LightWave v9 Texturing (Wordware Game and Graphics Library)
 

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LightWave v9 Texturing (Wordware Game and Graphics Library)

by Wordware Publishing, Inc.

$44.95
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Average Rating: * * * * -
Sales Rank:153873 (lower is better)
Price Used:$24.94
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Label:Wordware Publishing, Inc.
Pages:650
Binding:Paperback
Publication Date:2007-05-25
Published By:Wordware Publishing, Inc.
ASIN:1598220292
Category:Book

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Editorial Reviews and Product Descriptions

Product Description

LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset, tutorials, and exercises. LightWave v9 now offers a nodal shading system, which is the standard tool in the visual effects industry for the creation of surfaces. This book will show you how easy, yet extremely powerful and flexible this new system is, allowing you to dive in and create great surfaces immediately.

Customer Reviews

Great and informative - Reviewed on 2008-05-15
* * * * *

I find it to be well written, easy to understand and has really helped me learn texturing the Lightwave-way. Recommended for intermediate users who knows how to model, and want to learn more.
Don't Get Your Hopes Up - Reviewed on 2008-01-28
* *

Thanks to the previous reviewer for bringing to light that this is the same book as the LW 8 version. The book isn't entirely useless--given how awful NewTek's documentation for Lightwave in general is, it might be a good thing to have. It offers useful explanations of every single parameter in the Surface Editor, which is good.

But any book on texturing in Lightwave should, in my opinion, provide a solid grounding in UV mapping, and this book is very weak in that regard--the relevant section only includes very simple tutorials, which are near-irrelevant from a practical standpoint. Worse, key steps in the UV-mapping process ("make the map fit the grid") are simply omitted here--I really doubt anyone could actually learn UV mapping from this book.

This might be useful as a reference volume if you can find it cheap, but I wouldn't recommend it to anyone intending to learn texturing.
i give lightwave 8 texturing 5 stars - Reviewed on 2007-06-26
* * *
7 customers found this review helpful, 1 did not.

This is written by Angel Nieves, Lightwave 8 texturing is written by Leigh van der Byl. The reason I brought lightwave 9 texturing is because it was by a different person, but I was disappointed because IT IS THE EXACT SAME BOOK WORD FOR WORD. Now, Mr. Nieves does have a chapter on the node editor, z-brush, and a few new tutorials. He does skip the g2 bit. The main meat of it is exactly lightwave 8 texturing. Mr. Nieves doesn't even acknowledge Mrs. van der Byl in his acknowledgments.

Save yourself money, if you have lightwave 8 texturing, go to borders or B&N skim the node editor chapter, and put ir back on self. If you don't have the older book, buy this book.
Awesome Book, Buy with No Regrets - Reviewed on 2007-05-23
* * * * *
3 customers found this review not to be helpful.
Awesome Book! The best texture book you can get. Wish it had more colorful pages like the Maya books, however it does come with a CD with a color images and refernce. A GOOD BUY for all 3d levels Beginner-Advance
well written!
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