by O'Reilly Media, Inc.
| Average Rating: |
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| Sales Rank: | 90118 (lower is better) |
| Price as of: | 07/01/2008 5:15:56 AM MDT |
| Price Used: | $10.00 |
| Shipping: | Free Shipping on most orders over $25* |
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| Label: | O'Reilly Media, Inc. |
| Pages: | 528 |
| Binding: | Paperback |
| Publication Date: | 2004-06-16 |
| Published By: | O'Reilly Media, Inc. |
| ASIN: | 0596006527 |
| Category: | Book |
Authors
Editorial Reviews and Product Descriptions
Product Description
In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process. In Essential ActionScript 2.0, bestselling author Colin Moock--one of the most universally respected developers in the Flash community--covers everything you'll need to know about the new ActionScript language and its methodologies for producing movies, animation, and applications on the web. Moock guides readers through this important new territory with his trademark easy-to-understand style and expertise. Moock's goal throughout the book is not just to get you to use object-oriented programming in your daily Flash work: he wants you to reap the benefits of OOP; he wants you to understand ActionScript 2.0 completely. And without question, Moock is the author who can make this happen. Essential ActionScript 2.0 begins with a tour of the language, including the fundamentals of object-oriented concepts, syntax, and usage. Those who are new to OOP will learn the basics and how to apply their understanding. Those who are familiar with OOP will leverage their prior experience to learn about Flash-based OOP. The next part of the book shows how to structure entire applications with ActionScript 2.0, teaching you best practices and techniques to build scalable, extensible, stable apps. Next, you'll explore a variety of approaches to various programming situations by applying object-oriented programming strategies, known as design patterns, to Flash. Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage and expertise in Essential ActionScript 2.0. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books. As usual, Moock guarantees quality and accuracy by working closely with Macromedia Flash engineers, including Rebecca Sun, lead developer of ActionScript 2.0. Whether you're ready to make the move to ActionScript 2.0 now or simply assessing it for the future, you'll find everything you need to know within this book. Essential ActionScript 2.0 is the one book every ActionScript coder must own.
Customer Reviews
Top-Tier Computer Science Course in a Book - Reviewed on 2007-05-14
I took a Java course at the University of Texas @ Austin, which has a well regarded CS program, and I walked out of it knowing what classes, subclasses, and instances were, but no idea how to practically use them. After reading Moock's book, I not only better understand the theory behind object-oriented programming, but how to use it following best practices. I wish I hadn't taken the Java course, because in 500 pages Moock takes you through 3 semesters worth of material.
Of course, Essential ActionScript 3.0 is coming out soon, so you might want to wait for it, but make sure you buy at least one of them.
Excellent book for in-depth actionscript 2.0 and OOP programming alike - Reviewed on 2007-05-03
As an occasional actionscript programmer, I try to stay to keep myself updated with the language as it evolves, as it has become the standard tools for my digital/artistic works.
A year ago I dove into "ActionScript for Flash MX : the Definitive Guide" - I must admit I didn't understand some parts of it at first read - and got my poor programming skills to improve themselves at least a few notches up.
I was a bit discouraged at all this Flash evolutions, thinking I'd be left behind (not to mention Flex 2 and Actionscript 3 right now), when I almost reluctantly bought this book.
Well, it actually got me excited. Not only I feel way better in Actionscript programming now, seeing and understanding the improvements of the language (I still use the Definitive Guide for its handy and complete language reference while I code), but it also actually taught the principles of Object Oriented Programming.
It does use some plain metaphors at first like all OOP stuff for dummies I've read here and there, but the author has a way of putting things in a relevent way that makes you actually understand what is what, what goes where, and why. It's clear.
It's easy, going along his explanations and tutorials, and he also shows you thoroughly the possibilities and limitations of every concepts in the (relative to the Flash environment) he ever talks about, yet remaining accessible even to non-savvy programmers.
A must have, like all his books I guess.
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Book Subjects
- Multimedia
- Computers
- Computers - Languages / Programming
- Computer Books: Languages
- Programming - Object Oriented Programming
- Programming Languages - General
- ActionScript, ActionScript 2.0, Object-oriented programming, OOP, Flash, Flash MX, Flash MX 2004, Flash Pro, Flash MX Professional 2004.
- Computers / Languages / Programming
- Computers / Programming / General
- Computers / Programming Languages / General
- Computers/Programming - Object Oriented Programming
- ActionScript (Computer program
- ActionScript (Computer program language)
- Computer animation
- Design
- Flash (Computer file)
- Web sites