Next-Gen.biz's Top Video Game Book Picks by Ernest Adams - Product Listing

product image Flow: The Psychology of Optimal Experience
by Harper Perennial by Mihaly Csikszentmihalyi in Book
product image Rules of Play: Game Design Fundamentals
by The MIT Press by Katie Salen in Book
product image Half-Real: Video Games between Real Rules and Fictional Worlds
by The MIT Press by Jesper Juul in Book
product image Unit Operations: An Approach to Videogame Criticism
by The MIT Press by Ian Bogost in Book
product image Fundamentals of Game Design (Game Design and Development Series)
by Prentice Hall by Ernest Adams in Book
product image 21st Century Game Design (Game Development Series)
by Charles River Media by Chris Bateman in Book
product image Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)
by Charles River Media by Sheri Graner Ray in Book
product image Theory of Fun for Game Design
by Paraglyph by Raph Koster in Book
product image Digital Game-Based Learning
by Paragon House Publishers by Marc Prensky created by Sivasailam Thiagarajan (Foreword) in Book
product image Game Writing: Narrative Skills for Videogames (Charles River Media Game Development)
by Charles River Media created by Chris Bateman (Editor) in Book
product image Creating the Art of the Game (New Riders Games)
by New Riders Games by Matthew Omernick in Book
product image Envisioning Information
by Graphics Press by Edward R. Tufte in Book
product image Pause & Effect: The Art of Interactive Narrative (VOICES)
by New Riders Press by Mark Stephen Meadows in Book
product image The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness (New Riders Games)
by New Riders Games by George "Fat Man" Sanger in Book
product image Developing Online Games: An Insider's Guide (Nrg-Programming)
by New Riders Games by Jessica Mulligan in Book
product image Designing Virtual Worlds (New Riders Games)
by New Riders Games by Richard Bartle in Book
product image Community Building on the Web : Secret Strategies for Successful Online Communities
by Peachpit Press by Amy Jo Kim in Book
product image Oxford History of Board Games
by Oxford University Press, USA by David Parlett in Book
product image The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
by Three Rivers Press by Steven L. Kent in Book
product image Supercade: A Visual History of the Videogame Age 1971-1984
by The MIT Press by Van Burnham in Book
product image Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
by Little, Brown by J. C. Herz in Book
product image Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence
by Basic Books by Gerard Jones created by Lynn Ponton (Foreword) in Book
product image What Video Games Have to Teach Us About Learning and Literacy
by Palgrave Macmillan by James Paul Gee in Book
product image Everything Bad is Good for You
by Riverhead Trade by Steven Johnson in Book
product image From Barbie® to Mortal Kombat: Gender and Computer Games
by The MIT Press created by Justine Cassell (Editor) in Book
product image Pikachus Global Adventure: The Rise and Fall of Pokémon
by Duke University Press created by Joseph Tobin (Editor) in Book
product image The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)
by Addison-Wesley Professional by Frederick P. Brooks in Book
product image Peopleware: Productive Projects and Teams (Second Edition)
by Dorset House Publishing Company, Incorporated by Tom DeMarco in Book
product image Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
by CMP Books by Austin Grossman created by Austin Grossman (Editor) in Book
product image Game Over Press Start To Continue
by Cyberactive Media Group by David Sheff in Book
product image Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by Random House Trade Paperbacks by David Kushner in Book
product image Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
by Algonquin Books by Heather Chaplin in Book
product image The Xbox 360 Uncloaked:: The Real Story Behind Microsoft's Next-Generation Video Game Console
by Lulu Press by Dean Takahashi in Book