by Electronic Arts
| Average Rating: |
|
| Sales Rank: | 4857 (lower is better) |
| Price Used: | $1.75 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | |
| Release Date: | 2006-07-18 |
| Label: | Electronic Arts |
| UPC: | 014633152050 |
| Binding: | Video Game |
| Published By: | Electronic Arts |
| ASIN: | B000FDOOUE |
| Category: | Video Games |
NCAA Football 2007 Features
- Control momentum like never before with this football simulation game
- Balance studies, practice, and social events in Student Athlete mode
- Dynasty mode; evaluate freshman performances in annual Spring game
- Hone skills with 11 new and challenging mini-games; ESPN integration
- Unprecedented graphics produce living stadiums; new gameplay mechanics
Editorial Reviews and Product Descriptions
Product Description
NCAA Football 07 lets you experience the true year-round passion of college football. Grab your text books, strap on your helmet, and get ready for real-world football gaming, on a deeper level than previous games. Turn the tide in your favor and control momentum like never before, come from behind late with drive-stopping sacks, key turnovers, and clutch first down conversions. You'll also get a chance to live the life of a student athlete -- remain disciplined to maintain a high GPA and improve your character and intelligence on and off the field. Integrates with ESPN Radio -- get the latest sports updates and track all your latest Dynasty information via ESPN the Magazine and ESPN.com
Customer Reviews
Stop raining the hate on this game! - Reviewed on 2006-12-04
1 customer found this review not to be helpful.
Admittedly, I just bought the game two weeks ago and so a lot of the reviews here were from the release week therefore I'm sure I have a different perspective...
That being said, this is THE best football game currently available for the Xbox. I am not a college football fan and yet I am incredibly drawn to this game. EA got the atmospherics perfect in this game.
As for improvements...I've only played with top ten teams, but so far the QBs completion rates are a bit off scale. If you play with a top ten team, you're able to complete 80-90% of your passes consistently. More importantly, there's a lot of graphical glitches where CLEARLY the coverage should have intercepted or knocked the ball away and the ball passes right through the defender's body on the way to a long reception.
As for other criticisms...To the guy who complained about the game not having player's names, first of all this is not something to be mad with EA about. As mentioned elsewhere, the NCAA does not permit profits being made on the names of current NCAA athletes. More importantly, the game includes an auto assign roster function which will assifgn names to the rosters. No, this isn't as cool as having the real names, but you could also create the real players if you wanted. It's a lot or work, no doubt. Even more importantly, by having the roster names be automatically assigned, I think it goes a long towards objectively evaluating talent. If #10 for Notre Dame reads Brady Quinn as opposed to John Smith, then I think you heap real life expectations onto virtual Brady. When Brady's name is John Smith, you look at his performances and make coaching and play calls situationally rather than on reputation. And that makes you a better player...
In closing, I highly recommend the Prima game guide. Very informative!
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