Penner spends too much time expounding on his philosophical mumbo-jumbo and explaining how HE has reached such a level of excellence! Can you say EGO??? I'm not going to say that he isn't talented, I would argue strongly to the contrary. But, I didn't buy the book to learn about Robert Penner, I bought the book to learn about Flash programming.
He does have some very well written ActionScript classes that address the physics of animation. If you've never been exposed to a physics class before, he does a pretty nice job summarizing the topic and how it applies to motion. This book should help a programmer who knows Flash, but not the physics of motion.
He does not, however, give you examples to actually tie the classes into Flash or how to format an ActionScript file. If only he had included a chapter on how to incorporate his code into Flash, it would have been a much better book.
If you are looking for a book to learn Flash, don't stop here - come back after you've found one.
With Actionscript you can do everything you can do with the timeline and much more: particlesimulations, 3D in Flash, dynamic web content, effects, drawing,...
Robert Penner writes in a very clear style, starts with his own "getting into Flash" goes thru basics of object-oriented programming to heavy scripted movies (with dynamic drawing/painting, (movieclip-)duplications, 3D, particles and much more).
The book concentrates on mathematics, vectors, classes, coloring, drawing, event handling and physics with Actionscript (sounds harder than it is ;-} )
All files of the book are online
If you're a beginner in Flash, you'll feel blue with this book, if you're an intermediate in Flash who wants to draw his lines with Actionscript this is your choice.
The post about real-world applications is a crock. If you work on projects and have at least half a brain, you'll be able to squeeze some of this code in somewhere. It may not be obvious at first so just keep at it.
Caveat Emptor --
You will gag on his egotistical rants. I did. He could've chopped that mess out and saved his readers some time and hidden the fact that he has a wooly mammoth ego.
The trig refresher course and the sound OOP ActionScript coding practices alone are worth the price of admission. The rest of the text dives deeply into the workings of some of the most compelling effects I've seen to date in Flash.
This is an excellent book and it will inspire and equip everyone who is looking for knowledge and creative tools as opposed to a free lunch and an instant ticket to Flash MX grooviness.
This book essentially has 3 parts:
1. How the author got into flash.
2. Equations
3. What the author can do in flash.
Now it should be mentioned that this book has NO examples and that in chapter one it is clearly stated that this book is not and was not intended to be a tutorial book. Now, having said that, future buyers should be wary in that you really will not be told how or shown how to do anything with this book. The author is essentially saying, "Here are some equations you can use in flash, but I'm not going to show you how to use them, or what to use them for."
Those of you familiar with the blue book for automobiles will find that this book reads strikingly similar. By this I mean the blue-book will tell you about cars, but not how to operate or service one. Likewise, this book will tell you about flash and some things flash can do, but not how to do them.
To a developer/designer like myself who is actually out creating sites for clients this book offers next to nothing. However, this book is great I imagine for those people who just create visual effects you would never see on a normal website. By this I mean I've never had a client request a snowstorm or a tornado on a project. And I do NOT mean mousetrailers, interface design or any of the good real world creations.
This book will also appeal to those who just like to read manuals, in that you don't need to have a computer to do anything related to this book. As mentioned earlier, because you don't actually do anything in this book, all you need is the book (you don't even need flash). This book can easily be summed up in, "Here is an equation, here is another equation, and here is another equation. Here are some things that I did with those equations in which you will never find any real world use for unless you get your own book deal some day and then you can pass them along". This book is only a reading book, and can be read cover to cover without even needing to turn your computer on.
Now don't get me wrong, the book is entertaining to read and as stated earlier it clearly tells you in chapter 1 that it isn't going to show you how to do anything. It will, however, give you INSIGHT to programming in flash and enhance your skill in that area. Undoubtedly your math skills will improve as well. For this I give the book 5 stars. However, as I design and develop for a living, I need to know where the real-world application is... and this book has none... for that I give this book 1-star. Thus my review I have given 3 stars.
The author is supremely talented in mathmatics and programming and undoubtedly if he sat down and wrote a book that was practical for what flash is capable of turning the web into, it would be a knockout bestseller. Unfortunately this is not that book.
Another thing I find terribly ironic is that every flash book to date raves on the uses and superiority of flash over your standard HTML driven websites and yet when you visit any of these books authors websites you find a dinky 2 page site that is HTML driven... kinda makes you wonder eh?
Robert's style of coding is clean, optimized, and organized... habits that his approach and reasoning instill in all of his readers.
A must have.