| Average Rating: |
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| Sales Rank: | 957072 (lower is better) |
| Price Used: | $0.01 |
| Shipping: | Free Shipping on most orders over $25* |
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| Label: | Peachpit Pr |
| UPC: | 785342354706 |
| Pages: | 352 |
| Binding: | Paperback |
| Publication Date: | 1999-11-09 |
| Published By: | Peachpit Pr |
| ASIN: | 0201354705 |
| Category: | Book |
The book works best if read from front to back; it's too wordy to work as a reference guide or manual (except for the appendix on keyboard shortcuts). The book's best feature is its numerous QuickTime video tutorials on the accompanying CD-ROM, which cover key concepts of Flash 4 usage. The videos demonstrate the construction of Flash movies from scratch. And, since the source file discussed in each movie is also included, readers can go back and forth between QuickTime and Flash, rebuilding or adapting the file for themselves. This comes as close as possible to replicating the indelible learning process one usually gets only in "on-the-job training."
Flash 4! also takes the reader on a thorough tour of the application, beginning with chapters explaining Flash's popularity and why the plug-in is now a standard accessory in browsers. The authoring environment is outlined in full detail and includes the major aspects of creating animations, from making artwork with drawing, text, and sound tools to the underlying logic behind Flash's extensive interactive capabilities.
The book's slow pacing becomes a great advantage in later chapters when the animations and the interactivity get more complex. The sample projects show some of the most popular tricks used on Web sites today, and there's even a source file for a Whack-a-Mole game.
Other highlights of Flash 4! include discussions on testing for download speed, choosing the right format for publishing a file, and preplanning and preparing a job.
There's an amazing wealth of information and experience in Flash 4! Beginners and intermediate users of Flash may soon find themselves as comfortable with it as they are with their layout applications. --Angelynn Grant
Topics covered: All features and tools of Flash 4 covered in great detail, including an introduction to the authoring environment, drawing tools, working with text and sound, using bitmap images, working with symbols and instances, using and managing the libraries, working with layers, animation and interactivity, testing and publishing movies, and project planning and preparation; appendices with keyboard shortcuts and a list of online resources and discussion groups. CD-ROM includes detailed QuickTime video tutorials and source files, a 30-day trial of Flash 4, and tryout versions of other Macromedia applications.
First, about me: I'm a new Flash user who has experience creating multimedia presentations in Director. I've also taught myself Photoshop using self-help books (which, by the way, were better than this one).
The authors have taken the easy way out, giving the user a simple list of commands/actions in a reference-style manner -- yet recommend that the user read the book from front to back. This presents a problem because to read the book from front to back is boring, yet to use it as a reference gives no additional insight into the best way to create a flash project. Plus, it would take forever to complete each mini example if one were to follow the book with Flash open. Who really wants to go through the menu options of "How to rotate an object" or "How to format text?" These need to be given in context.
For example, the authors detail how to Cut or Copy an object very precisely, step by step. Useful, perhaps, if one catchs it the first time. But what if one didn't? The tutorials don't necessarily flow from the chapter and won't address everything you've learned. A great example comes right away: The Chapter 2 Quicktime tutorial includes Motion Tweening animation, yet the authors wait until chapter 10 to even address animation with paragraphs titled "How Animation Works" and "Understanding the Timeline." Obviously not very smart.
It appears that Franklin and Patton have taken the easy way out with the tutorials. These tutorials are pure movies intended for one to watch and follow at the end of each chapter, with a simultaneous Flash project on the side mimicking their actions. Where's the backup documentation? There is none. Instead, the Quicktime tutorials should be written down, progressively incorporating new tasks and skills. Did I learn from the Quicktime tutorials? Yes. But I now find myself wanting to use them as references -- and using a movie as a reference is impossible. The Flash files are there, too, but that's like trying to learn how to build an engine by examining the car after it's rolled off the assembly line. You can do it, but it takes extra work! WHY the car was built that way is still a mystery.
In summary, the authors have done a good job in writing a Flash How-to dictionary, but leave the user finishing the book without a clear sense of how to put a whole project together from beginning to end.
Posee un buen método de enseñanza para quienes poseen nociones sobre el programa y para aquellos que no tienen idea sobre el, sin embargo si ya sabes usar el programa no te recomiendo este libro, a menos que tengas vacios técnicos.
I higly Recommend this book!
Also Recommended: Javascript Bible, Truespace Bible, Photoshop Bible, Using FrontPage 2000 (que), and Mastering Access 2000