Amazon.com Customer Reviews
Managment wrapper for XP - Review written on February 01, 2008
Rating: 5 out of 5
Ken Schwaber provides a hands-on and succinct introduction to the Scrum philosophy - albeit, it is a little idealistic at times. Where XP focuses on enhancing the quality of the software, Scrum acts as a management wrapper for streamlining the overall process.
Beginning with the history, you'll learn about the key positions, team interaction and structure, the timelines, and the tools involved in the process. This is, arguably, the de facto source of information on Scrum, and it is well worth the time given the relatively modest size of the book. This is a great book to pass around the office, so order a few copies, at least!
The book that introduced the world to SCRUM - Review written on February 11, 2007
Rating: 5 out of 5
12 customers found this review helpful, 1 did not.
Schwaber and Beedle are the co-developers of the software project management methodology known as SCRUM. This book was their first on the subject, and it did a worthy job of convincing me that this particular flavor of agile project management might help ameliorate some of the problems I see on a regular basis with my projects.
Although the writing style can be disjointed and opaque at times, the essence of SCRUM comes through in every chapter: Team responsibility and project controls that react to reality instead of attempting to define it. The authors point out that even highly specified software projects quickly escape any pre-defined project plan as development exposes issues and complexities that could not be anticipated. The SCRUM practices they describe are a method of running a project based on required outputs, rather than intermediate steps.
The general rules and methods described here all seem reasonable and well thought out, but at times the insistence on strict adherence to every detail of SCRUM seems oxymoronic. If we are running a project that is supposed to constantly react to the reality of where we are, who is to say that we might not find that 45 day sprints are more appropriate than 30 day sprints? Why not have a full day of planning for each sprint, or just a few hours? The important concepts - like time boxing certain activities - might be lost if the details don't mesh with the environment in a specific company.
There is also a certain assumption of dysfunction inherent in the concept of Product Owner, Scrum Master, and Team. The Product Owner is solely responsible for the backlog - that is, the requirements to be met by development. Well and good, but where is the standard meeting where the Owner receives feedback from the developers? SCRUM insists that outside of certain pre-defined meetings the Team is to be left strictly alone, so we can only assume that such wisdom is not meant to be passed. This is symptomatic of organizations where Product Managers think they know exactly what is to be done, and pass it directly on to the development team. But such a knowledgeable Product Owner is rare, and even when it happens, the transfer of a vision from a single person to a team is not easily accomplished in a short meeting. It seems to me that the Owner should be intimately involved throughout the sprint, rather than only at the beginning at end.
In a way, this points out the major gap in SCRUM. There are three roles, and none of them is the Customer. The Product Owner should represent the customer, but since he or she is not involved in day to day development decisions, and since interactions between him and the team are at a minimum, it seems that it is responsibility only in theory. Interjecting a more robust form of customer feedback than the Sprint Review would, in my mind, be a welcome change.
But ultimately these are all nitpicks. As an introduction to a light-weight and tested project management process, this book is invaluable. It lays out many of the pitfalls and nearly all of the necessary ingredients necessary to let a team of developers produce good work on time and without driving them crazy. As a product owner or project manager, that makes it worth its weight in gold right there!
Intro and details from experts - Review written on January 28, 2007
Rating: 4 out of 5
1 customer found this review helpful.
One might think that a book published in 2001 could be out-dated in the fast-moving world of computing. This one isn't, because the search for the silver bullet of software development never ends and Scrum is still relatively early in its adoption. Scrum and agile development continue in their growth in importance, and as refinements and extensions of ideas that have been around or lurking for years. (In fact, one of the things that can be tedious about agile writings and lectures is the impression that everybody was doing pure waterfall since the beginning of development, until agile came along. Of course, that isn't true, as I can say from personal experience.)
Nevertheless, Agile, Scrum, XP, etc., have certainly brought another wave of excellent ideas and formalized them into a well-defined set of procedures that are mercifully light on formal documentation and sign-offs. The authors provide the necessary background, overview, and details, along with many positive examples and warnings against traps and faulty tendencies.
As you would expect from one of the inventors of Scrum and an early practitioner, the information rings true. These aren't guys writing an abstract book of theoretical processes that lack depth or relevance when you try to put them in practice. They give plenty of attention to the cultural and personal implications of different processes and what it might mean to have more transparency and a different approach to priorities. Of course, this isn't a psychology book, and their purpose is not to give detailed prescriptions for dealing with slackers and jerks.
For someone unfamiliar with Scrum and agile, this is one of many potential books that can serve as an introduction. At around 150 pages (although relatively expensive for a thin paperback), you can make a brief investment in time. In fact, you can also skim some major parts if you want to catch the main ideas, unless you just want to take a first crack via the Agile Alliance or the Scrum Alliance and then move on to a book.
Lightweight process, built-in feedback - Review written on September 20, 2006
Rating: 4 out of 5
People aren't very good at seeing into the future. If we do foresee what is going to happen, we often get the "when" of it wrong. And even if we get the what and the when right, we rarely predict the "what else" - all those unpredictable events that inevitably upset any plan. So why are so many software methodologies built so solidly around precise, complex, long-term plans? The only reason such methodologies appear to work at all is that everyone, their fondest proponents included, spend a lot of time running around behind the scenes, bolstering them each time the predictably unpredictable kicks another prop out from under.
Here's a radical proposal: why don't we just say that we're going to do (and then do) what we were going to do anyway? That's Scrum. It's built around short time-scales, a month or so, the kind where forecasting has a chance to work. It counts on simple plans with unambiguous goals, to be completed within those timeframes. It demands that people just go ahead and do what needs to be done, even if a few rules get bent, things that people would have done anyway. The difference lies in doing them with head held high, not as midnight missions intended to sneak success into fundamentally broken plans, in spite of counter-productive rules.
The consequences of the approach are far-reaching. For one, it outlaws the plus-one disease, or mission creep, or feature-itis, or whatever you call it. This plain-spoken approach makes promises and works to keep them - having the content of the promise changed by fiat, halfway through, is outlawed. There's a time and a place new commitements to be made, and that is not in the heat of the development moment. "Scrum" uses many sports analogies, and moving the goalposts (or having them moved) is not part of its game.
There's a lot more too it, of course, and that's why describing Scrum takes a whole book. It has a lot to like, including an emphasis on personal responsibility and even bravery - things that many work environments punish brutally. I don't go along with the authors' revival tent true-believerism. Despite that, there's enough good sense in this book to soften even doubts as solidified as mine.
//wiredweird
Everybody loves this book, but... - Review written on April 30, 2005
Rating: 3 out of 5
11 customers found this review helpful, 1 did not.
...the book itself isn't really that great. SCRUM has some very interesting ideas about managing a software project, but the book is just OK. I seem to remember him saying that "it was done quickly, just in time for a conference" on his blog at one point. However, if you're going to try some SCRUM, you'll want to read this.
Additionally, you'll need this book if you're going to read his other SCRUM book (Agile Project Management w/ SCRUM) from Microsoft Press, because you'll want the background from this book for that one.
One thing that is not covered in this book is how you get management approval when you have a "process by not having a process," or how SCRUM might scale to more that 7-11 people (other than a SCRUM of SCRUMs.)
Short introduction to a great system and how to get on it - Review written on December 22, 2003
Rating: 4 out of 5
4 customers found this review helpful.
A very practical guide, with easy to follow steps, great motivating arguments, and a logical presentation style make this book really work, especially given its short length. I also really enjoyed the examples given of team transitions. SCRUM itself is a very useful methodology for certain types of projects, and this book makes it clear what those projects are and how to adopt it for them.
On the bad side, the style change is pretty obvious and jarring when they switch authors, and some of the other-author chapters are interesting, but not necessarily as useful.
Missing from the book is a description of how to get buy-in and how to convince folks using a current process to switch (i.e. how to make and express a logical decision between two processes). It also neglects a bunch of the people issues, such as how to prioritize in career development, training, or even team-building / morale events. The book claims to be about the people and energizing them through shipping products, but I really think that's only one part of making your developers happy. A very important one, mind you, but not the only one.
A strange mixture of old and new software thinking - Review written on September 09, 2003
Rating: 3 out of 5
19 customers found this review helpful, 5 did not.
This book is a strange mixture of trendy agile methodology and dusty corporate management. My guess is that it has been hurriedly re-edited based on an old draft to try and catch the Extreme Programming (XP) bandwagon.
Scrum is fundamentally a management technique, aimed at getting the most from development teams. As such it shares some principles with the new programming methodologies but, tellingly, many of the things which can lower the stress and help make software development fun are absent. There's no "40 hour week", developers are encouraged to put in whatever is necessary, even if it means working all night. There's no "Pair Programming", and mere programmers are actively discouraged from contacting the customers or users to get instant answers and decisions.
Where Scrum scores is in heavyweight, bureaucratic organizations, and its team isolation techniques can help to get a more extreme approach off the ground. Be prepared to abandon it like a first-stage booster if you do want to get XP into orbit, though.
The production quality of this book is poor. The illustrations are laughable pixelated screen dumps, and the same information could have been got across in a book half the size.
If you are a team leader of a project in chaos, and need a way out, this might be just what you need. But don't ever forget that your team are people, not just "resources".
Great book, wish I had it earlier - Review written on April 01, 2003
Rating: 5 out of 5
57 customers found this review helpful, 2 did not.
SCRUM is a "light weight wrapper" of techniques to manage and guide your software projects. Actually, you could use it on a lot of other types of projects, but software is its best use.
What's unique is that it wraps around the "Design it first" school that I follow, as well as the Extreme Programming (XP) school that follows a proto-typing approach.
SCRUM provides the mechanisms for organizing and controlling the development of your software project. You develop a short list of deliverables for the next 30 days and have a series of daily meetings. Oh, there's more to it than this.
In software projects I have followed a process where the design is fully thought out in advance. I say it is 85 % accurate as I know that mid-course corrections will be made as the software is developed and delivered to the client.
On large projects we typically work in 2 week deliverables, the author suggests 30 day "sprints". We break all the projects up into many packages of deliverables. One advantage to this was the client could see progress, give on course corrections, and you'd be sure to get paid. On small projects we have not followed any formal procedures.
What SCRUM does is give me a better, more thought out process for what the author calls these 30 day "sprints." I wish I had read this book earlier.
I picked up the book at a computer store and bought it reluctantly. I had heard good things about SCRUM, but the book looked too small and a quick read at the store didn't really turn me on that much.
But after I sat down to read it at home, I was very pleased. It is a very well-underlined book now.
I agree with the XP folks on the productivity of 2 person programming teams and have found their "test first" approach to be very interesting. However, I do find that their design-on-the-fly approach to be flawed. When XP works, I think it is because it attracts good programmers... it's not the XP proto-typing approach itself. In fact, I think any methodology that relies on proto-typing wears out the goodwill of the client. The clients time is limited and they value it highly.
I will say that I found many interesting ideas in XP. And, I recommend that anyone interested in the subjec of this book, go to the XP websites and read their books (about 6 or so at this time).
SCRUM fits around XP just as well as the design-it-first approach. What I disagree with in SCRUM (and XP) is the use of open office areas for programming. I believe studies have actually been done on this and closed offices, no windows, white walls, lots of marker boards... wins out. Anything beyond trivial programming requires concentration. Noise and movement kills concentration.
The graphics in the book really suck, as they look like they were printed out in some kind of old 320x200 screen resolution. But there is great depth to this book. It's a smaller sized book with small type (but still easy-to-read). So you actually get a lot of meat.
In the future, I will refer to this great book often and recommend all software people read it.
John Dunbar
Sugar Land, TX
SCRUM: Developers' salvation! - Review written on January 14, 2003
Rating: 5 out of 5
2 customers found this review helpful.
This book packed an amazing amount of information into few pages. Most importantly, Ken Schwaber provided real-life examples of what worked for him and what didn't--and explained why.
Schwaber, the primary proponent of SCRUM, and Beedle have much experience with SCRUM and share it freely. Over the years, I've worked with numerous "newfangled" approaches to programming, including XP. Without SCRUM, however, we could not realize XP's potential. SCRUM is so deceptively simple, so logical, and so effective that one wonders why it hasn't been adopted more widely. In fact, I believe that as Schwaber continues to spread his message, SCRUM will be the wave of the future.
Schwaber's and Beedle's blueprint is a must read for every software developer. Once you try it, you'll wonder how you ever lived without it!
Scaling Up Agile Process Effectively - Review written on August 29, 2002
Rating: 5 out of 5
2 customers found this review helpful.
Scrum is the lever that can people-wise scale the development methods of XP and some of the other agile processes...
I used Scrum with a cross-functional team of 40+ people split into four smaller teams. It worked exceedingly well. We used some of the XP engineering disciplines as well, but what I love about Scrum is that it really doesn't have anything at all to do with software. You can use it for any task-oriented project that has ambiguity associated with the way the work should be done.
Scrum is IMHO the relatively undiscovered gem of the Agile Methods family. Corporate IT professionals in particular ought to learn and apply Scrum...
Why you've been using the wrong process control model - Review written on July 17, 2002
Rating: 5 out of 5
4 customers found this review helpful.
If you've survived software projects that have gone schizophrenic after doing a lot of up-front planning, you may find that chapters 2 and 5 are worth the price of the book. Those chapters compare two process control models: the "defined" model, which is the basis for most methodologies, and the "empirical" model, which is the basis for SCRUM. Knowing the difference between these process control models, and their implications when applied to software projects, is essential when trying to understand why so many projects fall apart under pressure, and why Agile techniques, including SCRUM and XP, are improvements on the way we've been doing business.
Ignore the few faults this book has (it could have used a thorough copy-edit pass, illustrations that weren't low-res screen shots, and a complete index), and you'll be rewarded with a book that dense in timely, useful information, with case studies to back the theory up.
Great for learning how to complete projects faster/better - Review written on March 30, 2002
Rating: 5 out of 5
20 customers found this review helpful, 1 did not.
This is the book I've been wanted for years. Until this book, the Scrum development process was not very well known and was documented only piecemeal in a couple of papers and websites. Finally, there's a book a that covers everything you need to know to run your software project using Scrum.
Schwaber is the "Godfather of Scrum" and essentially invented the techniques; Beedle was one of the first converts to Scrum and together they definitely know their stuff.
The book covers everything from the theoretical basis for Scrum to how to organize your teams, conduct daily Scrum meetings to keep things moving along, to planning your Scrum project, to tracking the "backlog" of items that need to be completed to finish a project.
Scrum is not a rehash of another methodology. As the authors say, "Scrum is different." Some of the things you'll learn in this book will seem counterintuitive but they work and the authors do a great job of laying out enough information to, if not fully convince you, then at least persuade you to give Scrum a try. (And once you've done that, you'll be convinced!)
I think this book is especially important for anyone reading any of the XP books that have come out over the past two years. Scrum provides an excellent management wrapper around the techniques of XP.
This book is great because it's only 150 pages but everything is succinct and clear--very different from some other books on project management techniques that are needlessly long.
After reading this book you will know everything needed to get started with a Scrum project--and most likely that project will be more successful with Scrum than with whatever process you're using currently.
If you want ideas that really work, read this book. - Review written on December 03, 2001
Rating: 5 out of 5
This book is written by people who have years of practice snatching victory from the jaws of defeat, turning dying software development projects into dramatic success stories in a matter of two or three months. Perhaps you need to start with a pending disaster to be free to take the wise advice in these pages, because the approach can be quite controversial. If you are burdened with traditional project control practices, find an important project that is in deep trouble and try Scrum. You have every probability of being a hero, and the way you think about software development will be changed forever.
"Despite the method used, most everyone that delivers software to production eventually starts doing something very similar to Scrum." says Mike Beedle, and he's right. This book describes how real software is actually developed.
The highlights of the book are chapter 2, where process control theory is applied to software development, and chapter 6, where new product development techniques are suggested as a new paradigm for software development. The book couples a thoughtful approach with a detailed `methodology' and many case studies.
If you want something that really works, read this book. - Review written on December 03, 2001
Rating: 5 out of 5
3 customers found this review helpful, 1 did not.
This book is written by people who have years of practice snatching victory from the jaws of defeat, turning dying software development projects into dramatic success stories in a matter of two or three months. Perhaps you need to start with a pending disaster to be free to take the wise advice in these pages, because the approach can be quite controversial. If you are burdened with traditional project control practices, find an important project that is in deep trouble and try Scrum. You have every probability of being a hero, and the way you think about software development will be changed forever.
"Despite the method used, most everyone that delivers software to production eventually starts doing something very similar to Scrum." says Mike Beedle, and he's right. This book describes how real software is actually developed.
The highlights of the book are Chapter 2, where process control theory is applied to software development, and Chapter 6, where new product development techniques are suggested as a new paradigm for software development. The book couples a thoughtful approach with a detailed `methodology' and many case studies.