| Average Rating: |
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| Sales Rank: | 15535 (lower is better) |
| Price Used: | $5.94 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | |
| Label: | Infogrames |
| UPC: | 020295150082 |
| Binding: | Video Game |
| Published By: | Infogrames |
| ASIN: | B0000568U4 |
| Category: | Video Games |
The graphics is the games only high point! The tracks have no barriers so you can FALL OFF ALMOST EVERY ONE. This makes for a steep learning curve and may be a turn-off for some. Back to the items, because there are so many to be used by you and the computer you never really enjoy the racing element. If you win a race its because of pure luck (i.e getting a useful item at the right time) and not due to skill...BIG turn off.
With unforgiving AI opponents, lame items, gameplay based on luck and uninspired tracks you could make this a rental or a borrow from a friend...just don't but!!
Mario Kart annyone?
Unfortunately, it falls a little flat in a number of areas. Control is consistent and acceptable, but the hover-scooters just don't do it for me. The tracks play like an extremely easy version of Wipeout. What was wrong with using karts? It's the control, which honestly might be a little TOO precise and TOO fast for its own good that makes the game seem monotonous. The easy tracks are far too easy and the rollercoaster tracks are all fairly similar in how they are played. For those of you who have played Crash Team Racing, you'll miss the variety, the jumps and mud bogs, the tight courses, the ones on ice, and the speedy ones with lots of obstacles.
Second, there are a TON of power ups, and the computer, as in most kart games, cheats like crazy. The power ups always provide the randomness to the gameplay, but in this particular game, the near contstant beatings you'll take make the game unbearable at times, constantly stopping and starting again. That said, winning is a fairly simple matter. Get a bunch of rocket boosts, sit back in the middle or back of the pack where you're somewhat protected, and in the final stretch, blast past the competition. Works most of the time, and is a perfect example of just how talent and skill are devalued by this game.
All this would be at least a little tolerable if the game held up to its promise of being an immersive Looney Tunes environment. True, the tracks will all look familiar to those of you who have watched enough Bugs Bunny cartoons (especially from the Chuck Jones era) to memorize the lines by heart, and true, the Acme powerups (straight out of a Roadrunner cartoon) are as cool and well done as any you'll see in any kart game, and yes, the characters are well animated, BUT, the game loses it's luster when, halfway through the first race, you've already heard all five of Daffy Duck's catch phrases. Woulda been nice if they would have given the characters, I dunno, maybe another twenty or so things to say AND if they wouldn't talk so much that you'll get tired of them and want to turn the sound down. Of course, their talking is usually in direct response to either using a power-up on someone else, or getting blown up yourself, which, as I mentioned earlier, happens about every ten seconds in some races.
I picked this came up ... used, and that's an acceptable price for it. Unfortunately, the DC will die without the cart game that it should have had. It's obvious a lot of work went into this one, and it's a shame that usability testing didn't make this game everything that it could have been.