Awesome 3D Game Programming Books - Product Listing

product image Real-Time Rendering (2nd Edition)
by AK Peters, Ltd. by Tomas Akenine-Moller in Book
product image Game Physics (Interactive 3d Technology Series)
by Morgan Kaufmann by David H. Eberly in Book
product image Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
by Morgan Kaufmann by Gino van den Bergen in Book
product image Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)
by Morgan Kaufmann by James M. Van Verth; Lars M. Bishop in Book
product image Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Andrew S. Glassner in Book
product image Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Andrew S. Glassner in Book
product image An Introduction to Ray tracing (The Morgan Kaufmann Series in Computer Graphics)
by Morgan Kaufmann by Andrew S. Glassner in Book
product image Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)
by Morgan Kaufmann by MATT PHARR in Book
product image Computer Graphics: Principles and Practice in C (2nd Edition) (Systems Programming Series)
by Addison-Wesley Professional by James D. Foley in Book
product image 3D Computer Graphics (3rd Edition) (3d Computer Graphics)
by Addison Wesley by Alan Watt in Book
product image Advanced Animation and Rendering Techniques (ACM Press)
by Addison-Wesley Professional by Alan Watt in Book
product image Jim Blinn's Corner (Jim Blinn's Corner Series)
by Morgan Kaufmann by Jim Blinn in Book
product image Jim Blinn Corner Dirty Pixels (Jim Blinn's Corner Series)
by Morgan Kaufmann by Jim Blinn in Book
product image Jim Blinn's Corner Notation, Notation, Notation (Jim Blinn's Corner Series)
by Morgan Kaufmann by Jim Blinn in Book
product image 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
by Morgan Kaufmann by David H. Eberly in Book
product image 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
by Addison Wesley by Alan Watt in Book
product image 3D Games, Volume 2: Animation and Advanced Real-time Rendering
by Addison Wesley by Alan Watt in Book
product image ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
by Charles River Media by Wolfgang Engel in Book
product image Graphics Gems I (Graphics Gems - IBM)
by Morgan Kaufmann by Andrew S. Glassner in Book
product image Game Programming Gems (Game Programming Gems Series)
by Charles River Media created by Mark DeLoura (Editor) in Book
product image Introduction to Algorithms
by The MIT Press by Thomas H. Cormen in Book
product image Mathematics for Computer Graphics Applications
by Industrial Press, Inc. by Michael Mortenson in Book
product image C++ For Game Programmers (Game Development Series)
by Charles River Media by Noel Llopis in Book