by 2K Games
| Average Rating: |
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| Sales Rank: | 3062 (lower is better) |
| Price Used: | $3.41 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | Usually ships in 24 hours |
| Release Date: | 2005-04-19 |
| Label: | 2K Games |
| UPC: | 710425216626 |
| Binding: | CD-ROM |
| Published By: | 2K Games |
| ASIN: | B0007Z70YM |
| Category: | Video Games |
Stronghold 2 Features
- Fight daring duels through castle keeps, over walls and inside great towers
- All new troop units and seige equipment and now formations allow epic warfare
- Look inside buildings and watch as medieval day-to-day life unfolds
- Hold lavish feasts and spectacular jousting tournaments that bestow honor upon you
Editorial Reviews and Product Descriptions
Product Description
Stronghold 2 gives players a chance to relive the glories of the first classic Stronghold game. Contruct mighty castles, protect your subjects from plagues of rats and be covered in honor. Players will see medieval life in all its forms, from festivals and jousts to drunken wenches serving their lord dinner. Fortify your citadel or leave it open, appease the peasantry or control them with fear&violence -- it's all up to you. Stronghold 2 is the most accurate depiction of siege-warfare and castle-life ever portrayed in a computer game.
Customer Reviews
Stronghold 2 - Reviewed on 2008-05-21
1 customer found this review not to be helpful.
I liked this title. Simulated siege warfare is always exciting, especially when the graphics are tuned enough to communicate the particular brand of chaos and action inherent in medieval conflict. And I've always enjoyed the idea of building a massive fortress.
In Stronghold 2, the object of the game is to build up a castle and, in some modes, to build an army and overwhelm your enemies' castles. The focus in the game on both of those things, really, and not one over the other. You have to pay attention to your settlement's economy. Is there enough food in the granary? Enough variety? How do the peasants feel about you? Are they happy or sad? Should you lower your taxes, or just build an inn and a brewery to make the peasants not care?
These considerations are not unimportant, because if you manage your castle badly enough, peasants will start to leave. This means no one will be working your orchards, and there will be no one to recruit into your military. In other words, your development halts completely.
Once you've built a semi-stable economy, you can concentrate on your military. You'll want to build walls early for protection. These can be anything from simple wooden palisades to triple-thick stone behemoths. Once you have the walls of your castle built, you can fortify them with several different tower designs. Don't forget to send archers up the towers. They can achieve incredible range if placed correctly, and will devastate enemy troops who aren't wearing metal armor. For metal-clad foes, stick a ballista or two on your towers as well, then watch the fun when someone comes too close as a three-foot spike is launched at them your tower-mounted Barry Bonds-like crossbows.
In this game, the best offense really is a good defense. Make your castle an impregnable fortress, and you can take your time preparing sorties against the enemy.
There is a wide range of unit selection, and each has a situation in which they excel. Thieves infiltrate the enemy castle and steal gold for you from their treasury. Assassins (incredibly useful) use grappling hooks to scale castle walls and open gates for your troops. Swordsmen and Knights are tough to bring down thanks to their armor, and make excellent front-line troops. And if you manage to run a unit of Crossbowmen up an enemy tower, they will dominate the entire courtyard below with their bolts.
Fighting a large-scale siege is a singularly thrilling experience. Watching several hundred individual units charge a wall, set up ladders, and climb up to do battle with defenders all under a withering hail of arrow-fire and ballista bolts is incredibly fun. You feel sort of like a warlord from ages past when you give your swordsmen the order to charge and hear them roar a battle cry as they run.
Set up a few trebuchets for some real action. Imagine those swordsmen charging while boulders fly over their heads, smashing into walls, spraying chunks of stone in every direction and sending wailing archers head-over-heels through the air.
But wait. If warfare isn't your thing, would this game hold any allure for you? Sure!
There's a whole campaign dedicated to castle life rather than siege warfare. And while combat still has a role, it's rather limited. In this campaign you'll be more concerned with keeping rats out of the settlement or providing enough food to keep a neighboring ally's peasants alive, or reducing the local wolf population.
I found this campaign to be just as fun as the combat-oriented one. The peasants are funny, and their working animations are interesting. Curious onlooker-type gamers will find themselves following around individual peasants to see what they do, and what they say while doing it. For example, vintners make a subtle Kids in the Hall reference while stomping grapes: "I hate grapes. Hate 'em. I'm crushing you, grape. Crushing your head. Die, die, die." And since all those who share the same profession look alike and have the same voice, it's only natural every now then for them to break the fourth wall and comment "Do you ever get that feeling of deja vu?" Tax them too highly, and they'll complain when you click on them. Feed them double rations, and they'll laud your generosity.
If you like siege warfare, or castles in general, or realtime strategy games, or simulations--you'll probably enjoy this game. The only quibbles I had with it were a paper-thin story and a rather un-customizable multiplayer experience.
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