by The MIT Press
| Average Rating: |
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| Sales Rank: | 8781 (lower is better) |
| Price Used: | $12.99 |
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| Label: | The MIT Press |
| Pages: | 127 |
| Binding: | Hardcover |
| Publication Date: | 2006-08-21 |
| Published By: | The MIT Press |
| ASIN: | 0262134721 |
| Category: | Book |
Authors
Editorial Reviews and Product Descriptions
Product Description
Received an Honorable Mention in the Communication and Cultural Studies category of the 2005 Professional/Scholarly Publishing Annual Awards Competition presented by the Association of American Publishers, Inc.
Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more.
Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on.
Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."
Customer Reviews
Manage your expectations... - Reviewed on 2008-07-04
If you manage your expectations, this little book can be pleasant, even delightful. But if your interest is for more serious, robust exploration, then look elsewhere.
The title is a bit misleading. The term "Laws" suggest principles that can be universally applied and have been rigorously tested. This book is really more of a set of loosely connected essays about design approaches. The insights are often good, and perhaps helpful, but "laws" they are not. A title like "Reflections on Simplicity in Design" would have been more accurate, and I would have awarded a fourth star if it had been titled more appropriately.
This is really more of a short philosophy book about design, rather than a treatise offering Newtonian-scale laws. But that criticism now made, can this little book be inspiring? Sure.
Is the book overwrought and under-thought? A little.
Does it offer deep exploration? Not really.
Is "Simplicity" a good introduction to the notion of simplicity in design? Yes, up to a point.
One reviewer lamented that "Simplicity" has about the same depth as a dinner conversation. I agree, although that's no reason to think that level of depth is pointless. If it inspires and offers fresh perspectives on old problems, then that can have it's own value. And that's what "Simplicity" offers, but not much more.
Just don't pin your hopes on this offering fundamental design principles; instead use it as a loose collection of design approaches (supported only by brief anecdotes). I'd give it 3.5 starts if I could, the half star being awarded for brevity (but not laws or simplicity itself).
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Book Subjects
- Architecture
- Industrial / commercial art & design
- Technical design
- Art
- Art & Art Instruction
- Art / Design / Product
- Art / Graphic Arts
- Business & Economics / General
- Graphic Arts - General
- Technology & Engineering / Industrial Design / Product
- Design - Product
- Industrial Design - Product
- Systems engineering
- Design & Commercial Art