Computer Graphics / Games Programming - Product Listing

product image OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)
by Addison-Wesley Professional by Mason Woo in Book
product image Real-Time Rendering
by AK Peters, Ltd. by Tomas Moller in Book
product image Computer Graphics: Principles and Practice in C (2nd Edition) (Systems Programming Series)
by Addison-Wesley Professional by James D. Foley in Book
product image 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
by Morgan Kaufmann by David H. Eberly in Book
product image Realistic Ray Tracing
by AK Peters, Ltd. by Peter Shirley in Book
product image 3D Computer Graphics (3rd Edition) (3d Computer Graphics)
by Addison Wesley by Alan Watt in Book
product image Advanced Animation and Rendering Techniques (ACM Press)
by Addison-Wesley Professional by Alan Watt in Book
product image Game Programming Gems (Game Programming Gems Series)
by Charles River Media created by Mark DeLoura (Editor) in Book
product image Game Programming Gems 2 (Game Programming Gems Series)
by Charles River Media by Mark DeLoura in Book
product image 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
by Addison Wesley by Alan Watt in Book
product image The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
by Addison-Wesley Professional by Steve Upstill in Book
product image Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Anthony A. Apodaca in Book
product image Texturing and Modeling: A Procedural Approach
by Morgan Kaufmann Publishers by Steven Worley in Book
product image An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Andrew S. Glassner in Book
product image Interactive Computer Graphics: A Top-Down Approach with OpenGL (2nd Edition)
by Addison-Wesley by Edward Angel in Book
product image Practical Algorithms for 3D Computer Graphics
by AK Peters, Ltd. by R. Stuart Ferguson in Book
product image Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Rick Parent in Book
product image Mathematics for 3D Game Programming & Computer Graphics (Game Development Series (Charles River Media).)
by Charles River Media by Eric Lengyel in Book
product image OpenGL Game Programming w/CD (Prima Tech's Game Development)
by Course Technology PTR by Kevin Hawkins in Book
product image Mathematics for Computer Graphics Applications
by Industrial Press, Inc. by Michael Mortenson in Book
product image Computer Graphics Using Open GL (2nd Edition)
by Prentice Hall by Francis S. Hill in Book