by Atari
| Average Rating: |
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| Sales Rank: | 1422 (lower is better) |
| Price Used: | $9.45 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | Usually ships in 24 hours |
| Release Date: | 2005-06-21 |
| Label: | Atari |
| UPC: | 742725238152 |
| Binding: | CD-ROM |
| Published By: | Atari |
| ASIN: | B0008G1NEI |
| Category: | Video Games |
Rollercoaster Tycoon Deluxe (Jewel Case) Features
- Design, build, and operate a simulated theme park with wild roller coasters
- Accurate motion dynamics/physics produce thrilling rides or ultimate disaster
- 90+ scenarios with unique challenges; variety of rides, shops, and themes
- Raise prices; fire staff; expand and improve the park to make profits soar
- Includes RollerCoaster Tycoon, plus Corkscrew Follies and Loopy Landscapes
Editorial Reviews and Product Descriptions
Product Description
Roller Coaster Tycoon Deluxe gives you a chacne to build the kind of roller coaster you'd be terrified to ride. Start with an undeveloped tract of land, a modest bank account and your wildest dreams. The rest is up to you! Includes the original Roller Coaster Deluxe and two expansions: Loopy Landscapes and Corkscrew Follies.
Customer Reviews
Great fun for a while - Reviewed on 2008-10-01
Here's a game that will eat your time like no other. RollerCoaster Tycoon puts you in charge of a theme park, and you have to build it from empty fields to thriving business by yourself. It's almost instantly accessable to gamers of all ages. The graphics are clean and bright, the sound design spot-on, and addictiveness level is unmatched. The interface suffers in some areas (especially while designing new rollercoasters) but it gets the job done.
The expansions (bundled with the original game in RCT Deluxe) bring more of everything: more rides, more themes, more shops, and more scenarios. They blend seamlessly with the original game to simply provide a more well-rounded experience. The scenarios are particularly well done as they each come with unique and varied objectives - a welcome change from the "build a park, then build another park" progression offered by the first release.
One of my biggest problems with most Tycoon games is scenario objectives that say "complete X and Y in Z years", and then force you to wait around for the time to pass even though you've finished the goal. If they'd stop as soon as you did what you were supposed to, it would be infinitely better. But instead I completed scenarios quickly and then had to waste a bunch of time before moving on to the next area.
One other frustration of the game is that designing rides can be super-costly, since you have to build and test while your simulation is running. Poor design or mistakes suck up cash as you have to constantly backtrack and lay new track to fix problems. RCT2 alleviates this somewhat by allowing you to design coasters outside of the game and then your mistakes don't cost you money.
That said, I'd definitely recommend this game - it's really great and a lot of fun, and very addicting for the first several scenarios. It would be especially good for young children as it's largely nonviolent, doesn't have a very steep learning curve, and is a rather 'cute' game. But it's not worth beating all the levels and I imagine most gamers will grow bored before they exhaust everything the game has to offer.
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