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Computer Graphics / Games Programming - Product Listing
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition)
by Addison-Wesley Professional by Mason Woo in
Book
Real-Time Rendering
by AK Peters, Ltd. by Tomas Moller in
Book
Computer Graphics: Principles and Practice in C (2nd Edition) (Systems Programming Series)
by Addison-Wesley Professional by James D. Foley in
Book
3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
by Morgan Kaufmann by David H. Eberly in
Book
Realistic Ray Tracing
by AK Peters, Ltd. by Peter Shirley in
Book
3D Computer Graphics (3rd Edition) (3d Computer Graphics)
by Addison Wesley by Alan Watt in
Book
Advanced Animation and Rendering Techniques (ACM Press)
by Addison-Wesley Professional by Alan Watt in
Book
Game Programming Gems (Game Programming Gems Series)
by Charles River Media created by Mark DeLoura (Editor) in
Book
Game Programming Gems 2 (Game Programming Gems Series)
by Charles River Media by Mark DeLoura in
Book
3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
by Addison Wesley by Alan Watt in
Book
The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
by Addison-Wesley Professional by Steve Upstill in
Book
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Anthony A. Apodaca in
Book
Texturing and Modeling: A Procedural Approach
by Morgan Kaufmann Publishers by Steven Worley in
Book
An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Andrew S. Glassner in
Book
Interactive Computer Graphics: A Top-Down Approach with OpenGL (2nd Edition)
by Addison-Wesley by Edward Angel in
Book
Practical Algorithms for 3D Computer Graphics
by AK Peters, Ltd. by R. Stuart Ferguson in
Book
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Rick Parent in
Book
Mathematics for 3D Game Programming & Computer Graphics (Game Development Series (Charles River Media).)
by Charles River Media by Eric Lengyel in
Book
OpenGL Game Programming w/CD (Prima Tech's Game Development)
by Course Technology PTR by Kevin Hawkins in
Book
Mathematics for Computer Graphics Applications
by Industrial Press, Inc. by Michael Mortenson in
Book
Computer Graphics Using Open GL (2nd Edition)
by Prentice Hall by Francis S. Hill in
Book