| Average Rating: |
|
| Sales Rank: | 13828 (lower is better) |
| Price Used: | $5.65 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | |
| Label: | Activision Inc. |
| UPC: | 021481652762 |
| Binding: | Video Game |
| Published By: | Activision Inc. |
| ASIN: | B00006IKB7 |
| Category: | Video Games |
But focusing on the game's story line misses the point of this platform game. Soon after the long and elaborately animated introduction ends, cut scenes fade into obscurity and the running, jumping, flipping, kicking, and smashing begin. Playing as Vexx, you collect Wraith hearts. The Wraiths themselves have been destroyed somehow--a story point that isn't too clear--but their force-feedback beating hearts remain. By gathering their energy, you power up the central hub that in turn opens doors to different worlds--from ice-encrusted wastelands and lush forests to hilly deserts and underwater oases. The graphics and music in each new world, as well as the many miniworlds hidden within, are often breathtaking. At times, you easily become distracted, taking a break from world-saving responsibility to hop into a pool for a swim or perch on top of some pole just to get a good look around.
The controls are fairly straightforward, although occasionally a near-impossible move sequence is needed to propel Vexx up to the next wobbling platform. The puzzles that lead to each heart can be challenging, if not downright frustrating, but there are enough available that you can always go play somewhere else. There are 81 hearts scattered throughout the game, but only 60 are required to battle Dark Yabu. The creatures in each world are easy to slaughter, only a nuisance if they attack at the
But focusing on the game's story line misses the point of this platform game. Soon after the long and elaborately animated introduction ends, cut scenes fade into obscurity and the running, jumping, flipping, kicking, and smashing begin. Playing as Vexx, you collect Wraith hearts. The Wraiths themselves have been destroyed somehow--a story point that isn't too clear--but their force-feedback beating hearts remain. By gathering their energy, you power up the central hub that in turn opens doors to different worlds--from ice-encrusted wastelands and lush forests to hilly deserts and underwater oases. The graphics and music in each new world, as well as the many miniworlds hidden within, are often breathtaking. At times, you easily become distracted, taking a break from world-saving responsibility to hop into a pool for a swim or perch on top of some pole just to get a good look around.
The controls are fairly straightforward, although occasionally a near-impossible move sequence is needed to propel Vexx up to the next wobbling platform. The puzzles that lead to each heart can be challenging, if not downright frustrating, but there are enough available that you can always go play somewhere else. There are 81 hearts scattered throughout the game, but only 60 are required to battle Dark Yabu. The creatures in each world are easy to slaughter, only a nuisance if they attack at the wrong time or en masse. Those seeking more of a challenge can hop on the sundial in each level and twist it from day to night, which not only produces cool graphical and musical effects, but brings out a meaner breed of creepy-crawly.
The only real defect is the third-person camera, which at times simply refuses to cooperate--but this is more than made up for with the thrill of battling a sumo wrestler about 15 times your size, complete with his jiggling rolls of fat and deep-throated chortle. Nothing beats smacking him in the butt until he looms up on his tippy toes and falls over. --D.J. Morel
Pros:
Cons:
All things concidered though... Amazon is asking $60 Canadian and I got this game at Zellers for $20 Canadian plus tax.
Problem is, this game is simply too hard. Many serious gamers will see this as a challenge (as I'm sure the author of the walkthrough I have did), but there are limits. Vexx seriously oversteps those limits.
The many environments of play are beautifully done, from the interior of a giant's den (you gotta love romping through grandfather clocks, grand pianos, and bouncing on sofa cushions), to a weird, darkened netherworld where the surfaces move like organic smoke, to pretty Aztec-ish cities and frozen landscapes.
Two things really kill this game dead, though. One is the enormously frustrating camera, which often forces bad perspectives on you that you can't override. And, again, many tasks are just ridiculously hard. Some just go on and on and on and on and on. Get bored or rushed and make one small mistake, and you'll find yourself starting all over. And over. And over. And over.....
I give it 3 stars because it is very entertaining when mearly challenging instead of impossible, beautifully animated, and I like the idea of a cute, pi**ed off little critter thrashing his way to revenge. If it weren't for the camera and some programmer's (seemingly) mad determination to make a nearly impossible game, it would be good for 5.
I got this because it's broadly similar to Starfox Adventures (3rd person critter goes on a multi-world adventure), and if you have similar tastes then get this only if you must have SOMETHING until a new Starfox or something else vaguely similar comes out.