mark overmars's books

product image The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)
product image Computational Geometry: Algorithms and Applications
product image Algorithms for Robotic Motion and Manipulation: 1996 Workshop on the Algorithmic Foundations of Robotics
product image Algorithmic Foundations of Robotics VI (Springer Tracts in Advanced Robotics)
product image The Design of Dynamic Data Structures (Lecture Notes in Computer Science)
product image Folding Letter-Marks II
product image Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Lecture Notes in Computer Science)
product image Bit vs time tradeoffs for synchronous elections (Technical report. Carleton University. School of Computer Science)
product image Computational geometry and its application to computer graphics (Technical report / Utrecht University. Dept. of Computer Science)
product image Finding minimum area k-gons (Technical report / Utrecht University. Dept. of Computer Science)
product image New upper bounds in Klee's measure problem (Technical report / Utrecht University. Dept. of Computer Science)
product image On rectangular visibility (Research report. University of Waterloo. Department of Computer Science)
product image Storing line segments in partition trees (Technical report / Utrecht University. Dept. of Computer Science)