Foundation 3ds Max 8 Architectural Visualization
 

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Foundation 3ds Max 8 Architectural Visualization

by friends of ED

$69.99
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Average Rating: * * * half star -
Sales Rank:461716 (lower is better)
Price Used:$41.93
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Label:friends of ED
Pages:584
Binding:Hardcover
Publication Date:2006-04-24
Published By:friends of ED
ASIN:1590595572
Category:Book

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Editorial Reviews and Product Descriptions

Product Description

In this book you'll learn:
  • How to model an architectural scene and create stunning materials that breathe life into your projects
  • How to use real-world photometric lights and global illumination to achieve photorealism
  • Efficient project workflow and scene assembly
  • Tips and tricks for the production environment that would take years to learn the hard way
  • How to market your services to prospective clients
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations. The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environmentsometimes the hard way. 3ds Max is a large and complex applicationbut by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time. Summary of Contents:
  • PART 1 GETTING AROUND INSIDE 3DS MAX
    • Quick Start 1 Getting Started
    • Chapter 1 Navigating the 3ds Max Interface
    • Chapter 2 Working with Objects
  • PART 2 MODELING
    • Quick Start 2 Getting Started with Modeling
    • Chapter 3 Modeling Basics
    • Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
    • Chapter 5 The Critical Modeling Modifiers
  • PART 3 MATERIALS
    • Quick Start 3 Getting Started with Materials
    • Chapter 6 Material Basics
    • Chapter 7 The Critical Map Channels
    • Chapter 8 The Critical Map Types
    • Chapter 9 UVW Mapping
  • PART 4 LIGHTING
    • Quick Start 4 Getting Started with Lights
    • Chapter 10 Basic Lighting
    • Chapter 11 Photometric Lighting
    • Chapter 12 Global Illumination
  • PART 5 CAMERAS AND ANIMATION
    • Quick Start 5 Getting Started with Cameras and Animation
    • Chapter 13 Camera Basics
    • Chapter 14 Animation Basics
    • Chapter 15 Animation Controllers
  • PART 6 RENDERING
    • Quick Start 6 Getting Started with Rendering
    • Chapter 16 Rendering Basics
    • Chapter 17 Scene Assembly
    • Chapter 18 Effect Basics
  • APPENDICES
    • Appendix A Marketing Your Services
    • Appendix B Top 20 Production Tips
    • Appendix C Customizing 3ds Max
    • Appendix D Keyboard Shortcuts

Customer Reviews

A complete joke!!!! - Reviewed on 2008-08-24
*

One of the worst series of books ever written, by a complete conman. Totally void of depth, imagination and decency. A glossy manual of aesthetic. Avoid at all costs, and that goes for the complete series. Why waste hours and hours of precious time with a man who sells the periphery of a densely complexed program. Miles short of any relevance to all serious students of architectural modelling. A complete joke Mr. Smith!

0-stars!!!!
Foundation 3ds Max 8 Architectural Visualization - Reviewed on 2007-09-30
* * * * *

Great book for beginners, and a good book to keep as reference for more advanced users of 3ds Max or Viz.

Best text Book - Reviewed on 2007-08-12
* * * * *

This is the best text book I have ever bought. It is so easy to read and understand. It is written as if the autor is casually talking to you.
Wise words for intelligent 3d artists. - Reviewed on 2007-05-15
* * * * *

It's a very good manual to see the real level CG artists knowledge who wish to have creative sensitivity.
Excellent for Architects and Designers - Reviewed on 2007-01-25
* * * *

I found that this book was written and ordered in such a way that made it very easy to work your way through 3ds max, build on your progress, and slowly but surely learn how to use the program. The book isn't extensive, but I feel that is a high point for an introductory book dealing with a program who's many features could be confusing to a novice. While I used this book as part of a course, I do think that anyone really interested could at least teach themselves many of the basics of 3ds max with just the book alone. I don't believe it will be the best book to reference back to necessarily in the future, but as a way to work your way through the program bit by bit in a logical progression, it certainly works well.
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