by Sybex
| Average Rating: |
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| Sales Rank: | 810845 (lower is better) |
| Price Used: | $16.74 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | |
| Label: | Sybex |
| UPC: | 025211443286 |
| Pages: | 832 |
| Binding: | Paperback |
| Publication Date: | 2004-02-02 |
| Published By: | Sybex |
| ASIN: | 0782143288 |
| Category: | Book |
Authors
Editorial Reviews and Product Descriptions
Product Description
"The best character animation book available."
--Ian Cairns, Editor, MAYA Association
This second edition of the popular Maya Character Animation is an in-depth, step-by-step guide to perfecting your modeling and animation skills. Abundantly illustrated tutorials teach you how to build life-like characters from the ground up, with detailed coverage of effective subdivision surface and polygon modeling techniques. You'll master the intricacies of rigid and smooth character binding, discover the art of convincing facial expressions, and conquer post-modeling challenges ranging from character setup to non-linear animation editing to mapping and rendering. Benefit from this edition's coverage of inverse and forward kinematics, 3D character animation for character modeling and character setup, and valuable info on rigging your characters.
Put your new skills to the test by completing a realistic project in which you plan, create, and refine your own short-piece animation. Throughout, you'll find hundreds of full-color images that demonstrate what you can--and will--accomplish. You also get bonus coverage of Deep Paint 3D, the premier texture-painting program.
Customer Reviews
Does not cover character animation to any significant degree - Reviewed on 2006-03-13
2 customers found this review helpful.
I bought this book because I wanted to learn how to animate a character, as the title suggests. However, the book is more of a general reference of how to model, rig, skin, and create a character rather than animate a character.
For example, it covers nothing about making a character move in a believable way, how to use the character controls effectively, or any suggestions on a good animation workflow (such as blocking in, then converting to spline keys).
At the end of reading it you will have a fully created and rigged character but still not know how to animate it. The book should have been entitled Maya Character Creation and Rigging instead.
That said, the material is very in-depth and nicely presented for what it does cover. The title's a bit misleading, that's all.
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Book Subjects
- Computer Software Packages
- Computer graphics software
- Computers
- Computers - Desktop Publishing
- Computer Books: Desktop Publish
- Computer Animation
- Computer Graphics - General
- Computers / Computer Graphics / Design
- Desktop Publishing - General