by Nintendo
| Average Rating: |
|
| Sales Rank: | 3950 (lower is better) |
| Price Used: | $9.00 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | |
| Release Date: | 2006-10-30 |
| Label: | Nintendo |
| UPC: | 045496737702 |
| Binding: | Video Game |
| Published By: | Nintendo |
| ASIN: | B000FW4OHS |
| Category: | Video Games |
Children of Mana Features
- Videogame Handheld Software Nintendo DS Games
Editorial Reviews and Product Descriptions
Product Description
Children Of Mana takes us back to ages past, when an island called Illusia floated at the center of the world. At the heart of the island towered an ancient, enormous tree that stretched up to the very heavens. When a time of darkness comes, chaos and sorrow engulfed the world until at last its salvation appeared - in the form of a boy, a girl, and a holy sword.
Customer Reviews
Fall of Mana - Reviewed on 2008-04-08
The Mana Series has always intrigued me, Secret of Mana (Seiken Densetsu 2) was excellent, Seiken Densetsu 3 (Japan 'sequel') was even better. After that the series began it's slow and never ending slump.
Children of Mana was the first non-remake in the Mana series in nearly 6 years. The last Mana title, Legend of Mana was a decent game, but it didn't compete against Seiken Densetsu 2 or 3. Eventually, SquareSoft decided to revive the series, but this was the start of their mistakes.
The newly titled "World of Mana" would release 3 of Square-Enix's trashiest games ever.
Children of Mana was the first, released for Nintendo DS. I picked up this game when I first got my DS, incredibly excited to play it. Pop it in, confused by the plot, random sidequests etc., I start playing. Hey, this is kind of cool... Finish the first tower, next world. Hmm, maybe a bit better lets hope! Exact same gameplay, different level setup.
It's basically Legend of Zelda with random gems that give you insanely good powers, and a flail that kills anything touching you within a 3 square radius.
The games a typical dungeon crawler, you have multiple weapon classes, albeit with a different power/ability/special attack. The games incredibly easy. Each level you get percentage completions based on time it took to complete, treasure chests obtained, etc., The only way to get gold ranking is going through each level way later in the game. Even then, miss 1 treasure chest (some require 'puzzles' to obtain), and you lose.
Magic is supposed to play a role in the game, but it's the worst excuse for magic ever. It's horrible, not even worth using. Items are trashy too, theres not really much control of obtaining items, just buy them when you see them.
The only thing I loved about the game was gem fusion. Each gem has powers, and you can bind with other gems to make better gems. Some give double experience, some improve weapons, some improve 'special attacks', some are so useful that it makes the game virtually impossible to not walk through it.
The further you get into the game the more predictable it gets. The dungeons turn into really long mazes that aren't even a bit fun. So here's my final rating.
Gameplay: 7/10 It's not horrible, it's not good. I was kept busy by it, I'll admit I had fun. But, it left a lot to want back. If I had a better RPG at the time (Like Magical Starsign, Etrian Odyssey, or Phantom Hourglass) I'd have played those instead. Nonetheless, I can't say I overly disliked it.
Graphics: 6/10 They aren't horrible, after Legend of Mana I expected really excellent graphics, which they are in the cities. The second you enter the battlefield it's like they went to a small budget.
Interface: 7/10 Nothing special, nothing bad about it.
Length: 8/10 It'll keep you occupied for 20 hours.
Difficulty: 7/10 Not hard, not horribly easy. I never died in the game, which isnt typical :)
35/50, 70/100.
If you're looking for combat similar to Link to the Past, but easier, heres your game. It's okay, I doubt I'd replay it though.
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