Macromedia Flash MX Game Design Demystified Reviews



Amazon.com Customer Reviews

Outstanding - Review written on June 20, 2003
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Rating: 5 out of 5
1 customer found this review helpful, 1 did not.

I've purchased a number of Flash books (gaming or otherwise) and this is by far the best book I've purchased. I went from having a limited knowledge of actionscript to programming two completely different games within one month. And this knowledge is also useful in other aspects of Flash beyond gaming. Buy this book if you are serious about learning the deeper powers of Flash. Intermediate to Advanced users.
awesome! - Review written on March 16, 2003
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Rating: 5 out of 5

This is probably the most well planned Flash book I've ever read. From start to finish, the author takes you on a logical journey through the construction of a range of Flash games.

The first few chapters contain info on collision detection, physics and trigonometry that I wouldn't have thought of in a million years.

The book also contains very few errors which is testament to the comprehensive planning that has obviously gone into this book.

I highly recommend it all intermediate and advanced Flash users

Value extends beyond Flash-Actionscipt - Review written on March 09, 2003
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Rating: 5 out of 5
23 customers found this review helpful, 1 did not.

I am always skeptical about Computer Game Programming books because they usually offer very little new information or information that couldn't easily been found via Google.

But as I flipped through the book in the bookstore, I discovered the veritable treasure trove of non-time-based collision routines (i.e. circle to circle and circle to line), practical descriptions of isometric representation and A*path-finding. The mathematical proof is presented for those mathematically inclined and for those "less rigerous" folks, the actionscript is included and explained.

The above stuff can easily be applied to other development environments (i.e. Lingo in Director, C++ in WildTangent) and that is the greatest value of this book. It's portability.

Of course, there are very specific Flash tips and hints around the limited computing power of Flash (i.e. design games to reduce collidable objects because the Flash Engine can't perform fast enough) which is valuable for those willing to learn from other's experience.

Also included on the CD-ROM are sample Flash applications like a crossword puzzle, a Multiplayer game (with included Jobe's company's multiuser server) and isometric sample game.

I almost wish to keep the book a secret because it is SO good but I believe Jobe deserves all the credit for delivering such a solid book so I highly recommend buying it!

An all in one FLASH GAME DEVELOPMENT source - Review written on February 22, 2003
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Rating: 5 out of 5
5 customers found this review helpful.

Well first off, im a pretty advanced user of Flash MX. However, there are many tough subjects that this book covers well. From front to back, I learned something new every chapter. New ideas of coding things and better practices. As long as you have used expert mode ActionScript in Flash, you should be fine with this advanced book. It really has all you need to know!
Fantastic book for Flash MX, Actionscript Experts ONLY - Review written on November 15, 2002
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Rating: 3 out of 5
22 customers found this review helpful, 5 did not.

I agree with the others that this is the most advanced flash game book without exception. The book is over 620+ pages with very little fluff and no novice turorials or hand holding.

If you have a firm grasp of Flash MX, Actionscripting and using Flash MX as a game platform you cannot do wrong with this book.

However if you are a beginner you will not find the typical basic tutorial sections that expert users loath as a waste of print. If you have not used Flash MX extensivly I reccomend purchasing one of the other titles that do the hand holding to get yourself up to speed before you invest in Flash MX Game Design Demystified.

Good book for the expert user, but not good at all for the beginner.

Excellent! Good examples and lots of code. - Review written on October 20, 2002
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Rating: 4 out of 5
10 customers found this review helpful.

The layout of the book was very good, each section really seemed to blend into the next, building on the previous.

While I'm very familiar with Flash AS, I was happy to see the sections on trig, physics and collision detection! My maths are pretty rusty and these are areas that I always struggle with. Actually having *working code* to look at is invaluable.

The multi-user section was quite interesting too, with both basic chat and game examples. All the examples use ElectroServer as the backend, so there are some specifics which relate to that server only. However the ideas presented are applicable to any multi-user based game, regardless of the backend server.

Anyone looking for some insights to coding a game in flash MX would not go wrong in reading this book.