Product Description
Mega Man X Command Mission is a new combination of role-playing and action gaming, set in the Mega Man universe! Help mega Man and his friends infiltrate Giga City and fight the Liberion Army, before their war destroys the entire island!
Not bad, but far from great... - Reviewed on 2005-05-13
4 customers found this review helpful.
I must admit that when I first heard that Capcom was cooking up a Mega Man X RPG, I was very interested. Considering the state of his side-scrolling adventures in the past few years, and even if Mega Man X8 was pretty decent, that game alone isn't enough to bring the series back from the dead.
Originally I had planned to buy this game soon after it came out, but I decided to wait until a price drop due to the fact my friend purchased it before I did and informed me that the game could be completed in a mere 25-30 hours. Call me cheap, call me spoiled from Square-Enix titles, but when I put down 40-50 dollars for a RPG, I usually expect 60+ hours of gameplay at least.
The small gameplay time factor aside, Mega Man X Command Mission is a pretty faithful rendition of X and and crew in a PRG world. The game isn't gonna knock your socks off, or win any awards, but Capcom could have done a lot worse than they did (as if they haven't proven that with the X series).
On the negative side, the game does have it's downs. The battle system is decent, but mainly borrows bits and pieces from almost anykind of RPG battle system you can think of. The battle system's only spark of originally it the Final Strike ability, which I must admit is cool destroying an enemy with a massive volley of attacks, like the first 50 times you do it. After that, it just gets annoying having to mash all the buttons on the controller (couldn't have they put an auto mode in there?). Also, some of the Action Triggers get quite old after doing them over and over, but not to the point of Legend of Dragoon's Addition System (which ranks as my all-time crap of a battle system).
The dungeon layout has to be game's weakest overall aspect, most of which just consist of rooms, hallways, rooms, oh, what's this, ah, another hallway! (oh, and your occansional lift or elevator). They really leave something to be desired, especially when compared to the dungeon designs and layouts in Mega Man Legends 2, which where great (speaking of which, are they ever gonna make another one of those?)
The game's story is another stumbling block. It's not horrible, it is just really disposable. All the twists in the plot are pretty much no brainers, does Capcom think that gamers have the attention span of a goldfish or something? To add to the overly simplified storyline, Capcom pulls a 180 on you buy trying to introduce this whole "are the bad guys really that bad for having a different view or prospective of the world" or "who are you to judge us and our actions" thing. Seriously, what's so wrong with the whole: there's the enemy, their bad, shoot them thing.
Overall, If you like Mega Man and RPG's this is a no-brainer of a purpose. If you like RPG's and don't like Mega Man, you can live without playing this (unless you've decemated every other RPG on the market).