| Average Rating: |
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| Sales Rank: | 10405 (lower is better) |
| Price Used: | $5.88 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | |
| Release Date: | 2006-08-07 |
| Label: | Capcom |
| UPC: | 013388260348 |
| Binding: | Video Game |
| Published By: | Capcom |
| ASIN: | B0002A6COG |
| Category: | Video Games |
You play as Megaman, Zero, Axl, and a whole bunch of other new characters with great design. The battle system is fast paced and addictive, while many times, the encounter rate is grossly high, as the battles are all random, besides the scripted ones.
Even with the fun battle system, Megaman X Command Mission goes wrong in different ways. First off, the game is very linear most of the time, as you'll have a hub area that connect to all the levels, and the levels usually consist of hallways. Second of all, it doesn't take long a all to beat this game, for an RPG. I think that Capcom wasn't really sure, because the basic platformer action game that they usually make are 10-15 hours, which is how long Megaman takes to complete. And last, despite most of the other Megaman games being overly hard and frustrating, Command Mission is quite on the easy side. This isn't really a problem for younger players, but for veteran players, it's not great. It's not just the battles that are quite easy, but also the simplistic puzzles lean on the easy side also.
All of this aside, even if you're a veteran player, it's still REALLY fun and addictive to play. This game is deffinitely not for everyone, but for those who are fans of Megaman, it's very fun, and those who want a change from the epic Final Fantasy games and those hardcore sword fighting games and the such will enjoy Command Mission for a nice breather, with a more light hearted plot than most RPGs.