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Awesome 3D Game Programming Books - Product Listing
Real-Time Rendering (2nd Edition)
by AK Peters, Ltd. by Tomas Akenine-Moller in
Book
Game Physics (Interactive 3d Technology Series)
by Morgan Kaufmann by David H. Eberly in
Book
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
by Morgan Kaufmann by Gino van den Bergen in
Book
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)
by Morgan Kaufmann by James M. Van Verth; Lars M. Bishop in
Book
Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Andrew S. Glassner in
Book
Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Andrew S. Glassner in
Book
An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Andrew S. Glassner in
Book
Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)
by Morgan Kaufmann by MATT PHARR in
Book
Computer Graphics: Principles and Practice in C (2nd Edition) (Systems Programming Series)
by Addison-Wesley Professional by James D. Foley in
Book
3D Computer Graphics (3rd Edition) (3d Computer Graphics)
by Addison Wesley by Alan Watt in
Book
Advanced Animation and Rendering Techniques (ACM Press)
by Addison-Wesley Professional by Alan Watt in
Book
Jim Blinn's Corner (Jim Blinn's Corner Series)
by Morgan Kaufmann by Jim Blinn in
Book
Jim Blinn Corner Dirty Pixels (Jim Blinn's Corner Series)
by Morgan Kaufmann by Jim Blinn in
Book
Jim Blinn's Corner Notation, Notation, Notation (Jim Blinn's Corner Series)
by Morgan Kaufmann by Jim Blinn in
Book
3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
by Morgan Kaufmann by David H. Eberly in
Book
3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
by Addison Wesley by Alan Watt in
Book
3D Games, Volume 2: Animation and Advanced Real-time Rendering
by Addison Wesley by Alan Watt in
Book
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
by Charles River Media by Wolfgang Engel in
Book
Graphics Gems I (Graphics Gems - IBM)
by Morgan Kaufmann by Andrew S. Glassner in
Book
Game Programming Gems (Game Programming Gems Series)
by Charles River Media created by Mark DeLoura (Editor) in
Book
Introduction to Algorithms
by The MIT Press by Thomas H. Cormen in
Book
Mathematics for Computer Graphics Applications
by Industrial Press, Inc. by Michael Mortenson in
Book
C++ For Game Programmers (Game Development Series)
by Charles River Media by Noel Llopis in
Book