by Nintendo
| Average Rating: |
|
| Sales Rank: | 290 (lower is better) |
| Price Used: | $26.99 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | Usually ships in 24 hours |
| Release Date: | 2007-08-27 |
| Label: | Nintendo |
| UPC: | 605433010161 |
| Binding: | Video Game |
| Published By: | Nintendo |
| ASIN: | B000FQBPDU |
| Category: | Video Games |
Metroid Prime 3: Corruption Features
- First-Person Perfect - Control Samus by moving with the Nunchuk controller and aiming with the Wii Remote controller, allowing for a level of immersion unlike anything they have ever experienced
- Wonderful Weapons - Samus employs well-known power-ups like the Grapple Beam and Morph Ball to survive. Using the Wii Remote and Nunchuk controllers, you will be able to grasp and pull things by using actual arm movements, as well as execute amazing feats like aiming and blasting in midair or at a full run.
- Phazon's Powers - The game also incorporates a new system involving Phazon. If you fill Samus' Phazon supply to a certain level, Samus will temporarily go into hyper mode, a state in which she can pull off incredible feats. On the flip side, if she exceeds the maximum Phazon level, she'll perish.
- For the first time in the Metroid series, Samus' ship will be used in active game play
Editorial Reviews and Product Descriptions
Product Description
The Galactic Federation's Base Sector Zero is under attack by Space Pirates. As Samus you must boot up the generator to restore the defense systems. But at the end of her path, someone awaits you. If you think you knew what it felt like to be the bounty hunter behind the visor, think again. Take aim at evil with Nintendo's revolutionary controller. You control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything you have ever experienced before. Through the eyes of Samus, you experience a quantum leap in first-person control as you wield the Wii Remote. Samus will employ well-known power-ups like the Grapple Beam and Morph Ball on top of new surprises to help her survive her coming trials.
Customer Reviews
Metroid Prime: Redeemed - Reviewed on 2008-11-12
1 customer found this review helpful.
This game essentially corrects, tweaks, and upgrades everything good, great, and broken about the preceding 2 Metroid Prime games.
1. Much more linear level designs. Though some would claim this goes against the Metroid ethos, I think it really bolsters the exploring aspect of the game. Prime 2 had the most serpentine and confusing labyrinths which you had to traverse again and again in light and dark worlds, turning the game into more of a task than an adventure. Here, every room and corridor seems to have a fresh purpose.
2. Bosses are actually fun. No Omega Pirate level frustrations in this one (at least on nominal settings). And scanning a boss actually reveals what to do as opposed to vaguely confusing you (Metroid Hatcher is an exception however). The bosses may be too easy for real Prime pros, but for those of us whose skills are perhaps low, having clever but beatable bosses saves the day. And there are plenty here.
3. Controls are fantastic, except when they aren't. That is, 95% of the time, the controls are a wonder. Being able to shoot whatever you want while moving wherever you want really opens up the gameplay. In some boss fights, the lock-on mechanism seems to work against you, and having your pointer go off the edge of the screen during a boss fight can lead to mass confusion.
4. No more endless battling low level pests. Many times in Prime 1 and especially 2, you have to enter an area and take out wasps or something equally annoying before proceeding to do whatever you came to do. And hopefully you don't leave the room only to have to come right back. Fortunately, they've toned that down here, if not alleviated it altogether.
5. No more switching beams and visors. Beams accumulate in power. Visors are really minimized. Your abilities don't get in your way.
6. You aren't following the Metroid tradition of accumulating the same abilities after an initial weakening. They've thought up some clever new enhancements and even brought back a great old upgrade that had yet to be in 3D.
7. Beautiful graphics. Just amazing what they were able to get the supposedly graphically-challenged Wii to produce.
8. Great music. Although the endless bowser-bee chanting on Bryyo gave me a headache, this game carries on the tradition of great moody Metroid musical themes (and bringing back old themes).
The game should also get a special Wii award for being just about the only software to do something useful with the nunchuk's motion sensing abilities.
A Great Update to a Well-Loved Series - Reviewed on 2008-07-15
3 customers found this review helpful.
My review in a nutshell: I love this game, and I recommend it to anyone that enjoys a good, deep action-adventure game, or those who are ready to take the jump into more serious Wii games.
In a slightly larger shell:
MP3 is the first foray for Samus Aran into the world of Wii controls, and I have to say, it is a very successful one. The new controls are more than just a button reassignment, something that the latest Legend of Zelda had a hard time escaping. Unlike that title, though, MP3 was designed from the ground up as a Wii game. There are rumors that Nintendo added the Nunchuck peripheral to the Wii just because the developers of this game asked for it. I believe it. Motion-sensitive and IR tracking tasks are sprinkled throughout the game, and rather than feeling tacked on, the controls feel unique and pull you in. Instead of pressing A to remove that power cell, you pull the sucker out and twist it free. The first time you see your movements doing that, or pulling a shield off of a bad guy, you know you're experiencing something special. IR tracking for the main look movement (moving your helmet) is incredibly accurate and welcome, too. Red Steel is an example of how this can go bad. MP3 is an example of how it can go incredibly good. Do yourself a favor and set the look sensitivity to Advanced, though. It makes all the difference.
On to the story. MP3 is the first Samus game I've felt the need to finish. I played MP1 until about half-way, and got lost among the dozens of arm cannon powers and specially locked rooms. I'm sure if I tried again, I could get through it, but I didn't feel that need to play on. In this game, that need is strong. I loved the story, even if it isn't quite up to par with recent hits like Mass Effect and Bioshock. The whole game is mapped out more clearly, without sacrificing the puzzles that made the first game good. I'm also a fan of the new upgrade scheme. Instead of having a bunch of different attacks, every new upgrade supersedes the last one. It makes playing the game much less stressful. Also, I just want to add that voice-overs (for everybody but Samus) are very well done, and add so much to the game. This game feels alive, instead of the lonely, sterile feeling I got out of MP1. Overall, it is a much more mature, large attempt at storytelling, and it is Retro Studios best effort yet.
Just a quick word about the graphics: They are awesome! I'm talking XBOX at its best, here. I put it on the level of Halo 2. Bloom lighting, beautiful texture work, and expansive worlds work to make the whole experience feel bigger and better. Sure, there are annoying side effects to this beauty: doors that you shoot open may take 10 or more seconds to open in extreme cases, as the huge rooms behind them load. I think it is totally worth it, though, and I am not willing to go back to MP1 graphics just for quick loading.
All in all, this is easily in the top five Wii games to date. A solid story and presentation, along with beautiful, imaginative graphics and a mindblowing control scheme, make this a no-brainer for fans of the series, and a serious contender for any Wii gamer that bought there system for more than Wii Sports. If you are expecting a first-person shooter, you might be mildly disappointed, as this game is equal parts of action, puzzle, and exploration. I think it's a winning formula, though, and my opinion is that all competent gamers should try it out.
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