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mark overmars's books
The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)
Computational Geometry: Algorithms and Applications
Algorithms for Robotic Motion and Manipulation: 1996 Workshop on the Algorithmic Foundations of Robotics
Algorithmic Foundations of Robotics VI (Springer Tracts in Advanced Robotics)
The Design of Dynamic Data Structures (Lecture Notes in Computer Science)
Folding Letter-Marks II
Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Lecture Notes in Computer Science)
Bit vs time tradeoffs for synchronous elections (Technical report. Carleton University. School of Computer Science)
Computational geometry and its application to computer graphics (Technical report / Utrecht University. Dept. of Computer Science)
Finding minimum area k-gons (Technical report / Utrecht University. Dept. of Computer Science)
New upper bounds in Klee's measure problem (Technical report / Utrecht University. Dept. of Computer Science)
On rectangular visibility (Research report. University of Waterloo. Department of Computer Science)
Storing line segments in partition trees (Technical report / Utrecht University. Dept. of Computer Science)