Amazon.com Customer Reviews
The Twisted Review - Review written on March 12, 2008
Rating: 3 out of 5
4 customers found this review helpful, 1 did not.
I purchased this book expecting to get a good grasp on Actionscript 3.0 by the time I was finished. After going through 3/4 of the book, and exercises, I finally stopped.
Let me first mention what I have found/do find nice in this book.
1. On pages 4-5 there is a nice comparison between AS2 & AS3. Top-notch. I have not encountered another example as clear as this. Since then I have purchased 5 more major references to AS3 and none of them are as clear to me as this.
2. The operator & function list (p.55-56) is the best quick reference I have found yet.
3. The same goes for the accepted sound formats (p.297).
4. Having found an easier book to learn AS from scratch "Learning ActionScript 3.0 - A beginner's Guide". Now I value this book for my ability to find sample code quickly.
That being said...I had a very rough time learning with this book. The supposedly helpful explanations (on pages 29, 41, 49, 65, 133) are more confusing than helpful. Some better analogy would have served his purpose better. I hope this is changed in future revisions.
Another difficulty was that for each section, the book repeatedly uses the same illustration. This makes it difficult to learn.
This is not a beginner's book. But, after you get some AS under your belt, this book sure makes a decent reference.
This will get your feet wet, but it's not rigorous. - Review written on January 11, 2008
Rating: 3 out of 5
11 customers found this review helpful.
Knowing nothing about Actionscript and having pitifully little programming experience, I turned to this book as a first step in learning Actionscript. It is very much part of the "Type this, click that" teaching method, which is great for getting your feet wet. You read through and do the exercises and stuff happens on the screen. The author includes some detail about Actionscript, but he doesn't discuss anything in depth. I found myself wanting more information in just about every exercise.
For example, the book includes an exercise for making a sort of word game. The program has arrays of names, verbs, and nouns. The interface also has inputs for adding words to the arrays. When the player presses the "generate" button, the program is supposed to fill in the blanks with words from the lists. Unfortunately, I found that the program frequently fails to generate a word, leaving a hole in the sentence. I know that can be fixed; but if I want to fix it, I have to do research and fix it myself. The book goes no further.
Along the same line, most of the exercises are empty exercises. The author frequently ends sections with instructions to close the exercise windows without saving the work. Larger projects are not followed from start to finish, either. Everything is broken into bite-sized pieces and pre-digested.
I've never used Lynda products before. While I did get something out of the book, I wouldn't really recommend it because it's not rigorous enough to truly learn Actionscript programming. It's just an introduction. I suppose that's the idea. To get the full education, you have to buy more products and do more exercises. I will look elsewhere for more information and give this book three stars.
Right mix of book and video - Review written on October 20, 2007
Rating: 5 out of 5
6 customers found this review helpful, 3 did not.
The Hands On Training (HOT) books from Lynda.com and Peachpit Press has been one of my favorite series for learning new software and keeping up-to-date with new releases of my favorite software. This series seems to continually create the right mix of book and supporting content including exercises and training videos. As Flash gets more robust, this teaching challenge gets more complicated. However, ActionScript 3.0 for Adobe Flash CS3 Professional by Todd Perkins will not disappoint you.
With the release of Flash CS3, Flash programmers woke up to the "brave new world" of ActionScript 3.0. You will notice some of your favorite built-in coding features are not supported but some new features make up for the loss. This book starts out, as you would expect, discussing what is new in 3.0 and the major differences between the old and new versions. Then, Perkins begins to build a solid foundation for ActionScript 3.0. Since the book is for both the experienced Flash programmer and those just getting started coding ActionScript, the author covers all of the programming basics such as variables, functions and arrays.
Learning programming for animation and interactivity can be overwhelming. Therefore, Perkins uses a working example which he carries over several chapters. I liked this very much. Because Flash is such a robust product, it is necessary to use partially completed working examples to teach the basic concepts. Using the same example over several chapters helps to maintain continuity as Perkins introduces event handling and how to write code that listens and responds to many events such as mouse clicks, frames and timer events.
Classes are next. Yes, ActionScript 3.0 is an Object Oriented Programming language and has some very nice prebuilt classes that will speed up your programming. Perkins shows how to extend these classes as well as write your own custom classes. He discusses how to add class objects to the Flash timeline and how to work with class paths, external .as files and public/private classes.
Things get a little more interactive with the addition of conditional, compound conditional and loop statements. Next, you go back to school and learn some math. Perkins makes this almost painless when he discusses basic math programming tasks such as generating random numbers. When he adds text and arrays, you are ready to create a word game which teaches you how to dynamically create and style text fields and load external text.
At this point, Perkins starts to tie everything together while creating a more advanced game. He starts with a storyboard to plan the application's decision-making process and the flow of the game. He teaches how to write code that will detect and respond to correct and incorrect answers and determine when to reset or declare a winner.
Todd Perkins is an Adobe Certified Instructor and the author of several books on Flash and web development including Adobe Flash CS3 Professional: Hands-On-Training and ActionScript 3.0 in Flash CS3 Professional Essential Training.