by LeapFrog
| Average Rating: |
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| Sales Rank: | 258 (lower is better) |
| Price Used: | $18.94 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | Usually ships in 24 hours |
| Label: | LeapFrog |
| UPC: | 708431202320 |
| Binding: | Toy |
| Published By: | LeapFrog |
| ASIN: | B00029R6H4 |
| Category: | Toy |
LeapFrog® Leapster® Learning Game: Finding Nemo Features
- Explore life under the sea in learning adventures with Nemo, Dory and Marlin!
- Select the correct number of fish to complete the mathematics problem and help you swim safely across the channel.
- Help Dory bounce through a stinging jellyfish forest by picking the best letters on which to land.
- Learn about amazing underwater plant and animal life as you cross the ocean in search of Nemo.
- Teaches phonics skills, reading skills, mathematics skills and science facts.
Editorial Reviews and Product Descriptions
Product Description
Finding Nemo brings the fun and adventure of the movie to a Leapster book, for great learning games your child can enjoy. Join Nemo, Marlin and Dory in this underwater reading adventure and play fun activities that teach key pre-kindergarten and kindergartenreading and math skills!
Customer Reviews
Yea - really?? - Reviewed on 2007-07-06
8 customers found this review helpful, 1 did not.
Out of all of the Leapster Pre-K games, the Finding Nemo game is my 3.5 year old son's, as well as my, LEAST favorite. It's just boring. There are, from what I remember, only four games to choose from.
There is a "Find Nemo" bubble bursting game, where the player bursts bubbles with movie character pictures on them by answering movie-related questions. One of the bubbles will have Nemo hiding behind it. Yep.
Another game is sort of a touch-screen sonar search for something in the dark. The player touches the screen with the pen moving towards where the sonar sound gets louder - sort of like Marco-Pollo - until they reveal about half of a picture of a movie character. The player then guesses what movie character that is from multiple choices at the top of the screen. Yep.
Then there is the jellyfish bouncing game, where the player guides Dori following simple instructions through the jellyfish. I believe there are two levels to this game. The first level has the player touch the correct jellyfish just by following size/color instructions. From a screen of about 7 jellyfish of large and small sizes of about four different colors, the narrator will ask the player to touch the "small, purple" jellyfish. Dori then bounces onto the correct jellyfish that the player touched. The second part of the first level adds capital letters into the mix. The narrator will ask the player to touch the "large, green, L" jellyfish, for example. The second level beefs up the challenge just by throwing lower-case letters into the mix. When my son got this game on his 3rd birthday, he started with the second level which he mastered immediately.
The fourth game is probably the most challenging with two levels. It's an under the sea school crossing. The fish "crossing guard" will ask the player to count a certain number of fish. After the player touches the correct amount of fish, the player then touches the "crossing guard" fish to have the counted school of fish cross the underwater traffic safely. My son mastered this level right away - I think it only counts up to ten.
The second level to the "crossing guard" game is the only game left on the cartridge that my son plays. It throws in addition up to 10 to have the player add the correct amount of fish. Let's say the player needs to choose two numbers that add up to the number "7". The game gives the player an illustration of three schools of fish. One school is made up of 4 fish, the second is made up of 5 fish, and the third is made up of 3 fish. The player has to touch the schools of 4 fish and 3 fish (4+3=7) and then touch the crossing guard. We found that the player cannot fix his mistake if he accidentally touched the incorrect school of fish. The player just has to touch the crossing gaurd and be told he's wrong in order to move on.
The rest of the cartridge is just a read-along with the original movie story. That's it. My son has never had interest in this since he can watch the DVD if he wants to see the story or read-along with mom and a book if he wants to do that.
One more thing - and maybe someone can answer this one for me - While playing the games and reading along, the player earns "sand dollars". We can't figure out where these "sand dollars" are supposed to be used. What sort of reward is the player supposed to receive? Maybe once he reaches a certain amount of "sand dollars" he will get something like a secret code to be used on LeapsterWorld.com?? At this point, for both my son and I, this is just yet another useless feature of this cartridge.
Some Leapster Pre-K suggestions to buy instead of Nemo:
1. Pet Pals (NEW! for '07)
2. Cars
3. Mr. Pencil's Learn to Draw & Write
4. Dora the Explorer Wildlife Rescue
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