Amazon.com Customer Reviews
Designing stuff is harder than it looks - Review written on June 20, 2008
Rating: 3 out of 5
Norman has created an entertaining and enlightening treatise on the psychology of everyday objects. Why do some things work so well while others completely baffle? What distinguishes successful utility from frustration? How does one research and develop successful products? Most importantly, how does one avoid wasting time developing products that are doomed to fail? Many everyday objects are examined for their utility and user-friendliness. Norman uses three basic concepts, Affordances, Constraints, and Mappings to deconstruct everyday objects.
If you are designing Web sites, user interfaces for computer applications, writing manuals, or creating anything that will be used by a human being, this book will help you succeed. Norman encourages you to remove your creativity and ego from the process by affording you the objectivity to examine the goal from the point of view of the user. He shows you how social and cultural constraints can be used to enhance products.
An excellent book but you must understand that using Norman's advice requires no small amount of humility which makes it difficult to sell to established shops. For instance, I know a Web design team that uses the "don't make them think" mantra for many decisions. But they've been using it so long they think they know everything about the best Web interface design. Their prejudices get in the way of successfully developing half of their projects because they can no longer think like users and visitors. They might never be able to use Norman's advice because they'd see it as obvious and pedestrian.
The Years Have Not Been Kind - Review written on February 17, 2008
Rating: 1 out of 5
6 customers found this review helpful, 8 did not.
I take it from other people's reviews that this book is considered by stome to be a classic in the design field. However, I found it unreadable and gave up after a little over a hundred pages. The book failed me on a number of levels, which is particularly surprising considering that the subject of the book is designing things that conveiently and elegantly meet the needs of the user.
Although I was a young adult when the book was first published in the late 1980's, the examples in the book (telphones, sewing machines, typewriters, film projectors, etc.) are so dated, the typesetting so badly done and the pictures of such poor quality, that I felt at times that I was looking at a book from the Eisenhower administration.
His points about good design are valid but are obvious and well known(in his defense, perhaps when he wrote the book they were novel). Devices like single serve coffee machines, ipods and blackberries have brought good design principles into the general consciousness.
He also spends very little time providing interesting examples of good and bad designs and how they came about and their consequences and instead spends too much time rambling. There's an Andy Rooney-ish quality to his musings that was usually annoying but occasionally quaint (his musings that in a decade there would be a good pocket sized computer device that would track his meetings and other information had me checking the book's copyright date). His grumpy complaints about having to remember phone numbers, phone card codes, zip codes and the codes for those new fangled ATM machines brought to my mind images of Homer Simpson's dad, not a man with cutting edge ideas on design.
By the time I gave up halfway through the book, I wasn't sure why the book had been written. Norman seems particularly obsessed with door handles and I just couldn't share his passion on the subject. I would have been more interested in important examples of design failure (e.g., if memory serves, the Audi 100 series' placement of the brake and accelerator pedals that resulted in "sudden acceleration" problems at the time he wrote this book) rather than an obsession with the layout of knobs and burners on stove tops.
I threw my copy in the trash.
Still a classic - Review written on January 07, 2008
Rating: 5 out of 5
1 customer found this review helpful.
Have you ever stood in front of a door, or a microwave, absolutely flummoxed, because the damned thing gave you no clue whatsoever how to open it. If so (even if not), you will enjoy this book. In clear, coruscating prose he exposes the miserable flaws in the design of everyday objects which conspire to make our lives less convenient, more miserable, and sometimes more dangerous.
The book is not just an exposé of the appalling laziness and hostility to consumers that is commonplace among designers( e.g. in the software industry, which is a story unto itself - see "The Lunatics are Running the Asylum") - it is also a clarion call to action. We need not live in a world where it appears that appliances conspire to make us feel like idiots. And when they do - when you can't figure out which button to push, or whether a door opens inward or outward - remember that you are not the one at fault. It is the lazy incompetent designer of the thing which is making you miserable who is deserving of scorn and ridicule.
Far too often, in a design world which favors form over function and usability, crimes against the user get rewarded with prizes and the acclaim of the design cognoscenti. People who presumably never have to struggle with the consequences of their own reckless disregard for the usability of the objects they design.
This book is an outraged and eloquent call for change. Though it was written several years ago, the central arguments hold up well, and the style is humorous and engaging.
Should be required reading in high school. - Review written on October 12, 2007
Rating: 5 out of 5
1 customer found this review helpful, 1 did not.
This is a common sense book that illustrates how many problems aren't due to it user errors - but to the designer's error. For example, how often have you guessed (incorrectly) when walking up to a new building, what door is the main entrance "in" door, and puzzled over whether that door opens in or out? The problem is not due to your lack of intellect - the problem was caused because the entryway's usability was not tested in the building's entryway door design, and therefore everyday users can not use them easily. If usabilty and good design were taught at the secondary school level, maybe we would all benefit from better designed homes, cars, highways, electronics, and web pages. Highly recommended.
Open your mind to usability - Review written on September 23, 2007
Rating: 5 out of 5
1 customer found this review not to be helpful.
The Design of Everyday Things is not a common book. It is a book about thinking how things are made, and more important, why they are made that way. It's a fantastic way of speaking about usability, about utility, and about design.
After you read it, you'll start to look all around you. You can apply it to software design: Remember those hellish tools nobody could master even reading once and again the help? Or remember that tool that was so easy to use you didn't even opened the help... And analyse them, extract that factors make it good (or bad).
But you can apply it to your life. Are you dumb because you can't program your dishwasher, or maybe is that having 10 buttons is a mess?
I am left-handed and a lot of times I've thought "I can't do this well because it's designed for right handed". Now, sometimes I look more closely and see that even for them it's hard to use.
Something not common to read to learn something about usability and design, but a good source to learn them.
Ever wondered why a tea pot looks the way it does? - Review written on September 23, 2007
Rating: 5 out of 5
1 customer found this review helpful, 1 did not.
Donald Norman, a very established expert on usability, interaction design and cognitive psychology, wrote this book back in the 80s. Although this is quite some time ago (for a book on design, at least), it still contains a lot of true things. The authors tackles a large amount of absurd mistakes in the design of every day items and explains where, why and how the design has failed. The book is written in an almost informal, novel-like way and therefore is an easy read. The author put a high information density into his text, which allows the reader to quickly advance from one idea to the next, without having the impression that the material repeats itself. A large amount of examples and stories help to convey the relatively abstract material in a way that it is fun to read. The mostly funny aspects of the examples help to connect the abstract information with real incidents. Although the author points out many design flaws, he never speaks negatively and always explains why design mistakes (or even user errors) occur and how they can be avoided.
If you like a book that explains common design errors and how to avoid them, this book is for you. If you want a tutorial in how to design an interaction, I would like to suggest Sharp, Rogers, Preece, 2007, instead.
Learn to Apply Critical Aspects of Cognitive Engineering - Review written on September 13, 2007
Rating: 5 out of 5
1 customer found this review not to be helpful.
Dr. Norman discusses many important aspects of cognitive engineering in this classic title, including human memory, errors, stages of action, constraints, knowledge in our heads vs. knowledge in the environment, feedback, mappings, to name just a few. He covers these topics fairly deeply, yet keeps them all quite interesting with his clear writing & excellent illustrations. A must read for industrial designers & usability engineers.
Nice Argument for Usability, But Misses the Application - Review written on May 25, 2007
Rating: 4 out of 5
1 customer found this review helpful, 2 did not.
"The Design of Everyday Things" by Donald A. Norman is said to be one of those great usability books. I bought mine at a major usability conference, believing the hype. My conclusion: Useful, but overhyped.
Norman takes a theme that says, "Look at history and you will see how the objects we use daily are sensible and functional. Now, design websites and software likewise," and develops a complete book.
Rats. I gave it all away. Now you do not need to buy the book, nor read any its 257 pages.
Really, that's more or less all there is to the book.
It is easy to read, but, in the end, becomes repetitive and is deficient in assisting the reader with application. It points out a problem we need to understand, but offers no solution. It is worth reading, but lacks as an instructional tool.
For the dense-headed, or for someone who has never considered the arguments for thinking about function before form, the book is tremendously useful. Example after example is presented is simple terms so that readers will see that merely having a cool website is not enough.
Where the book does not meet the mark is in the transferring the ideas into something modern, practical, and, in the case of we communications people, websites. What starts with a brilliant exposition about devices being useful ends where it started.
Anthony Trendl
editor, HungarianBookstore.com
Great book, but same as The DESIGN of Everyday Things - Review written on January 18, 2007
Rating: 5 out of 5
2 customers found this review helpful, 1 did not.
I was confused when I first ordered because this book appeared to be a different book from The DESIGN of Everyday Things, but they are, in fact, the same book, just different editions. The title was changed mostly for marketing reasons, as the author explains in the preface of the other one. I ended up reading the other book and sending this one back, but I would recommend either. This one is hard back, and I kept the other because it's paperback.
Do not continue with life until reading! - Review written on September 23, 2006
Rating: 5 out of 5
3 customers found this review helpful, 1 did not.
This update to "The Psychology of everyday things" is quite possibly my favorite book. Let me start with the negatives, as I can think of so few: I will admit that at times Donald Norman draws out his points to the extent that one wonders if he needed to meet a word count for a particular section. And some of the concepts are outdated (notably the magical 5-7 range; psychologists have put that one out to pasture).
The positives: The book is light, funny, and easy to read despite the college-student-deterring length. Norman presents all of his points with anecdotes; he relies on both real stories (personal and recounted) and hypothetical situations to lead the reader into a think-tank state of mind about how we use and are used by the designs all around us. I really liked how no subject is too trivial to be overlooked for its design lessons--examples range from shower tap handles to keyboard layouts to fire safety mechanisms to automobile dashboards...The list is stunningly long.
I think the most pleasant aspect of this book is that it is so very usable. Sure, the examples vary enough to resemble a near stream of consciousness, but it's that very diversity that causes the reader to walk away more observant of the world around him or herself. After reading this book, I am convinced that you will have a significantly altered perspective on the cognitively constructed nature of the world around you. And while some examples and concepts might show their age, the points Norman makes are simply too valuable to ignore. As a minimum, all Microsoft Windows developers should be locked in a room with this one until they finish ;)
I highly recommend it, and no, you may not buy my copy used!
Read this book to feel good about yourself - Review written on August 03, 2006
Rating: 5 out of 5
Everyone's got one's share of distressing moments, failing to use some variations of widely utilized hardware like doors, windows, entertainment systems, faucets etc. I know I've got quite a lot of them. I used to think it was because I am slightly dyslexic.
Thanks to Mr.Norman's well articulated insight into knowledge in the head, knowledge in the world, affordances etc., reviewing those moments --not a difficult job, by the way, as mr. brain has a funny way with embarrassing moments: it may store your PIN to your cash card so deep, that it takes a minute to dig it up, but it keeps the memories of those embarrasing moments virtually on the surface so when you wake up in the middle of the night mr. brain can immediately fish out one of them; Dave Barry is quite right with his theory that this could account for a large percentage of inexplicable midnight suicides-- I now know I was buffled because the design was misleading or plain bad.
The infrequent hitches with the book are a small number of sections where Mr.Norman over-articulates. He certainly does not bore: the content is quite stimulating throughout the book. It's just that some of his ideas could be expressed with less words and/or less repetitions than they are.
His most striking ideas are expressed simply (one could argue that they are striking *because* they are expressed simply). I personally love his observation on users' manuals for doors: even a single word (PUSH or PULL) users' manual is a sign that the door was badly designed.
The functionality of everyday things - Review written on June 22, 2006
Rating: 5 out of 5
2 customers found this review helpful, 2 did not.
The functionality of everyday things
Fantastic book. The book describes how to design functional products, by showing some good and bad examples of good design. The book does give a couple of tips to every designer
- Make everything visible, or at least try to. This is the part of the book that was somewhat vague, because although it might work on simple products it would fail on the more complex ones. It is considered a bad idea, from a design and usability perspective, to put every option of complex software in front of the user. Thankfully the author does describe two solutions; hiding and grouping. Hiding, while still making every option readily accessible.
- Use natural mapping. We naturally map certain actions; push means forward, while pull means backwards. The author urges designers to use natural mapping whenever possible, and avoid using some unnatural mappings.
- Accordance. The material of an object could convey the function of a product or how it should be used.
- Shape of objects. Shapes could convey the handling, purpose, or operation of a product.
- Constraints. Constraints could make users less likely to make errors
- Design for error and make everything reversible
- When all else fails try to adhere to a standard (or make your own)
The book also describes times where the designers purposely make the the product difficult to use; a nuclear power control for example. The book does caution, however, that such designs usually backfire in certain circumstances.
The book does not mention how to have a good design while still keeping the product aesthetically pleasing.