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Books - Game(C++) - Product Listing
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
by Wordware Publishing, Inc. by Frank Luna in
Book
Shaders for Game Programmers and Artists (Premier Press Game Development)
by Course Technology PTR by Sebastien St-Laurent in
Book
The COMPLETE Effect and HLSL Guide
by Paradoxal Press by Sebastien St-Laurent in
Book
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
by Charles River Media by Wolfgang Engel in
Book
ShaderX 4 Advanced Rendering Techniques (Graphics Series)
by Charles River Media by Wolfgang Engel in
Book
ShaderX5: Advanced Rendering Techniques (Shaderx)
by Charles River Media by Wolfgang Engel in
Book
Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
by Charles River Media by Mike Dickheiser in
Book
Game Programming Gems 5 (Game Programming Gems Series)
by Charles River Media by Kim Pallister in
Book
Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
by Charles River Media by Andrew Kirmse in
Book
Game Programming Gems 3 (Game Programming Gems Series)
by Charles River Media by Dante Treglia in
Book
Game Programming Gems 2 (Game Programming Gems Series)
by Charles River Media by Mark DeLoura in
Book
Game Programming Gems (Game Programming Gems Series)
by Charles River Media by Mark DeLoura in
Book
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
by Addison-Wesley Professional by Matt Pharr in
Book
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
by Addison-Wesley Professional by Randima Fernando in
Book
Data Structures for Game Programmers (Premier Press Game Development)
by Muska & Lipman/Premier-Trade by Ron Penton in
Book
Game Scripting Mastery (Premier Press Game Development)
by Course Technology PTR by Alex Varanese in
Book
Game Architecture and Design: A New Edition (New Riders Games)
by New Riders Games by Andrew Rollings in
Book
Programming Game AI by Example
by Wordware Publishing, Inc. by Mat Buckland in
Book
AI Game Programming Wisdom 3 (Game Development Series)
by Charles River Media by Steve Rabin in
Book
AI Game Programming Wisdom 2 (Game Development Series)
by Charles River Media by Steve Rabin in
Book
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
by Wordware Publishing, Inc. by Fletcher Dunn in
Book
C++: The Complete Reference, 4th Edition
by McGraw-Hill Osborne Media by Herbert Schildt in
Book
AI Game Programming Wisdom (with CD-ROM) (Game Development Series)
by Charles River Media by Steve Rabin in
Book
Thinking in C++: Introduction to Standard C++, Volume One (2nd Edition)
by Prentice Hall by Bruce Eckel in
Book
Thinking in C++, Volume 2: Practical Programming (Thinking in C++)
by Prentice Hall by Bruce Eckel in
Book
Head First Design Patterns (Head First)
by O'Reilly Media, Inc. by Elisabeth Freeman in
Book
Head First Object-Oriented Analysis and Design (Head First)
by O'Reilly Media, Inc. by Brett D. McLaughlin in
Book