by McGraw-Hill/OsborneMedia
| Average Rating: |
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| Sales Rank: | 537690 (lower is better) |
| Price as of: | 07/18/2008 2:15:10 AM MDT |
| Price Used: | $7.97 |
| Shipping: | Free Shipping on most orders over $25* |
| Availability: | Usually ships in 24 hours |
| Label: | McGraw-Hill/OsborneMedia |
| UPC: | 783254039582 |
| Pages: | 480 |
| Binding: | Paperback |
| Publication Date: | 2002-10-24 |
| Published By: | McGraw-Hill/OsborneMedia |
| ASIN: | 0072223561 |
| Category: | Book |
Editorial Reviews and Product Descriptions
Product Description
Renowned Flash wizard and innovator Robert Penner reveals the fascinating programming and design concepts behind his signature creations. Detailing his groundbreaking designs, this book showcases Penner’s work that merges math and design with Flash. You'll get an inside look at his sophisticated and unique approach to design--which incorporates advanced ActionScript programming--and discover exclusive techniques associated with some of the most groundbreaking interactive designs ever created.
Customer Reviews
Timeless and fascinating book on Flash - Reviewed on 2005-11-28
What happens when a math whiz turned philosophy major learns how to program in Flash? The answer is one of the most interesting Flash programming books ever written. Robert Penner, well known for his experimental site, wrote a brilliant book outlining how to combine math and programming to create stunning visual effects in Flash MX.
This is not a programming reference. This book takes you beyond the world of simple ActionScript and introduces you to object oriented programming, motion in 2D, motion in 3D, physics, drawing/coloring, and his impressive array of case studies.
Robert Penner's writing style is clear and concise. If you are familiar with Flash programming, the book is an easy read. Following along with his explanations is a breeze. He introduces a concept and goes in great detail explaining how the concept can be created in Flash. The code is not simple ActionScript syntax that is easily understandable at first glance. A lot of the code involves Penner's own groundbreaking work and research.
What separates this book from the other Flash books is that he applies the concepts he teaches in case studies and example animations. What use is learning how to move objects in a three-dimensional space if there is no way to apply in the real world? The downloadable files for this book are filled with source files and example animations referred to throughout the book.
After reading this book, you will definitely gain a better understanding of Flash and programming. It delves into the complex Flash programming concepts that many other books shy away from. Even if you think you know all there is to know about ActionScript, this book will teach you a few interesting tricks you might not have known. Sure, ActionScript 3.0 is now out, and the book could use an update, but it is not that difficult to modernize the code. A big bonus to me was to actually have the algorithms on the four fascinating case studies - aurora borealis, snowstorm, fractal dancer, and cyclone. That information for a multimedia programmer is timeless and transcends implementation language.
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Book Subjects
- Computer Programming
- Animation
- Multi-Media Hardware & Software
- Performing Arts
- Computers - Desktop Publishing
- Cinema/Film: Book
- Computer Graphics - Flash
- Programming - General
- Computers-Computer Animation
- Computers-Programming - General
- Film & Video - General
- Interactive & Multimedia
- Computer Animation
- Design
- Flash (Computer file)
- Web sites