Mega Man Battle Network 6: Cybeast Falzar

by Capcom

$19.99
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Average Rating: * * * * half star
Sales Rank:10925 (lower is better)
Price Used:$13.67
Shipping:Free Shipping on most orders over $25*
Availability:
Release Date:2006-08-07
Label:Capcom
UPC:013388280285
Binding:Video Game
Published By:Capcom
ASIN:B000F3AACU
Category:Video Games

Mega Man Battle Network 6: Cybeast Falzar Features

  • Experience network battles with friends via a Game Link cable
  • Help Lan and Mega Man stop a ferocious creature in this exciting game
  • New storylines with different strategies for winning
  • 5 distinct Link Navis aid Mega Man; trade programs and battle chips
  • Combine Cross and Beast Out systems for incredible power possibilities

Editorial Reviews and Product Descriptions

Product Description

Mega Man Battle Network 6: Cybeast Falzar is an incredible new game with all-new actionand storylines! Falzar, an ancient creature with unimaginable powers, has been awakened and unleashed on the Internet. He embodies the form of a ferocious bird, with powerful claws. This is the mightiest challenge Lan and Mega Man have ever seen. Can they intervene in time to stop him?Play both amazing versions -- Cybeast Gregar and Cybeast Falzar!

Customer Reviews

Better than 5 - Reviewed on 2007-05-07
* * * * *

Aww this is the last MMBN game in the series but come on A genius could have known who lan marries in the end
I love Megaman.... - Reviewed on 2007-04-01
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however this game lacks the entertainment value of the othe battle network games. I personally thought that 4 "Red Sun" and "Blue Moon" were the best. Don't get me wrong, this game is still great, just not as good as the previous ones.
Mega Adventure - Reviewed on 2006-11-04
* * * *

Lan moves out of his old town, and into a more high tech inviorment. The adventures aren't over. Megaman goes on an adventure to save world from, well.. you know..
Cybeasts Rising - Reviewed on 2006-08-27
* * * *
2 customers found this review helpful, 1 did not.

The ingredients that made previous Mega Man Battle Network games work return once again in the form of Mega Man Battle Network 6 (MMBN6): The uncanny partnership between Lan Hikari and Mega Man; the presence of many battle chips; action-packed, but yet strategic battles; and the possibility of customizing your own weapons. Sure, Capcom have thrown in some new stuff into the package, but the game still plays out pretty much the same as its predecessors. Regardless of this rather run-of-the-mill familiarity, however, MMBN6 still packs a lengthy adventure that will satisfy fans of the series.

The game begins peacefully enough. Lan moves to Cyber City, and sets off to explore the area with Mega Man. He soon discovers traces of virus attacks, and decides to investigate further. This leads to the introduction of two mythical cybeasts, named Falzar and Gregar, who not surprisingly, find themselves revived after many dormant years. This form the basis of the story, as Lan and Mega Man soon find themselves in the middle of another conspiracy, and the pair decides to save the day (again). Both the Falzar and Gregar versions of MMBN6 offer different items (for example, Net Navis, but they're essentially the same game. Unless you intend to fully maximise the experience, you'll find that playing through one version will be more than enough pleasure.

Lan's relocation offers a new look to the backgrounds, but it's not the only tweak in MMBN6. The new Cross System adds depth to the battle structure. This allows Mega Man to combine his powers with different Net Navis to increase his effectiveness. Sounds familiar to the previous double souls feature? Well, the premise is similar, but the execution is very much more interactive. For one, Mega Man doesn't need to wait for specific battle chips before he can merge with a Navi. Because of this, he can combines with any Navi as and when, making the often tedious battles from the past games a little easier to engage now.

Mega Man also has a new ability to BeastOut, which sees him transform into beast mode (someone calls Optimus Primal, quick!). Which cybeast he turns into depends on the version of the game you're playing, but the end result is once again increased powers. BeastOut is only limited to three turns per battle though, presumably due to elemental differences. For the more adventurous, Mega Man could even combine both the Cross System and BeastOut feature fully maximise his capacity. He turns really weak after beast-crossing though, so deciding when to use it adds to the strategic nature of the battles.

Apart from the single player mode, MMBN6 also offers a two-player battle mode. Unfortunately, for those who've gotten use to the wireless multi-playing experiences from the DS and PSP, this mode requires the cumbersome use of a GBA link cable. Players can square off against each other in three battles modes, and also trade battle chips during the process. There's nothing really special about how the two-player mode works, but at least it provides some sort of distraction from the sometimes slow pacing of the main quest.

For all the fun it provides, MMBN6 is not without its flaws. For one, despite the change in scenery, the level designs are still as dull as before. As with most RPGs, random battles also take up too much of the time, slowing down an already slow game. A lot has to do with the pacing of the story though - despite a pretty engaging storyline, it simply takes too long to warm up. The first few hours of the game, for example, will surely test the patience players with a more eager nature.

Graphics in MMNB6 don't get much of a lift from preceding games. They're still pleasant, but perhaps looking a dated by today's standards. Addition of some form of animated cut-scenes would beef up the presentation a little, but with MMBN6 allegedly being the last of the series, it's understandable that Capcom would rather save some costs. The sound effects are also mostly, if not all, recycled. Capcom do include some new tracks to the entity, but fans may yet find the nostalgic themes a little easier to identify with.

MMBN6 doesn't exactly offer anything ground-breaking for the players. In fact, if you've play any of the previous games in the series, you'd more or less know what MMBN6 will look like. The game's slow pacing may make 30 hours on a generic MMBN game a little too hard to bear. However, fans of the franchise will no doubt want to see this through despite its flaws, especially with the incentive of an improved battle system, and the ever-present charm of Lan and Mega Man.
Another Megaman Masterpiece - Reviewed on 2006-07-16
* * * * *
8 customers found this review helpful, 1 did not.

(This same review was originaly posted of MegaMan Battle Network 6: Cybeast Gregar, before Falzar was added.) I have Cybeast Falzar. However, it isn't that different than it's canine counterpart. The few differences include the navis, the giga chips, and the final bosses. There are also two break navis in Falzar, and two fire navis in Gregar. Here are the following navis for each version:

Falzar:
SpoutMan (Water)
TamahawkMan (Wood)
TenguMan (Wind)
GroundMan (Break)
DustMan (Break)

Gregar:
HeatMan (Fire)
ElecMan (Elecric)
SlashMan (Sword)
EraseMan (Cursor)
ChargeMan (Fire)

Hopefully that will aid in the choosing of your version.

Well, here's the basic story. The game starts out with... the Hikari family moving! Yes, our hero's family moves to a new town called Cyber City. He has to deal with making friends, going to school, and getting used to his new house. A few happenings later, Megaman finds himself face to face with a cybeast! One of the cybeasts is absorbed into Megaman (Although I'm not telling you why.) and that cybeast would be, of course, the cybeast of the verion that you are currently playing! You eventualy get to utalize their powers, althought they're very similar. This might just be the best (and sadly the last) installation of the Megaman Battle Network series. I reccomend it, especially if you are a fan of the series.
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