Beginning OpenGL Game Programming (Game Development Series)

by Course Technology PTR

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Sales Rank:71475 (lower is better)
Price as of:10/14/2008 6:15:34 AM MDT
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Label:Course Technology PTR
UPC:082039503691
Pages:336
Binding:Paperback
Publication Date:2004-03-19
Published By:Course Technology PTR
ASIN:1592003699
Category:Book

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Editorial Reviews and Product Descriptions

Product Description

This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.

Customer Reviews

Great starting point for openGL - Reviewed on 2008-10-13
* * * * *

The book is well organized and follows a logical order, I originally ran examples from chapters 1-3 in VC++ 6, now I'm using VC++ 9 Express Edition without any problems. The authors explain their topics in a concise method, allowing for a solid expansion of basic ideas into the more complex concepts. It would have been nice to have a copy of the book in electronic form, with more meat in the "On Your Own" sections at the end of the chapters. By no means does this wish detract from the fact the book presents a solid starting point for openGL.
Very helpful.. - Reviewed on 2008-10-06
* * * * *

Very very helpful..
You end up familiar with every basic aspect of OpenGL.
I totally recommend it..
Good Introduction to OpenGL - but what about Games? - Reviewed on 2008-03-19
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This book is a good introductory book, but it should have probably been called "Beginning OpenGL". The Gaming part is mentioned only briefly, and for any detail you'll have to go to what's on the CD. The CD literally makes this a decent book to buy; without the CD the OpenGL Red Book is probably money better spent. The other fault of this book is that the images are sub-par; it looks like the authors themselves did the images instead of a professional graphics house.
Get up and running in a few days - Reviewed on 2007-12-31
* * * * *

If you need to get 3D graphics into your application OpenGL is a wonderful alternative. If you want to get up to speed with OpenGL this book is one of the best alternatives.
It's good to know a little about 3D math, and have a familiarity with terms like unit vector, transformation, and dot product, but it's definitely not necessary.

I'd recommend this to anyone.
Platform DEPENDANT OpenGL - Reviewed on 2007-06-27
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11 customers found this review helpful, 2 did not.

If you are interested in cross-platform OpenGL programming then DO NOT buy this book, it is M$ Windows Dependant. The title should have been "Beginning OpenGL Windows Game Programming".
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