ever read. I , being a Halo fan myself, have also read the novels that compliment the story of Master chief and the rest of the Halo universe. This is a wonderful edition to the Halo universe. It answers questions about characters , the art is spectacular, the stories and how they are presented meld so perfectly together with the style of the games, novels, and the rest of the halo universe that I felt I was reading cut scenes form the games and continuations of the books( which both were amazing as well). Any comic book lover, Halo fan or Sci fi fan should check this comic out , and if that sparks your enthusiasm and you want to find out how this all ties into the Great Story that is Halo you should check out the other novels and game products. 5/5, perfect!, wonderful!, so many words can describe how pleased I am with this product.
Art is great, story....not so much - Buy when paperback comes out - Review written on November 03, 2006
Rating: 2 out of 5
2 customers found this review not to be helpful.
The general feeling I had left after reading through this graphic novel was, That was it? Costing anywhere between 17 and 25 bucks this title hardly pays for itself. The book overall has a couple of different stories split up, all set in the Halo Universe. A good way to describe this book is, it's like the Animatrix, short stories based in a specific fictional landscape that are at best, cool and at worst mediocre. The art in every one of these short stories in this book were all top notch but, the shortness of the short stories just left me with again, the feeling of: That's it? My suggestion to Halo fans out there? Wait till this comes out in trade paperback form when it'll be about 10 bucks, then it might be worth buying.
Underwhelming. - Review written on October 23, 2006
Rating: 2 out of 5
10 customers found this review helpful, 5 did not.
In this book, you get a Bungie prologue, 4 stories, and an Appendix of "also ran" artwork.
The Appendix was the best part. Amazing artwork to be seen there. Makes me wonder why those submissions didn't make it fully into this graphic novel...
The first story, "The Last Voyage of the Infinite Succor," had the best plot of the four. Most of the story is told visually, but the overly dark and overdone artwork makes it impossible to tell what's happening half of the time.
"Armor Testing," the second story, was too short and too simple. Decent artwork, however.
The third story, "Breaking Quarantine," is the only real gem of the four. Amazing artwork and a good story, though the ending is a bit lacking.
"Second Sunrise Over New Mombasa," the last story, suffered from goofy artwork and a convoluted plot.
In all, I'm sorry to say this was a let-down. Good thing it wasn't very expensive to purchase.