by Microsoft Software
| Average Rating: |
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| Sales Rank: | 724 (lower is better) |
| Price Used: | $54.16 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | Usually ships in 24 hours |
| Release Date: | 2007-12-21 |
| Label: | Microsoft Software |
| UPC: | 882224479639 |
| Binding: | Video Game |
| Published By: | Microsoft Software |
| ASIN: | B000VBIGK4 |
| Category: | Video Games |
Xbox 360 Wireless Racing Wheel Features
- Powered by the same award winning wireless technology used in the Xbox 360 Wireless Controller.
- High quality Force Feedback performance replicate the yanks and shudders that a racecar driver feels while blasting around the oval.
- Real world automotive design with comfortable and intuitive ergonomics immerses you in the action with a uniquely authentic racing experience.
- Choose the Lap mount or the Table mount to race the way you want to.
Editorial Reviews and Product Descriptions
Product Description
Racing has never felt so real! Hold on tight as you hug corner after corner, skid through the sand, or trade paint with rival cars fighting for position?the wireless wheel simulates all the resistance and force, immersing you in a relentless and unparalleled racing experience. Featuring sleek design and cutting edge technology like dual Rumble motors and powerful Force Feedback, the Xbox 360 Wireless Racing Wheel is a masterpiece of form and function.
Customer Reviews
How it Works in Forza 2, DiRT, PGR4, and Burnout Paradise - Reviewed on 2008-11-13
Forza 2: No other racing game compares to how well the wheel works in this game. It takes some getting use to, but the force feedback puts the feeling of powering and drifting around corners right in your hands. The feedback really is *feedback* and is part of the simulation- asymmetrical tension while cornering and varying acceleration. You can actually feel the wheels catch when you downshift! It's even part of the damage model. At least half as much fun as tearing around a real track (no adrenaline to mention). Definitely use the manual transmission. It may be more difficult, but after a while, you start using it to your advantage in cornering.
DiRT: This game is massive fun with a wheel, especially on long point-to-point races with lots of shifting at corners. However, there are too many bumps in the road to use the effects. It feels like the wheel is trying to tear itself apart. I simply turn the feedback and tension to maximum and turn the effects off completely (under Options -> Game). If you've adjusted the settings and you still get effects, just unplug the power at the back of the wheel and plug it back in.
PGR4: Not my favorite wheel experience. The built-in driver doesn't work all that well. Just a controller, not a real feedback experience. Compared to Forza 2, a large disappointment. Better than not having a wheel, though some people might actually prefer to use the controller. Using the E-Brake is a bit awkward, and certainly doesn't feel intuitive.
Burnout Paradise: This wheel is the difference between being an out-of-control trainwreck and a pinpoint accurate cruise missile. Burnout is a super-fast, kinetically violent experience and is vastly improved by using a wheel. Using the E-Brake isn't very intuitive here either.
Uncomfortable, unadjustable, and imprecise - Reviewed on 2008-11-02
This peripheral fails on both levels--as a simulation device and as a gaming device.
Not only does the wheel only rotate 270 degrees (versus a car steering wheel which can rotate a minimum of 720 degrees), it also is set to an unadjustable height. For this reason, it feels very gamey.
At the same time, instead of improving your game immersion and experience, it plays the role of a major set back in games. In games where I previously played on expert level for most courses, I am now stuck on beginner setting and am struggling.
Force feedback does not work on the PC, even with games where a regular Xbox 360 controller has force feedback. Also, force feedback doesn't work at all unless it's plugged in--which I can understand for reserving battery life, however it somewhat defeats the point of a "wireless" peripheral.
I purchased microsofts original sidewinder usb force feedback steering wheel for my windows 98 machine a decade ago. It was just as terrible (and used a majority of the same parts!). The only reason I bought this was because it was on clearance at Target for $70 and I have been playing a lot of racing games lately. I wish I had bought fable 2 for my 360 instead of this thing...
It takes a lot of room to store this (obviously, as true for any large gaming peripheral such as Wii Fit or Guitar controllers).
Don't waste your money.
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