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"Artificial Intelligence (AI) for Games" related books (1) - Product Listing
Artificial Intelligence For Computer Games: An Introduction
by Peters Corp. by John David Funge in
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Artificial Intelligence: A Modern Approach (2nd Edition) (Prentice Hall Series in Artificial Intelligence)
by Prentice Hall by Stuart Russell in
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Programming Game AI by Example
by Wordware Publishing, Inc. by Mat Buckland in
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AI Game Engine Programming (Game Development Series) (Game Development Series)
by Charles River Media by Brian Schwab in
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AI for Game Developers
by O'Reilly Media, Inc. by David M. Bourg in
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AI Game Programming Wisdom 2 (Game Development Series)
by Charles River Media by Steve Rabin in
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AI Game Programming Wisdom (with CD-ROM) (Game Development Series)
by Charles River Media by Steve Rabin in
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Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
by Charles River Media by Andrew Kirmse in
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Game Programming Gems 3 (Game Programming Gems Series)
by Charles River Media by Dante Treglia in
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Game Programming Gems 2 (Game Programming Gems Series)
by Charles River Media by Mark DeLoura in
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Game Programming Gems (Game Programming Gems Series)
by Charles River Media created by Mark DeLoura (Editor) in
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AI Techniques for Game Programming (The Premier Press Game Development Series)
by Course Technology PTR by Mat Buckland in
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AI for Computer Games and Animation: A Cognitive Modeling Approach
by AK Peters, Ltd. by John David Funge in
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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors (New Riders Games)
by New Riders Games by Alex J. Champandard in
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An Introduction to Game Theory
by Oxford University Press, USA by Martin J. Osborne in
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Bayesian Artificial Intelligence (Chapman & Hall/Crc Computer Science and Data Analysis)
by Chapman & Hall/CRC by Kevin B. Korb in
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Machine Learning
by McGraw-Hill Science/Engineering/Math by Tom M. Mitchell in
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Data Mining: Practical Machine Learning Tools and Techniques with Java Implementations (The Morgan Kaufmann Series in Data Management Systems)
by Morgan Kaufmann by Ian H. Witten in
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Reinforcement Learning: An Introduction (Adaptive Computation and Machine Learning)
by The MIT Press by Richard S. Sutton in
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Foundations of Statistical Natural Language Processing
by The MIT Press by Christopher D. Manning in
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The Elements of Statistical Learning
by Springer by T. Hastie in
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Pattern Classification (2nd Edition)
by Wiley-Interscience by Richard O. Duda in
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Knowledge in Action: Logical Foundations for Specifying and Implementing Dynamical Systems
by The MIT Press by Raymond Reiter in
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The Pleasures of Probability (Undergraduate Texts in Mathematics / Readings in Mathematics)
by Springer by Richard Isaac in
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Physics for Game Developers
by O'Reilly Media, Inc. by David Bourg in
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