"Artificial Intelligence (AI) for Games" related books (1) - Product Listing

product image Artificial Intelligence For Computer Games: An Introduction
by Peters Corp. by John David Funge in Book
product image Artificial Intelligence: A Modern Approach (2nd Edition) (Prentice Hall Series in Artificial Intelligence)
by Prentice Hall by Stuart Russell in Book
product image Programming Game AI by Example
by Wordware Publishing, Inc. by Mat Buckland in Book
product image AI Game Engine Programming (Game Development Series) (Game Development Series)
by Charles River Media by Brian Schwab in Book
product image AI for Game Developers
by O'Reilly Media, Inc. by David M. Bourg in Book
product image AI Game Programming Wisdom 2 (Game Development Series)
by Charles River Media by Steve Rabin in Book
product image AI Game Programming Wisdom (with CD-ROM) (Game Development Series)
by Charles River Media by Steve Rabin in Book
product image Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
by Charles River Media by Andrew Kirmse in Book
product image Game Programming Gems 3 (Game Programming Gems Series)
by Charles River Media by Dante Treglia in Book
product image Game Programming Gems 2 (Game Programming Gems Series)
by Charles River Media by Mark DeLoura in Book
product image Game Programming Gems (Game Programming Gems Series)
by Charles River Media created by Mark DeLoura (Editor) in Book
product image AI Techniques for Game Programming (The Premier Press Game Development Series)
by Course Technology PTR by Mat Buckland in Book
product image AI for Computer Games and Animation: A Cognitive Modeling Approach
by AK Peters, Ltd. by John David Funge in Book
product image AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors (New Riders Games)
by New Riders Games by Alex J. Champandard in Book
product image An Introduction to Game Theory
by Oxford University Press, USA by Martin J. Osborne in Book
product image Bayesian Artificial Intelligence (Chapman & Hall/Crc Computer Science and Data Analysis)
by Chapman & Hall/CRC by Kevin B. Korb in Book
product image Machine Learning
by McGraw-Hill Science/Engineering/Math by Tom M. Mitchell in Book
product image Data Mining: Practical Machine Learning Tools and Techniques with Java Implementations (The Morgan Kaufmann Series in Data Management Systems)
by Morgan Kaufmann by Ian H. Witten in Book
product image Reinforcement Learning: An Introduction (Adaptive Computation and Machine Learning)
by The MIT Press by Richard S. Sutton in Book
product image Foundations of Statistical Natural Language Processing
by The MIT Press by Christopher D. Manning in Book
product image The Elements of Statistical Learning
by Springer by T. Hastie in Book
product image Pattern Classification (2nd Edition)
by Wiley-Interscience by Richard O. Duda in Book
product image Knowledge in Action: Logical Foundations for Specifying and Implementing Dynamical Systems
by The MIT Press by Raymond Reiter in Book
product image The Pleasures of Probability (Undergraduate Texts in Mathematics / Readings in Mathematics)
by Springer by Richard Isaac in Book
product image Physics for Game Developers
by O'Reilly Media, Inc. by David Bourg in Book