by THQ
| Average Rating: |
|
| Sales Rank: | 2646 (lower is better) |
| Price Used: | $4.00 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | Usually ships in 24 hours |
| Release Date: | 2007-02-20 |
| Label: | THQ |
| UPC: | 752919493052 |
| Binding: | Video Game |
| Published By: | THQ |
| ASIN: | B000FNA2QY |
| Category: | Video Games |
Supreme Commander Features
- Play as one of three unique factions
- Planetary warfare on a galactic scale
- A deadly combination of land, sea and air units to command
- Robust multiplayer gaming with up to 8 players online plus co-op mode
- Dedicated community support including map and mission editor
Editorial Reviews and Product Descriptions
Product Description
Supreme Commander is role-playing and strategy on a massive scale. It's the 37th century and three races have battled for 100 years. This "Infinite War" is leaving the galaxy in ruins. This devastating conflict must end, and you've decided to be the one who ends it. Step into a leadership position and guide your race through incredible struggles - and their aftermath. Under your strategic command, only one faction will reign supreme. Will you be victorious and elevate your race to domination? Or will you lead them into defeat and ultimate extinction? Supreme Commander establishes a breathtaking new standard for sheer scope and scale of gameplay. Massive battles unfold across maps of unparalleled size and scope, as thousands of units fight to the bitter end.
Customer Reviews
Good, but basic - Reviewed on 2008-04-02
1 customer found this review helpful.
The 'skirmish' (botmatch) feature is pretty good, and the game is solid overall. I've run into a few crashes on one of the larger maps, when 7 bots are running (total of 8 players), but have had no problems, otherwise.
The replay value of the skirmishes is not great, mostly because the game lacks 'atmosphere.' I think this is mostly a shortcoming of the massive zoom capability; zooming all the way out makes coordinating units much easier, but it also means that you're only ever looking at very simplified graphics. Older games limited the user's ability to zoom out, which had the paradoxical side benefit of forcing the user to interact with the optimized graphics. If the gameplay is going to compel the player to zoom out in order to take advantage of the strategic value, then the game needs to compensate by optimizing the graphics and audio for the zoomed-out perspective.
Some variation among the units used by the different factions would have been nice. The vehicles and towers are virtually identical, compared with, say, Warcraft or Dark Reign 2, which featured unique and synthesized units across the different factions.
Finally, the fabrication and assault animations are relatively simplistic and cartoony. There are older games with more primitive graphics that have done it better.
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